Roberta Thompson
Griffith University
Network
Latest external collaboration on country level. Dive into details by clicking on the dots.
Publication
Featured researches published by Roberta Thompson.
Serious play : literacy, learning, and digital games | 2017
Roberta Thompson; Catherine Beavis; Jason Zagami
Literacy, Learning, and Digital Games is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning, and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay, and identity in learners’ lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.Children are often positioned as consumers of digital games, but what happens when they become the creators and producers of their own games? This chapter describes a digital game-making project in a Year 3/4 classroom where young students made their own digital games using the block coding program Scratch. While this project cuts across several curriculum areas, it was primarily designed as a Language and Literacies project with written composition at the centre.The case study data used in this chapter was collected from one teacher, Nick, and his Year 3/4 classes over a three-year period. While coding work in schools is generally located in Science, Technology and Mathematics education (STEM), Nick drew upon the affordances of Scratch to develop a strong language arts/ literacies focus through a game-making unit. In this way, the unit cuts across the curriculum, addressing many of the STEM standards in addition to those of Language and Literacy.For the Cook-Fort Worth Childrens Medical Center, David Schwarz offers a successful blend of comfort and delight.
Serious play : literacy, learning, and digital games | 2017
Catherine Beavis; Roberta Thompson; Sandy Muspratt
Literacy, Learning, and Digital Games is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning, and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay, and identity in learners’ lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.Children are often positioned as consumers of digital games, but what happens when they become the creators and producers of their own games? This chapter describes a digital game-making project in a Year 3/4 classroom where young students made their own digital games using the block coding program Scratch. While this project cuts across several curriculum areas, it was primarily designed as a Language and Literacies project with written composition at the centre.The case study data used in this chapter was collected from one teacher, Nick, and his Year 3/4 classes over a three-year period. While coding work in schools is generally located in Science, Technology and Mathematics education (STEM), Nick drew upon the affordances of Scratch to develop a strong language arts/ literacies focus through a game-making unit. In this way, the unit cuts across the curriculum, addressing many of the STEM standards in addition to those of Language and Literacy.For the Cook-Fort Worth Childrens Medical Center, David Schwarz offers a successful blend of comfort and delight.
Learning, Media and Technology | 2015
Catherine Beavis; Sandy Muspratt; Roberta Thompson
E-learning and Digital Media | 2014
Catherine Beavis; Leonie Rowan; Michael L. Dezuanni; Christie McGillivray; Joanne O'Mara; Sarah Jane Prestridge; Colleen Stieler-Hunt; Roberta Thompson; Jason Zagami
Children & Youth Research Centre; Faculty of Education | 2014
Catherine Beavis; Leonie Rowan; Michael L. Dezuanni; Christie McGillivray; Joanne O'Mara; Sarah Jane Prestridge; Colleen Stieler-Hunt; Roberta Thompson; Jason Zagami
Developing a Networked School Community: A Guide to Realising the Vision | 2010
Kevin Larkin; Glenn Finger; Roberta Thompson
Archive | 2016
Roberta Thompson
Archive | 2013
Roberta Thompson; Lorelei Carpenter
Australian Journal of Middle Schooling | 2013
Catherine Beavis; Sandy Muspratt; Roberta Thompson; Donna Pendergast
Archive | 2012
Catherine Beavis; Donna Pendergast; Sandy Muspratt; Roberta Thompson; Anne Merten; Ledua Waqailiti; Jay Rebecca Deagon; Jo Reynolds