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Featured researches published by Robert Oldfield.


Multimedia Tools and Applications | 2015

Object-based audio for interactive football broadcast

Robert Oldfield; Ben Shirley; Jens Spille

An end-to-end AV broadcast system providing an immersive, interactive experience for live events is the development aim for the EU FP7 funded project, FascinatE. The project has developed real time audio object event detection and localisation, scene modelling and processing methods for multimedia data, which will allow users to navigate the event by creating their own unique user-defined scene. As part of the first implementation of the system a test shoot was carried out capturing a live Premier League football game and methods have been developed to detect, analyse, extract and localise salient audio events from a range of sensors and represent them within an audio scene in order to allow free navigation within the scene. Within this context, this paper describes a procedure for the detection, extraction and localisation of ball-kicks and whistle-blows from the pitch-side microphones used in the broadcast of football and describes a potential audio streaming format for an object-based broadcast.


international conference on multimedia and expo | 2013

Demo paper: Audio object extraction for live sports broadcast

Robert Oldfield; Ben Shirley; Neil Cullen

Recent interest in object-based audio systems for cinema opens interesting possibilities to extend the reach of an object-based approach to television broadcast of live events. For events where microphones may be placed close to the source of each sound (e.g. live music) this is relatively straightforward, however for sports events audio objects must be derived from multiple distant microphones. This presents significant challenges in extracting discrete audio objects with coordinate locations from a live event in real time. The research presented here demonstrates the extraction of audio objects from a UK Premier League football (soccer) game using only standard pitch-side microphone positions. Ball-kicks and whistle-blows are extracted in real time with small latency and location information is derived that is used to position the object using 3D coordinates. The resultant sound scene description allows rendering across any reproduction system, including with-height systems. The techniques are equally applicable to other sports with revised object identification templates.


Journal of The Audio Engineering Society | 2015

Clean Audio for TV broadcast: An Object-Based Approach for Hearing-Impaired Viewers

Ben Shirley; Robert Oldfield


Media Production, Delivery and Interaction for Platform Independent Systems: Format-Agnostic Media | 2013

Platform Independent Audio

Ben Shirley; Robert Oldfield; Frank Melchior; Johann-Markus Batke


Journal of The Audio Engineering Society | 2010

The Perception of Focused Sources in Wave Field Synthesis as a Function of Listener Angle

Robert Oldfield; Ian Drumm; Jos Hirst


Journal of The Audio Engineering Society | 2011

Automatic mixing and tracking of on-pitch football action for television broadcasts

Robert Oldfield; Benjamin Guy Shirley


Archive | 2013

The analysis and improvement of focused source reproduction with wave field synthesis

Robert Oldfield


Journal of The Audio Engineering Society | 2011

Spatial Audio Processing for Interactive TV Services

Johann-Markus Batke; Jens Spille; Holger Kropp; Stefan Abeling; Ben Shirley; Robert Oldfield


2011 NEM Summit Report - Networked & Electronic Media - Implementing Future Media Internet, 27-29 September 2011, Torino, Italy | 2011

Format-agnostic Approach for Production, Delivery and Rendering of Immersive Media

Oliver Schreer; Graham Thomas; O.A. Niamut; J. Macq; Axel Kochale; J-M. Batke; J. Ruiz Hidalgo; Robert Oldfield; Ben Shirley; Georg Thallinger


Archive | 2006

Improved membrane absorbers

Robert Oldfield

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Javier Ruiz Hidalgo

Polytechnic University of Catalonia

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Ian Drumm

University of Salford

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O.A. Niamut

Delft University of Technology

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