Robert Teasell
St. Michael's Hospital
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Publication
Featured researches published by Robert Teasell.
Stroke | 2010
Gustavo Saposnik; Robert Teasell; Muhammad Mamdani; Judith Hall; William McIlroy; Donna Cheung; Kevin E. Thorpe; Leonardo G. Cohen; Mark Bayley
Background and Purpose— Hemiparesis resulting in functional limitation of an upper extremity is common among stroke survivors. Although existing evidence suggests that increasing intensity of stroke rehabilitation therapy results in better motor recovery, limited evidence is available on the efficacy of virtual reality for stroke rehabilitation. Methods— In this pilot, randomized, single-blinded clinical trial with 2 parallel groups involving stroke patients within 2 months, we compared the feasibility, safety, and efficacy of virtual reality using the Nintendo Wii gaming system (VRWii) versus recreational therapy (playing cards, bingo, or “Jenga”) among those receiving standard rehabilitation to evaluate arm motor improvement. The primary feasibility outcome was the total time receiving the intervention. The primary safety outcome was the proportion of patients experiencing intervention-related adverse events during the study period. Efficacy, a secondary outcome measure, was evaluated with the Wolf Motor Function Test, Box and Block Test, and Stroke Impact Scale at 4 weeks after intervention. Results— Overall, 22 of 110 (20%) of screened patients were randomized. The mean age (range) was 61.3 (41 to 83) years. Two participants dropped out after a training session. The interventions were successfully delivered in 9 of 10 participants in the VRWii and 8 of 10 in the recreational therapy arm. The mean total session time was 388 minutes in the recreational therapy group compared with 364 minutes in the VRWii group (P=0.75). There were no serious adverse events in any group. Relative to the recreational therapy group, participants in the VRWii arm had a significant improvement in mean motor function of 7 seconds (Wolf Motor Function Test, 7.4 seconds; 95% CI, −14.5, −0.2) after adjustment for age, baseline functional status (Wolf Motor Function Test), and stroke severity. Conclusions— VRWii gaming technology represents a safe, feasible, and potentially effective alternative to facilitate rehabilitation therapy and promote motor recovery after stroke.
Stroke | 2010
Vladimir Hachinski; Geoffrey A. Donnan; Philip B. Gorelick; Werner Hacke; Steven C. Cramer; Markku Kaste; Marc Fisher; Michael Brainin; Alastair M. Buchan; Eng H. Lo; Brett E. Skolnick; Karen L. Furie; Graeme J. Hankey; Miia Kivipelto; John C. Morris; Peter M. Rothwell; Ralph L. Sacco; Sidney C. Smith; Yulun Wang; Alan Bryer; Gary A. Ford; Costantino Iadecola; Sheila Cristina Ouriques Martins; Jeffrey L. Saver; Veronika Skvortsova; Mark Bayley; Martin M. Bednar; Pamela W. Duncan; Lori Enney; Seth P. Finklestein
Background and Purpose The aim of the Synergium was to devise and prioritize new ways of accelerating progress in reducing the risks, effects, and consequences of stroke. Methods Preliminary work was performed by seven working groups of stroke leaders followed by a synergium (a forum for working synergistically together) with approximately 100 additional participants. The resulting draft document had further input from contributors outside the synergium. Results Recommendations of the Synergium are: Basic Science, Drug Development and Technology : There is a need to develop: (1) New systems of working together to break down the prevalent ‘silo’ mentality; (2) New models of vertically integrated basic, clinical, and epidemiological disciplines; and (3) Efficient methods of identifying other relevant areas of science. Stroke Prevention : (1) Establish a global chronic disease prevention initiative with stroke as a major focus. (2) Recognize not only abrupt clinical stroke, but subtle subclinical stroke, the commonest type of cerebrovascular disease, leading to impairments of executive function. (3) Develop, implement and evaluate a population approach for stroke prevention. (4) Develop public health communication strategies using traditional and novel (eg, social media/marketing) techniques. Acute Stroke Management : Continue the establishment of stroke centers, stroke units, regional systems of emergency stroke care and telestroke networks. Brain Recovery and Rehabilitation : (1) Translate best neuroscience, including animal and human studies, into poststroke recovery research and clinical care. (2) Standardize poststroke rehabilitation based on best evidence. (3) Develop consensus on, then implementation of, standardized clinical and surrogate assessments. (4) Carry out rigorous clinical research to advance stroke recovery. Into the 21st Century: Web, Technology and Communications :(1) Work toward global unrestricted access to stroke-related information. (2) Build centralized electronic archives and registries. Foster Cooperation Among Stakeholders (large stroke organizations, nongovernmental organizations, governments, patient organizations and industry) to enhance stroke care. Educate and energize professionals, patients, the public and policy makers by using a ***‘Brain Health’ concept that enables promotion of preventive measures. Conclusions To accelerate progress in stroke, we must reach beyond the current status scientifically, conceptually, and pragmatically. Advances can be made not only by doing, but ceasing to do. Significant savings in time, money, and effort could result from discontinuing practices driven by unsubstantiated opinion, unproven approaches, and financial gain. Systematic integration of knowledge into programs coupled with careful evaluation can speed the pace of progress.
Archive | 2014
Jo-Anne Aubut Ba; Robert Teasell; Nora Cullen; Shawn Marshall; Mark Bayley
Archive | 2015
Heather M. MacKenzie; Robert Teasell; Thomas A. Miller; Keith Sequeira
Archive | 2014
Robert Teasell; Caitlin Cassidy; Spencer Richard Thompson; Nora Cullen
Archive | 2014
Shannon Janzen; Jonathon Serrato; Corbin Lippert; Margaret Weiser; Robert Teasell
Archive | 2014
Shannon Janzen; Heather M. MacKenzie; Jo-Anne Aubut Ba; Shawn Marshall; Nicholas Sequeira; Robert Teasell
Archive | 2013
Robert Teasell; Mark Bayley; Nora Cullen
Archive | 2013
Amanda McIntyre; Robert Teasell; Jo-Anne Aubut
Archive | 2013
Amanda McIntyre; Taeweon Lee; Robert Teasell