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Dive into the research topics where Robert Woodbury is active.

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Featured researches published by Robert Woodbury.


Ai Edam Artificial Intelligence for Engineering Design, Analysis and Manufacturing | 2006

Whither design space

Robert Woodbury; Andrew Burrow

Design space exploration is a long-standing focus in computational design research. Its three main threads are accounts of designer action, development of strategies for amplification of designer action in exploration, and discovery of computational structures to support exploration. Chief among such structures is the design space, which is the network structure of related designs that are visited in an exploration process. There is relatively little research on design spaces to date. This paper sketches a partial account of the structure of both design spaces and research to develop them. It focuses largely on the implications of designers acting as explorers.


smart graphics | 2005

Multi-level interaction in parametric design

Robert Aish; Robert Woodbury

Parametric design systems model a design as a constrained collection of schemata. Designers work in such systems at two levels: definition of schemata and constraints; and search within a schema collection for meaningful instances. Propagation-based systems yield efficient algorithms that are complete within their domain, require explicit specification of a directed acyclic constraint graph and allow relatively simple debugging strategies based on antecedents and consequents. The requirement to order constraints appears to be useful in expressing specific designer intentions and in disambiguating interaction. A key feature of such systems in practice appears to be a need for multiple views onto the constraint model and simultaneous interaction across views. We describe one multiple-view structure, its development and refinement through a large group of architecture practitioners and its realization in the system Generative Components.


IEEE Transactions on Visualization and Computer Graphics | 2015

Personal Visualization and Personal Visual Analytics

Dandan Huang; Melanie Tory; Bon Adriel Aseniero; Lyn Bartram; Scott Bateman; Sheelagh Carpendale; Anthony Tang; Robert Woodbury

Data surrounds each and every one of us in our daily lives, ranging from exercise logs, to archives of our interactions with others on social media, to online resources pertaining to our hobbies. There is enormous potential for us to use these data to understand ourselves better and make positive changes in our lives. Visualization (Vis) and visual analytics (VA) offer substantial opportunities to help individuals gain insights about themselves, their communities and their interests; however, designing tools to support data analysis in non-professional life brings a unique set of research and design challenges. We investigate the requirements and research directions required to take full advantage of Vis and VA in a personal context. We develop a taxonomy of design dimensions to provide a coherent vocabulary for discussing personal visualization and personal visual analytics. By identifying and exploring clusters in the design space, we discuss challenges and share perspectives on future research. This work brings together research that was previously scattered across disciplines. Our goal is to call research attention to this space and engage researchers to explore the enabling techniques and technology that will support people to better understand data relevant to their personal lives, interests, and needs.


visual analytics science and technology | 2009

Capturing and supporting the analysis process

Nazanin Kadivar; Victor Y. Chen; Dustin Dunsmuir; Eric Lee; Cheryl Z. Qian; John Dill; Christopher D. Shaw; Robert Woodbury

Visual analytics tools provide powerful visual representations in order to support the sense-making process. In this process, analysts typically iterate through sequences of steps many times, varying parameters each time. Few visual analytics tools support this process well, nor do they provide support for visualizing and understanding the analysis process itself. To help analysts understand, explore, reference, and reuse their analysis process, we present a visual analytics system named CzSaw (See-Saw) that provides an editable and re-playable history navigation channel in addition to multiple visual representations of document collections and the entities within them (in a manner inspired by Jigsaw [24]). Conventional history navigation tools range from basic undo and redo to branching timelines of user actions. In CzSaws approach to this, first, user interactions are translated into a script language that drives the underlying scripting-driven propagation system. The latter allows analysts to edit analysis steps, and ultimately to program them. Second, on this base, we build both a history view showing progress and alternative paths, and a dependency graph showing the underlying logic of the analysis and dependency relations among the results of each step. These tools result in a visual model of the sense-making process, providing a way for analysts to visualize their analysis process, to reinterpret the problem, explore alternative paths, extract analysis patterns from existing history, and reuse them with other related analyses.


Ai Edam Artificial Intelligence for Engineering Design, Analysis and Manufacturing | 1999

Typed feature structures and design space exploration

Robert Woodbury; Andrew L. Burrow; Sambit Datta; Teng-Wen Chang

Design space explorers are computer programs that play on an exploration metaphor to support design. They assist designers in creating alternative designs by structuring the process of design creation in a space of alternatives. Subsidiary metaphors relevant to design space explorers are generation, navigation, and reuse. This paper introduces, in two sketches, typed feature structures as a formal system in which a design space explorer and its knowledge level might be implemented. First, informal and abstract properties of typed feature structures suffice to build a sketch of the behavior of a design space explorer. Second, using an example based on single-fronted cottages (a common Australian housing type), we outline the typed feature structure machinery most relevant to design space exploration.


Simulation & Gaming | 2003

A Case Study in the Design of Interactive Narrative: The Subversion of the Interface

Jim Bizzocchi; Robert Woodbury

There is a potential conflict in the design of interactive narratives. The exercise of interaction in digital environments, including games, may interfere with the experience of story. The article uses the interactive CDROMCEREMONYOFINNOCENCE as a case study in the resolution of this potential conflict. It frames the design of this interactive narrative as the reconciliation of two independent design domains: the design of narrative and interactive design. Narrative design seeks a state of immersive surrender to the work. In contrast, interaction privileges choice and its consequences according to the logic of the interactive world. CEREMONY OF INNOCENCE uses two tactics to overcome this disjuncture. The first is the broad infusion of narrative sensibilities in the detailed design of the work’s subsidiary craft (sound, graphics, moving images, and text). The second tactic is to suborn certain design specifics of the interactive interface to the goals of narrative design.


AID | 2000

Erasure in Design Space Exploration

Robert Woodbury; Sambit Datta; Andrew L. Burrow

Design space explorers support designers through the metaphor of exploration, a guided movement through a space of possibilities. A subsumption-based design space explorer structures the space in which it navigates by a relation of information specificity. In particular, it conditions its exploration operators so that they move in predictable ways in the underlying space of designs. We have extended the formal system of typed features structures to support subsumption-based design space exploration. This paper discusses the exploration operators available when subsumption-based design space explorers are implemented in typed feature structures. Of particular interest is the handling of erasure, where the constraint on generative operators to be monotonic wrt information specificity leads to a surprisingly clean view of erasure.


Archive | 1999

π-Resolution in Design Space Exploration

Andrew L. Burrow; Robert Woodbury

In studying the phenomenon of design we use models to envision mechanisms by which computers might support design. In one such model we understand design as guided movement through a space of possibilities. Design space explorers embody this model as mixed-initiative environments in which designers engage in exploration via human computer interaction.


human factors in computing systems | 2015

GEM-NI : A System for Creating and Managing Alternatives In Generative Design

Loutfouz Zaman; Wolfgang Stuerzlinger; Christian Neugebauer; Robert Woodbury; Maher Elkhaldi; Naghmi Shireen; Michael A. Terry

We present GEM-NI -- a graph-based generative-design tool that supports parallel exploration of alternative designs. Producing alternatives is a key feature of creative work, yet it is not strongly supported in most extant tools. GEM-NI enables various forms of exploration with alternatives such as parallel editing, recalling history, branching, merging, comparing, and Cartesian products of and for alternatives. Further, GEM-NI provides a modal graphical user interface and a design gallery, which both allow designers to control and manage their design exploration. We conducted an exploratory user study followed by in-depth one-on-one interviews with moderately and highly skills participants and obtained positive feedback for the system features, showing that GEM-NI supports creative design work well.


winter simulation conference | 2012

Devs-based building information modeling and simulation for emergency evacuation

Sixuan Wang; Michael Van Schyndel; Gabriel A. Wainer; Vinu Subashini Rajus; Robert Woodbury

Nowadays, numerous Computer-aided Design (CAD) software packages support Building Information Modeling (BIM). BIM software can benefit of advanced simulation in the pre-design phase of construction projects. In this case, we show focus on models of the emergency evacuation regarding the security and safety. We analyze the evacuation simulation of a model based on DEVS (Discrete Event systems Specification) for BIM authoring tools. The idea is to automate to extraction of building information that can be subsequently used in a simulation. Our case study uses a Cell-DEVS model of the evacuation of a multi-floor building. We also show how to obtain a 3D visualization by transforming the simulation results, facilitating the work of architects, contractors and fabricators. This kind of application could be used to analyze bottlenecks and the maximum occupation for determining an optical evacuation plan.

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Halil Erhan

Simon Fraser University

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Lyn Bartram

Simon Fraser University

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John Dill

Simon Fraser University

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Eric Lee

Simon Fraser University

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Ulrich Flemming

Carnegie Mellon University

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