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Dive into the research topics where Romain Pellerin is active.

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Featured researches published by Romain Pellerin.


international conference on mobile technology applications and systems | 2007

The MooDS protocol: a J2ME object-oriented communication protocol

Romain Pellerin

This paper describes MooDS, an object-oriented communication protocol dedicated to Java 2 Micro Edition (J2ME) based mobile phones. This protocol is used in GASP, an open source middleware enabling J2ME multiplayer gaming interactions. This paper enlightens the difficulty in developing mutiplayer games in heavily constrained environments, like the J2ME CLDC platform: small application memory footprint, lack of object serialization support, network protocol limitations, small bandwith and lack of client IP addressing support within cellular phone networks. This paper details how MooDS takes care of these constraints by providing an efficient object serialization protocol in order to reduce the amount of transmitted data and to increase the communication speed. Moreover, MooDS is compared with the available J2ME SOAP based protocol implementations, kSOAP2 and JSR172. This paper shows that MooDS obtains the best results in terms of encoding length, transmission delay, memory allocation and application code size, thus supplying a proper gaming interaction support, in particular for time critical multiplayer games.


advances in computer entertainment technology | 2008

When RFIDs meet artist's painting

Olivier Haberman; Romain Pellerin; Ugo Haberman

This work challenges to create paintings augmented with RFIDs.


11th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, VAST 2010 | 2010

Exploring contemporary painting through spatial annotations using RFID tags

Olivier Haberman; Areti Damala; Romain Pellerin; Ugo Haberman; Eric Gressier-Soudan

One of the least explored RFID application-domains concerns the areas of entertainment and culture. This paper proposes a mobile application -conceived for and with a contemporary artist- allowing the spatial annotation of paintings and the delivery of multimedia related interpretation material to the concerned public, through the combined use of RFID tags and NFC (Near Field Communication) mobile phones, serving as delivery platforms. The paper reports on the design and implementation of the application as well as on the results of a first, proof-of-concept, evaluation.


computer games | 2009

Player profile management on NFC smart card for multiplayer ubiquitous games

Romain Pellerin; Chen Yan; Julien Cordry; Eric Gressier-Soudan

One of the goals of mixed reality and ubiquitous computing technologies is to provide an adaptable and personal content at any moment, anywhere, and in any context. In Multiplayer Ubiquitous Games (MUGs), players have to interact in the real world at both physical and virtual levels. Player profiles in MUGs offer an opportunity to provide personalized services to gamers. This paper presents a way to manage MUG player profiles on an NFC Smart Card, and proposes a Java API to integrate Smart Cards in the development of MUGs. This user centric approach brings new forms of gameplay, allowing the player to interact with the game or with other players any time and anywhere. Smart Cards should also help improve the security, ubiquity, and the user mobility in traditional MUGs.


international conference on entertainment computing | 2009

RFID Painting Demonstration

Olivier Haberman; Romain Pellerin; Eric Gressier-Soudan; Ugo Haberman

This demonstration challenges the conventional art experience. It brings together the fields of art, science, and software integration. The goal was to create a new kind of painting based on embedded technology, experimenting with a new media: paintings augmented with RFIDs. The aim was to achieve interaction between the artists paintings and art gallery visitors.


french speaking conference on mobility and ubiquity computing | 2008

Vers une intégration du RFID et de la cartographie pour une visite autonome du musée des arts et métiers

S. Merdassi; R. Yahia-Aissa; Romain Pellerin; I. Réchiniac-Astic; E. Gressier_Soudan

We describe current works related to technological building blocks able to help people visiting museums. We present the use of RFID tags through a mobile phone and web enabled indoor maps. The paper concludes with future works.


Archive | 2009

SoundPark: Exploring Ubiquitous Computing through a Mixed Reality Multi-player Game Experiment

Romain Pellerin; Nicolas Bouillot; Tatiana Pietkiewicz


international conference on entertainment computing | 2009

Player Feedback Evaluation: Indicating Mass Public Potential for Pervasive Games

Ivo Flammer; Chen Yan; Wolf Ka; August Flammer; Jean-Paul Cheung; Romain Pellerin


Archive | 2011

Using RFID/NFC for Pervasive Serious Games: The PLUG Experience

Eric Gressier-Soudan; Romain Pellerin; Michel Simatic


distributed applications and interoperable systems | 2009

SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture

Romain Pellerin; Nicolas Bouillot; Tatiana Pietkiewicz; Michael Wozniewski; Zack Settel; Eric Gressier-Soudan; Jeremy R. Cooperstock

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Eric Gressier-Soudan

Conservatoire national des arts et métiers

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Tatiana Pietkiewicz

Conservatoire national des arts et métiers

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Zack Settel

Université de Montréal

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Areti Damala

Conservatoire national des arts et métiers

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E. Gressier_Soudan

Conservatoire national des arts et métiers

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I. Réchiniac-Astic

Conservatoire national des arts et métiers

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Jean-Paul Cheung

Conservatoire national des arts et métiers

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