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Dive into the research topics where Robert M. Neuman is active.

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Featured researches published by Robert M. Neuman.


Proceedings of SPIE | 2009

Bolt 3D: a case study

Robert M. Neuman

This paper presents an overview of the creative process and the technical challenges involved in the creation of the digital 3D presentation of the film Bolt, by Walt Disney Animation Studios.


Proceedings of the Symposium on Digital Production | 2013

Stereo compositing accelerated by quadtree structures in piecewise linear and curvilinear spaces

Dmitriy Pinskiy; Joseph W. Longson; Peter Kristof; Evan Goldberg; Robert M. Neuman

We present a new stereoscopic compositing technique that combines volumetric output from several stereo camera rigs. Unlike previous multi-rigging techniques, our approach does not require objects rendered with different stereo parameters to be clearly separable to prevent visual discontinuities. We accomplished that by casting not straight rays (aligned with a single viewing direction) but curved rays, and that results in a smooth blend between viewing parameters of the stereo rigs in the user-defined transition area. Our technique offers two alternative methods for defining shapes of the cast rays. The first method avoids depth distortion in the transition area by guaranteeing monotonic behavior of the stereoscopic disparity function while the second one provides a user with artistic control over the influence of each rig in the transition area. To ensure practical usability, we efficiently solve key performance issues in the ray-casting (e.g. locating cell-ray intersection and traversing rays within a cell) with a highly parallelizable quadtree-based spatial data structure, constructed in the parameterized curvilinear space, to match the shape definition of the cast rays.


international conference on computer graphics and interactive techniques | 2011

Design and realization of stereoscopic 3D for Disney classics

Katie Tucker-Fico; Evan Goldberg; Kevin Koneval; Dale Mayeda; Robert M. Neuman; Olun Riley; Matthew F. Schnittker

The stereoscopic conversions of Disneys The Lion King and Beauty and the Beast required development of novel techniques to art direct, edit, and visualize 3D depth. Producing stereo without geometric models meant the creation of an extensive toolset to create and validate plausible depth for each pixel on screen.


international conference on computer graphics and interactive techniques | 2009

Concurrent monoscopic and stereoscopic animated film production

Robert M. Neuman

The number of theater screens domestically that are equipped for digital 3D exhibition is currently only about one quarter of the total number that are reached by an animated feature film in wide release. Any such film could not ignore the aesthetic demands particular to 2D exhibition on a statistical basis alone. However, the cost and effort of producing a 3D version, despite the numerical disadvantage, might indicate the type of commitment to this burgeoning medium that would dictate putting out only the best 3D product. As it is not always practical to create two completely artistically divergent versions of a film, the manner in which a production navigates through the compromises between the two will determine the success of the results. In the face of this reality, the production pipeline for Bolt was designed with the goal of delivering the full artistic vision of the directors for the 2D film that the majority of filmgoers would see, yet deliver an uncompromising immersive experience to 3D audiences.


Archive | 2009

Gradient modeling toolkit for sculpting stereoscopic depth models for converting 2-d images into stereoscopic 3-d images

Tara Handy Turner; Evan Goldberg; Matthew F. Schnittker; Joseph W. Longson; Robert M. Neuman


Archive | 2009

Apparatus and method for indicating depth of one or more pixels of a stereoscopic 3-d image comprised from a plurality of 2-d layers

Tara Handy Turner; Evan Goldberg; Matthew F. Schnittker; Joseph W. Longson; Robert M. Neuman


Archive | 2013

Method and system for utilizing pre-existing image layers of a two-dimensional image to create a stereoscopic image

Tara Handy Turner; Evan Goldberg; Matthew F. Schnittker; Joseph W. Longson; Robert M. Neuman


Archive | 2009

LAYER MANAGEMENT SYSTEM FOR CHOREOGRAPHING STEREOSCOPIC DEPTH

Tara Handy Turner; Matthew F. Schnittker; Robert M. Neuman; Evan Goldberg; Joseph W. Longson


Archive | 2013

Medial axis decomposition of 2D objects to synthesize binocular depth

Robert M. Neuman; Evan Goldberg; Tara Handy Turner


Archive | 2009

METHOD AND SYSTEM FOR CREATING DEPTH AND VOLUME IN A 2-D PLANAR IMAGE

Tara Handy Turner; Evan Goldberg; Matthew F. Schnittker; Joseph W. Longson; Robert M. Neuman; Lewis N. Siegel

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Evan Goldberg

Walt Disney Animation Studios

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Joseph W. Longson

Walt Disney Animation Studios

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Matthew F. Schnittker

Walt Disney Animation Studios

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Dmitriy Pinskiy

Walt Disney Animation Studios

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Dale Mayeda

Walt Disney Animation Studios

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Katie Tucker-Fico

Walt Disney Animation Studios

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Kevin Koneval

Walt Disney Animation Studios

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Olun Riley

Walt Disney Animation Studios

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Peter Kristof

Walt Disney Animation Studios

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