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Dive into the research topics where Roy de Kleijn is active.

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Featured researches published by Roy de Kleijn.


Frontiers in Psychology | 2015

Neurotransmitters as food supplements: The effects of GABA on brain and behavior

Evert Boonstra; Roy de Kleijn; Lorenza S. Colzato; Anneke Alkemade; Birte U. Forstmann; Sander Nieuwenhuis

Gamma-aminobutyric acid (GABA) is the main inhibitory neurotransmitter in the human cortex. The food supplement version of GABA is widely available online. Although many consumers claim that they experience benefits from the use of these products, it is unclear whether these supplements confer benefits beyond a placebo effect. Currently, the mechanism of action behind these products is unknown. It has long been thought that GABA is unable to cross the blood–brain barrier (BBB), but the studies that have assessed this issue are often contradictory and range widely in their employed methods. Accordingly, future research needs to establish the effects of oral GABA administration on GABA levels in the human brain, for example using magnetic resonance spectroscopy. There is some evidence in favor of a calming effect of GABA food supplements, but most of this evidence was reported by researchers with a potential conflict of interest. We suggest that any veridical effects of GABA food supplements on brain and cognition might be exerted through BBB passage or, more indirectly, via an effect on the enteric nervous system. We conclude that the mechanism of action of GABA food supplements is far from clear, and that further work is needed to establish the behavioral effects of GABA.


Attention Perception & Psychophysics | 2011

Consciousness of targets during the attentional blink: a gradual or all-or-none dimension?

Sander Nieuwenhuis; Roy de Kleijn

Models of consciousness differ in whether they predict a gradual change or a discontinuous transition between nonconscious and conscious perception. Sergent and Dehaene (Psychological Science, 15, 720–728, 2004) asked subjects to rate on a continuous scale the subjective visibility of target words presented during an attentional blink. They found that these words were either detected as well as targets outside the attentional-blink period or not detected at all, and interpreted these results as support for a discontinuous transition between nonconscious and conscious processing. We present results from 4 attentional-blink experiments showing that this all-or-none rating pattern disappears with the use of an alternative measure of consciousness (post-decision wagering) and a more difficult identification task. Instead, under these circumstances, subjects used the consciousness rating scales in a continuous fashion. These results are more consistent with models that assume a gradual change between nonconscious and conscious perception during the attentional blink.


Journal of Experimental Psychology: Human Perception and Performance | 2013

The impact of alertness on cognitive control

Sander Nieuwenhuis; Roy de Kleijn

Many previous studies have found that an increase in phasic or tonic alertness impairs cognitive control, even though overall response times are decreased. This counterintuitive pattern of behavior is still poorly understood. Using a computational model, we show that the behavioral pattern follows directly from two simple and well-supported assumptions: increased alertness reduces the time needed for stimulus encoding; and cognitive control takes time to develop. The simulation results suggest that, although the arousal system and cognitive control system may be anatomically distinct, their effects on information processing may interact to produce a seemingly complicated pattern of behavior.


Philosophical Transactions of the Royal Society B | 2014

A continuous-time neural model for sequential action

George Kachergis; Dean Wyatte; Randall C. O'Reilly; Roy de Kleijn; Bernhard Hommel

Action selection, planning and execution are continuous processes that evolve over time, responding to perceptual feedback as well as evolving top-down constraints. Existing models of routine sequential action (e.g. coffee- or pancake-making) generally fall into one of two classes: hierarchical models that include hand-built task representations, or heterarchical models that must learn to represent hierarchy via temporal context, but thus far lack goal-orientedness. We present a biologically motivated model of the latter class that, because it is situated in the Leabra neural architecture, affords an opportunity to include both unsupervised and goal-directed learning mechanisms. Moreover, we embed this neurocomputational model in the theoretical framework of the theory of event coding (TEC), which posits that actions and perceptions share a common representation with bidirectional associations between the two. Thus, in this view, not only does perception select actions (along with task context), but actions are also used to generate perceptions (i.e. intended effects). We propose a neural model that implements TEC to carry out sequential action control in hierarchically structured tasks such as coffee-making. Unlike traditional feedforward discrete-time neural network models, which use static percepts to generate static outputs, our biological model accepts continuous-time inputs and likewise generates non-stationary outputs, making short-timescale dynamic predictions.


Frontiers in Neurorobotics | 2014

Everyday robotic action: lessons from human action control

Roy de Kleijn; George Kachergis; Bernhard Hommel

Robots are increasingly capable of performing everyday human activities such as cooking, cleaning, and doing the laundry. This requires the real-time planning and execution of complex, temporally extended sequential actions under high degrees of uncertainty, which provides many challenges to traditional approaches to robot action control. We argue that important lessons in this respect can be learned from research on human action control. We provide a brief overview of available psychological insights into this issue and focus on four principles that we think could be particularly beneficial for robot control: the integration of symbolic and subsymbolic planning of action sequences, the integration of feedforward and feedback control, the clustering of complex actions into subcomponents, and the contextualization of action-control structures through goal representations.


Development and Learning and Epigenetic Robotics (ICDL-Epirob), 2014 Joint IEEE International Conferences on | 2014

Reward Effects on Sequential Action Learning in a Trajectory Serial Reaction Time Task

George Kachergis; Roy de Kleijn; Floris Berends; Bernhard Hommel

The serial reaction time (SRT) task measures learning of a repeating stimulus sequence as speed up in keypresses, and is used to study implicit and motor learning research which aim to explain complex skill acquisition (e.g., learning to type). However, complex skills involve continuous, temporally-extended movements that are not fully measured in the discrete button presses of the SRT task. Using a movement adaptation of the SRT task in which spatial locations are both stimuli and response options, participants were trained to move the cursor to a continuous sequence of stimuli. Elsewhere we replicated Nissen and Bullemer (1987) [1] with the trajectory SRT paradigm [2]. The current study extends it to the problem of learning complex actions, composed of recurring short sequences of movements that may be rearranged like words. Reaction time and trajectory deflection analyses show that subjects show within-word improvements relative to unpredictable between-word transitions, suggesting that participants learn to segment the sequence according to the statistics of the input.


Knowledge Based Systems | 2018

The effect of context-dependent information and sentence constructions on perceived humanness of an agent in a Turing test

Roy de Kleijn; Marjolijn Wijnen; Fenna H. Poletiek

Abstract In a Turing test, a judge decides whether their conversation partner is either a machine or human. What cues does the judge use to determine this? In particular, are presumably unique features of human language actually perceived as humanlike? Participants rated the humanness of a set of sentences that were manipulated for grammatical construction: linear right-branching or hierarchical center-embedded and their plausibility with regard to world knowledge. We found that center-embedded sentences are perceived as less humanlike than right-branching sentences and more plausible sentences are regarded as more humanlike. However, the effect of plausibility of the sentence on perceived humanness is smaller for center-embedded sentences than for right-branching sentences. Participants also rated a conversation with either correct or incorrect use of the context by the agent. No effect of context use was found. Also, participants rated a full transcript of either a real human or a real chatbot, and we found that chatbots were reliably perceived as less humanlike than real humans, in line with our expectation. We did, however, find individual differences between chatbots and humans.


Cognitive Science | 2018

Predictive movements and human reinforcement learning of sequential action

Roy de Kleijn; George Kachergis; Bernhard Hommel

Abstract Sequential action makes up the bulk of human daily activity, and yet much remains unknown about how people learn such actions. In one motor learning paradigm, the serial reaction time (SRT) task, people are taught a consistent sequence of button presses by cueing them with the next target response. However, the SRT task only records keypress response times to a cued target, and thus it cannot reveal the full time‐course of motion, including predictive movements. This paper describes a mouse movement trajectory SRT task in which the cursor must be moved to a cued location. We replicated keypress SRT results, but also found that predictive movement—before the next cue appears—increased during the experiment. Moreover, trajectory analyses revealed that people developed a centering strategy under uncertainty. In a second experiment, we made prediction explicit, no longer cueing targets. Thus, participants had to explore the response alternatives and learn via reinforcement, receiving rewards and penalties for correct and incorrect actions, respectively. Participants were not told whether the sequence of stimuli was deterministic, nor if it would repeat, nor how long it was. Given the difficulty of the task, it is unsurprising that some learners performed poorly. However, many learners performed remarkably well, and some acquired the full 10‐item sequence within 10 repetitions. Comparing the high‐ and low‐performers’ detailed results in this reinforcement learning (RL) task with the first experiments cued trajectory SRT task, we found similarities between the two tasks, suggesting that the effects in Experiment 1 are due to predictive, rather than reactive processes. Finally, we found that two standard model‐free reinforcement learning models fit the high‐performing participants, while the four low‐performing participants provide better fit with a simple negative recency bias model.


Cognitive Neurodynamics | 2016

Navigating abstract virtual environment: an eeg study

Alireza Mahdizadeh Hakak; Joydeep Bhattacharya; Nimish Biloria; Roy de Kleijn; Fanak Shah-Mohammadi

Perceptions of different environments are different for different people. An abstract designed environment, with a degree of freedom from any visual reference in the physical world requests a completely different perception than a fully or semi-designed environment that has some correlation with the physical world. Maximal evidence on the manner in which the human brain is involved/operates in dealing with such novel perception comes from neuropsychology. Harnessing the tools and techniques involved in the domain of neuropsychology, the paper presents nee evidence on the role of pre-central gyrus in the perception of abstract spatial environments. In order to do so, the research team developed three different categories of designed environment with different characteristics: (1) Abstract environment, (2) Semi-designed environment, (3) Fully designed environment, as experimental sample environments. Perception of Fully-designed and semi-designed environments is almost the same, [maybe] since the brain can find a correlation between designed environments and already experienced physical world. In addition to this, the response to questionnaires accompanied with a list of buzzwords that have been provided after the experiments, also describe the characteristics of the chosen sample environments. Additionally, these results confirm the suitability of continuous electroencephalography (EEG) for studying Perception from the perspective of architectural environments.


Cognitive Science | 2014

Trajectory Effects in a Novel Serial Reaction Time Task

George Kachergis; Floris Berends; Roy de Kleijn; Bernhard Hommel

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George Kachergis

Radboud University Nijmegen

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George Kachergis

Radboud University Nijmegen

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