Romain Vuillemot
University of Lyon
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Publication
Featured researches published by Romain Vuillemot.
IEEE Transactions on Visualization and Computer Graphics | 2014
Alexander Lex; Nils Gehlenborg; Hendrik Strobelt; Romain Vuillemot; Hanspeter Pfister
Understanding relationships between sets is an important analysis task that has received widespread attention in the visualization community. The major challenge in this context is the combinatorial explosion of the number of set intersections if the number of sets exceeds a trivial threshold. In this paper we introduce UpSet, a novel visualization technique for the quantitative analysis of sets, their intersections, and aggregates of intersections. UpSet is focused on creating task-driven aggregates, communicating the size and properties of aggregates and intersections, and a duality between the visualization of the elements in a dataset and their set membership. UpSet visualizes set intersections in a matrix layout and introduces aggregates based on groupings and queries. The matrix layout enables the effective representation of associated data, such as the number of elements in the aggregates and intersections, as well as additional summary statistics derived from subset or element attributes. Sorting according to various measures enables a task-driven analysis of relevant intersections and aggregates. The elements represented in the sets and their associated attributes are visualized in a separate view. Queries based on containment in specific intersections, aggregates or driven by attribute filters are propagated between both views. We also introduce several advanced visual encodings and interaction methods to overcome the problems of varying scales and to address scalability. UpSet is web-based and open source. We demonstrate its general utility in multiple use cases from various domains.
IEEE Transactions on Visualization and Computer Graphics | 2013
Charles Perin; Romain Vuillemot; Jean-Daniel Fekete
This article presents SoccerStories, a visualization interface to support analysts in exploring soccer data and communicating interesting insights. Currently, most analyses on such data relate to statistics on individual players or teams. However, soccer analysts we collaborated with consider that quantitative analysis alone does not convey the right picture of the game, as context, player positions and phases of player actions are the most relevant aspects. We designed SoccerStories to support the current practice of soccer analysts and to enrich it, both in the analysis and communication stages. Our system provides an overview+detail interface of game phases, and their aggregation into a series of connected visualizations, each visualization being tailored for actions such as a series of passes or a goal attempt. To evaluate our tool, we ran two qualitative user studies on recent games using SoccerStories with data from one of the worlds leading live sports data providers. The first study resulted in a series of four articles on soccer tactics, by a tactics analyst, who said he would not have been able to write these otherwise. The second study consisted in an exploratory follow-up to investigate design alternatives for embedding soccer phases into word-sized graphics. For both experiments, we received a very enthusiastic feedback and participants consider further use of SoccerStories to enhance their current workflow.
IEEE Transactions on Visualization and Computer Graphics | 2013
Samuel Huron; Romain Vuillemot; Jean-Daniel Fekete
We introduce Visual Sedimentation, a novel design metaphor for visualizing data streams directly inspired by the physical process of sedimentation. Visualizing data streams (e. g., Tweets, RSS, Emails) is challenging as incoming data arrive at unpredictable rates and have to remain readable. For data streams, clearly expressing chronological order while avoiding clutter, and keeping aging data visible, are important. The metaphor is drawn from the real-world sedimentation processes: objects fall due to gravity, and aggregate into strata over time. Inspired by this metaphor, data is visually depicted as falling objects using a force model to land on a surface, aggregating into strata over time. In this paper, we discuss how this metaphor addresses the specific challenge of smoothing the transition between incoming and aging data. We describe the metaphors design space, a toolkit developed to facilitate its implementation, and example applications to a range of case studies. We then explore the generative capabilities of the design space through our toolkit. We finally illustrate creative extensions of the metaphor when applied to real streams of data.
visual analytics science and technology | 2009
Romain Vuillemot; Tanya E. Clement; Catherine Plaisant; Amit Kumar
A common task in literary analysis is to study characters in a novel or collection. Automatic entity extraction, text analysis and effective user interfaces facilitate character analysis. Using our interface, called POSvis, the scholar uses word clouds and self-organizing graphs to review vocabulary, to filter by part of speech, and to explore the network of characters located near characters under review. Further, visualizations show word usages within an analysis window (i.e. a book chapter), which can be compared with a reference window (i.e. the whole book). We describe the interface and report on an early case study with a humanities scholar.
IEEE Transactions on Visualization and Computer Graphics | 2013
Fanny Chevalier; Romain Vuillemot; Guia Gali
From financial statistics to nutritional values, we are frequently exposed to quantitative information expressed in measures of either extreme magnitudes or unfamiliar units, or both. A common practice used to comprehend such complex measures is to relate, re-express, and compare them through visual depictions using magnitudes and units that are easier to grasp. Through this practice, we create a new graphic composition that we refer to as a concrete scale. To the best of our knowledge, there are no design guidelines that exist for concrete scales despite their common use in communication, educational, and decision-making settings. We attempt to fill this void by introducing a novel framework that would serve as a practical guide for their analysis and design. Informed by a thorough analysis of graphic compositions involving complex measures and an extensive literature review of scale cognition mechanisms, our framework outlines the design space of various measure relations-specifically relations involving the re-expression of complex measures to more familiar concepts-and their visual representations as graphic compositions.
human factors in computing systems | 2015
Romain Vuillemot; Charles Perin
We introduce a novel time navigation technique to update ranking tables by direct manipulation. The technique allows users to drag a tables cells to change the time period, while a line chart overlays on top of the table to provide an overview of the changes. The line chart is also a visual hint to control the pace at which data are updated. We explore the design and usability of this technique for table variations in size, time spans and data variability. We report the results of a usability study, using academic citation rankings and economic complexity datasets, and discuss design implications coming with real-world scenarios such as missing data and affordance.
IEEE Transactions on Visualization and Computer Graphics | 2018
Romain Vuillemot; Jeremy Boy
Mock-ups are rapid, low fidelity prototypes, that are used in many design-related fields to generate and share ideas. While their creation is supported by many mature methods and tools, surprisingly few are suited for the needs of information visualization. In this article, we introduce a novel approach to creating visualizations mock-ups, based on a dialogue between graphic design and parametric toolkit explorations. Our approach consists in iteratively subdividing the display space, while progressively informing each division with realistic data. We show that a wealth of mock-ups can easily be created using only temporary data attributes, as we wait for more realistic data to become available. We describe the implementation of this approach in a D3-based toolkit, which we use to highlight its generative power, and we discuss the potential for transitioning towards higher fidelity prototypes.
human factors in computing systems | 2011
Romain Vuillemot; Jean-Marc Petit; Mohand-Said Hacid
An email digest is a message that results from the combination of other messages. Mailing list management systems implement digests to let subscribers reduce their email messages frequency. In this paper we address the issue of generalizing this digest technique for any message (i.e. not only issued from mailing lists). By generalizing we mean creating new message combinations while 1) keeping an email centric approach, and 2) generating a compact visualization to assist a user task. We implemented a preliminary prototype as a webmail and we will describe a series of digests providing users multiple visualizations in the context of a meeting planning by email.
IEEE Computer Graphics and Applications | 2016
Romain Vuillemot; Charles Perin
An advanced interface for sports tournament predictions uses direct manipulation to allow users to make nonlinear predictions. Unlike previous interface designs, the interface helps users focus on their prediction tasks by enabling them to first choose a winner and then fill out the rest of the bracket. In real-world tests of the proposed interface (for the 2014 FIFA World Cup tournament and 2015/2016 UEFA Champions League), the authors validated the use of direct manipulation as an alternative to widgets. Using visitor interaction logs, they were able to determine the strategies people use to perform predictions and identify potential areas of improvement for further prediction interfaces.
acm conference on hypertext | 2008
Romain Vuillemot; Béatrice Rumpler
Current browser-based navigation is a universal and powerful tool, but lacks of three useful features: overview of the global website structure, efficient history browsing and an alternative to link-link navigation. By combining Visualization on-demand (Vizod) with an interactive virtual globe, we tackled these issues by means of multi-resolutions maps displayed according to users interactions and preferences. We provided in this way a contextual hypertext navigation, each page being assigned locations and links on top a a virtual map. We built up and performed experiments of a prototype providing a smooth, appealing and promising complement to browser-based navigation.