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Dive into the research topics where Rui Nabeshima is active.

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Featured researches published by Rui Nabeshima.


asian conference on computer vision | 2006

Frame rate stabilization by variable resolution shape reconstruction for on-line free-viewpoint video generation

Rui Nabeshima; Megumu Ueda; Daisaku Arita; Rin-ichiro Taniguchi

Recently, the number of researches aiming at showing real world objects from arbitrary viewpoint have been steadily growing. The processing method is divided into three stages: 3D shape reconstruction by the visual cone intersection method, conversion of 3D shape representation from a voxel form into a triangular patch form, and coloring triangular patches. If the surface area of the object becomes larger, the frame rate decreases since the processing time of the conversion and coloring depends on the number of triangular patches. Stability of the frame rate is essential for on-line distribution of a free-viewpoint video. To solve this problem, we propose a new method which accommodates the space resolution during the 3D shape reconstruction step, thus stabilizing the number of triangular patches and the frame rate. This is achieved by raising the space resolution step by step and stopping the process on a time criteria. The reconstruction is done by using an octree-based visual cone intersection method. Experimental results show that this method makes the frame rate more stable.


Lecture Notes in Computer Science | 2006

Frame Rate Stabilization by Variable Resolution Shape Reconstruction for On-Line Free-Viewpoint Video Generation

Rui Nabeshima; Megumu Ueda; Daisaku Arita; Rin-ichiro Taniguchi


情報処理学会研究報告. CVIM, [コンピュータビジョンとイメージメディア] | 2006

Real-Time Free-Viewpoint Video Generation Based on 3D Shape Reconstruction: Toward High-Fidelity Video Generation

恵 上田; Megumu Ueda; 累 鍋嶋; Rui Nabeshima; 大作 有田; Daisaku Arita; 倫一郎 谷口; Rin-ichiro Taniguchi


Proceedings of the 1st Joint Workshop on Machine Perception and Robotics | 2005

Real-time Free-viewpoint Video Based on 3D Shape Reconstruction

Megumu Ueda; Rui Nabeshima; Daisaku Arita; Rin-ichiro Taniguchi; 恵 上田; 累 鍋嶋; 大作 有田; 倫一郎 谷口


情報処理学会研究報告. CVIM, [コンピュータビジョンとイメージメディア] | 2007

Frame Rate Stabilization for Real-time Free-viewpoint Video Generation : Stabilizing the Number of Triangle Patches

累 鍋嶋; Rui Nabeshima; 大作 有田; Daisaku Arita; 倫一郎 谷口; Rin-ichiro Taniguchi


The Journal of The Institute of Image Information and Television Engineers | 2007

Real-Time Free-viewpoint Video Generation Based on 3D Shape Reconstruction for High-fidelity Video Generation

Megumu Ueda; Rui Nabeshima; Daisaku Arita; Rin-ichiro Taniguchi


대한전자공학회 기타 간행물 | 2006

Real-Time Free-viewpoint Video Generation Based on 3D Shape Reconstruction

Megumu Ueda; Rui Nabeshima; Daisaku Arita; Rin-ichiro Taniguchi


korea japan joint workshop on frontiers of computer vision | 2006

Real-Time Free-viewpoint Video Generation Based on 3D Shape Reconstruction: Toward High-Fidelity Video Generation

Megumu Ueda; 恵 上田; Rui Nabeshima; 累 鍋嶋; Daisaku Arita; 大作 有田; Rin-ichiro Taniguchi; 倫一郎 谷口


The IEICE transactions on information and systems | 2006

Frame Rate Stabilization for Real-time Free-viewpoint Video Generation Multi-resolution Shape Reconstruction

累 鍋嶋; Rui Nabeshima; 恵 上田; Megumu Ueda; 大作 有田; Daisaku Arita; 倫一郎 谷口; Rin-ichiro Taniguchi


Technical report of IEICE. Multimedia and virtual environment | 2006

Frame Rate Stabilization by Multi-Resolution Shape Reconstruction for Real-Time Free-viewpoint Video Generation

累 鍋嶋; Rui Nabeshima; 恵 上田; Megumu Ueda; 大作 有田; Daisaku Arita; 倫一郎 谷口; Rin-ichiro Taniguchi

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