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Dive into the research topics where Rosangela Guimarães Romano is active.

Publication


Featured researches published by Rosangela Guimarães Romano.


Revista Brasileira de Ciências do Esporte | 2017

Artigo originalBocha adaptada: análise cinemática do arremesso e sua relação com a realidade virtualBoccia: Kinematics of the throwing and its relationship with virtual realityBocha: análisis cinemático del lanzamiento y su relación con la realidad virtual

Raquel Daffre de Arroxellas; Rosangela Guimarães Romano; Raquel Cymrot; Silvana Maria Blascovi-Assis

The objectives of this study were to correlate biomechanical characteristics of the upper limb during the throw of the boccia and bowling game Kinect Sports Xbox video game from Microsoft Games Studios®. The participants were 8 athletes, 5 classified as BC2 and BC4 as 3. Measurements of the angles of wrist and elbow and the average linear velocity of the most effective pitches through footage for kinematic analysis were collected Similarities were found in the angles of wrist and elbow and the average linear velocity of pitches in both situations. Thus, it is concluded that the use of virtual reality is a factor to be considered in the training of boccia.


Revista Brasileira de Ciências do Esporte | 2017

Bocha: análisis cinemático del lanzamiento y su relación con la realidad virtual

Raquel Daffre de Arroxellas; Rosangela Guimarães Romano; Raquel Cymrot; Silvana Maria Blascovi-Assis

The objectives of this study were to correlate biomechanical characteristics of the upper limb during the throw of the boccia and bowling game Kinect Sports Xbox video game from Microsoft Games Studios®. The participants were 8 athletes, 5 classified as BC2 and BC4 as 3. Measurements of the angles of wrist and elbow and the average linear velocity of the most effective pitches through footage for kinematic analysis were collected Similarities were found in the angles of wrist and elbow and the average linear velocity of pitches in both situations. Thus, it is concluded that the use of virtual reality is a factor to be considered in the training of boccia.


Revista Brasileira de Ciências do Esporte | 2017

Bocha adaptada: análise cinemática do arremesso e sua relação com a realidade virtual

Raquel Daffre de Arroxellas; Rosangela Guimarães Romano; Raquel Cymrot; Silvana Maria Blascovi-Assis

The objectives of this study were to correlate biomechanical characteristics of the upper limb during the throw of the boccia and bowling game Kinect Sports Xbox video game from Microsoft Games Studios®. The participants were 8 athletes, 5 classified as BC2 and BC4 as 3. Measurements of the angles of wrist and elbow and the average linear velocity of the most effective pitches through footage for kinematic analysis were collected Similarities were found in the angles of wrist and elbow and the average linear velocity of pitches in both situations. Thus, it is concluded that the use of virtual reality is a factor to be considered in the training of boccia.


Revista Brasileira de Ciências do Esporte | 2017

Boccia: Kinematics of the throwing and its relationship with virtual reality

Raquel Daffre de Arroxellas; Rosangela Guimarães Romano; Raquel Cymrot; Silvana Maria Blascovi-Assis

The objectives of this study were to correlate biomechanical characteristics of the upper limb during the throw of the boccia and bowling game Kinect Sports Xbox video game from Microsoft Games Studios®. The participants were 8 athletes, 5 classified as BC2 and BC4 as 3. Measurements of the angles of wrist and elbow and the average linear velocity of the most effective pitches through footage for kinematic analysis were collected Similarities were found in the angles of wrist and elbow and the average linear velocity of pitches in both situations. Thus, it is concluded that the use of virtual reality is a factor to be considered in the training of boccia.


Millennium: Journal of International Studies | 2013

Tecnologia de Games e Reabilitação Virtual: Adaptação do Software Labview para Captura de Dados do Wii Balance Board.

Rosangela Guimarães Romano; Fábio Raia; Igor Roberto Dias; Silvana Maria Blascovi-Assis


Revista Mackenzie de Educação Física e Esporte | 2011

Efeito de diferentes sobrecargas sobre a potência máxima de jogadores de polo aquático

Ana Paula Xavier Ladeira; Érico Chagas Caperuto; Rosangela Guimarães Romano; Sônia Cavalcanti Corrêa; Gilberto Guimarães


ISBS - Conference Proceedings Archive | 2007

EFFECTS OF EXTERNAL LOADING ON POWER OUTPUT DURING VERTICAL JUMP: A PILOT STUDY WITH WATER POLO GOAL KEEPERS.

Sônia Cavalcanti Corrêa; Rômulo C. de M. Bertuzzi; Rosangela Guimarães Romano; Francisco Alves; Gilberto Guimarães


Cadernos de Pós-Graduação em Distúrbios do Desenvolvimento | 2018

Avaliação do equilíbrio estático de pacientes neurológicos a partir do uso do Nintendo WII Balance Board

Fernanda Simeão Costa; Rosangela Guimarães Romano; Raquel Cymrot; Fábio Raia; Silvana Maria Blascovi de Assis


LICERE - Revista do Programa de Pós-graduação Interdisciplinar em Estudos do Lazer | 2017

Jogos Virtuais: Desempenho de Jovens com Síndrome de Down

Tharini Rodrigues Alves; Silvana Maria Blascovi-Assis; Paulo Batista Lopes; Rosangela Guimarães Romano; Victor Auler de Almeida Prado; Raquel Cymrot


International journal of physical education, sports and health | 2016

The professionalization of disable athletes of Boccia

Rosangela Guimarães Romano; Raquel Daffre de Arroxellas; Waldemar Manassero; Beatriz Regina Pereira Saeta; Vinicius Barroso Hirota

Collaboration


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Raquel Daffre de Arroxellas

Mackenzie Presbyterian University

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Ana Paula Xavier Ladeira

Mackenzie Presbyterian University

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Gilberto Guimarães

Mackenzie Presbyterian University

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Raquel Cymrot

Mackenzie Presbyterian University

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Sônia Cavalcanti Corrêa

Mackenzie Presbyterian University

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Caroline Oliveira Pires

Mackenzie Presbyterian University

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Fábio Raia

Mackenzie Presbyterian University

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Rodrigo Pereira da Silva

Mackenzie Presbyterian University

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Fernando Alves Frasão

Mackenzie Presbyterian University

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