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computer vision and pattern recognition | 1996

Gesture recognition using the Perseus architecture

Roger E. Kahn; Michael J. Swain; Peter N. Prokopowicz; Robert James Firby

Communication involves more than simply spoken information. Typical interactions use gestures to accurately and efficiently convey ideas that are more easily expressed with actions than words. A more intuitive interface with machines should involve not only speech recognition, but gesture recognition as well. One of the most frequently used and expressively powerful gestures is pointing. It is far easier and more accurate to point to an object than give a verbal description of its location. To produce a more efficient, accurate, and natural human-machine interface we use the Perseus architecture to interpret the pointing gesture. Perseus uses a variety of techniques to reliably solve this complex visual problem in non-engineered worlds. Knowledge about the task and environment is used at all stages of processing to best interpret the scene for the current situation. Once the visual operators are chosen, contextual knowledge is used to tune them for maximal performance. Redundant interpretation of the scene provides robustness to errors in interpretation. Fusion of independent types of information results in increased tolerance when assumptions about the environment fail. Windows of attention are used to improve speed and remove distractions from the scene. Furthermore, reuse is a major issue in the design of Perseus. Information about the environment and task is explicitly represented so it can easily be re-used in tasks other than pointing. A clean interface to Perseus is provided for symbolic higher level systems like the RAP reactive execution system. In this paper we describe Perseus in detail and show how it is used to locate objects pointed to by people.


Workshop on Visual Behaviors | 1994

Task and Environment-Sensitive Tracking,

Peter N. Prokopowicz; Michael J. Swain; Roger E. Kahn

Abstract : In a mobile robot, visual tracking, like other visual behaviors, takes place in a context that includes aspects of the task, the object being tracked, and the background. In this work, prior knowledge of those task and target characteristics that either enable or hinder different real-time image-tracking algorithms, together with run-time evaluation of the robots environment, are used to select an algorithm appropriate to the context.


Ai Magazine | 1996

Programming CHIP for the IJCAI-95 Robot Competition

R. James Firby; Peter N. Prokopowicz; Michael J. Swain; Roger E. Kahn; David Franklin

The University of Chicagos robot, CHIP, is part of the Animate Agent Project, aimed at understanding the software architecture and knowledge representations needed to build a general-purpose robotic assistant. CHIPs strategy for the Office Cleanup event of the 1995 Robot Competition and Exhibition was to scan an entire area systematically and, as collectible objects were identified, pick them up and deposit them in the nearest appropriate receptacle. This article describes CHIP and its various systems and the ways in which these elements combined to produce an effective entry to the robot competition.


computer vision and pattern recognition | 1992

Low resolution cues for guiding saccadic eye movements

Michael J. Swain; Roger E. Kahn; Dana H. Ballard

The high-resolution field of view of the human eye only covers a tiny fraction of the total field of view, which allows for great economy in computational resources but forces the visual system to solve other problems that would not exist with uniformly high resolution. One of these is how to determine where to redirect the fovea, given only the low-resolution information available in the periphery. The advent of spatially variant receptor arrays for cameras has made it imperative that computational solutions to this problem be found. Color has been traditionally associated with foveal vision, but it is shown that color cues are well preserved under low resolution, and an algorithm for locating objects based on color histograms that is both effective under low resolution and computationally efficient is illustrated.<<ETX>>


international joint conference on artificial intelligence | 1995

An architecture for vision and action

R. James Firby; Roger E. Kahn; Peter N. Prokopowicz; Michael J. Swain


international conference on automatic face and gesture recognition | 1996

Happy patrons make better tippers: creating a robot waiter using Perseus and the Animate Agent architecture

D.F. Franklin; Roger E. Kahn; Michael J. Swain; R.J. Firby


Archive | 1996

Perseus: an extensible vision system for human-machine interaction

Michael J. Swain; Roger E. Kahn


RobVis | 1995

Collecting Trash: A Test of Purposive Vision

Michael J. Swain; Peter N. Prokopowicz; R. James Firby; Roger E. Kahn


national conference on artificial intelligence | 1996

GARGOYLE: an environment for real-time, context-sensitive active vision

Peter N. Prokopowicz; Michael J. Swain; R. James Firby; Roger E. Kahn


Archive | 1996

GARGOYLE: Context-sensitive active vision for mobile robots

Peter N. Prokopowicz; R. James Firby; Roger E. Kahn

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Dana H. Ballard

University of Texas at Austin

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