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Dive into the research topics where Ryan McAlinden is active.

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Featured researches published by Ryan McAlinden.


adaptive agents and multi-agents systems | 2007

Creating densely populated virtual environments

Ryan McAlinden; Don M. Dini; Chirag Merchant; Michael van Lent

Few virtual environments are capable of supporting large numbers of autonomous agents (> 5000) with complex decision-making on a single machine. This demonstration depicts such an agent infrastructure set within a game-based virtual environment. The embodied agent framework consists of two primary components: a lower-level navigation layer consisting of commercially-available AI middleware, and a higher-level cellular automata system driven by agent goals, resources and thresholds. The overarching game-based infrastructure consists of these two AI components, along with an ICT-developed perception system sitting atop the Gamebryo rendering engine. The typical number of agents supported on a dual-core CPU with a modern graphics card is ~10,000 rendering at 30 frames-per-second. To support this quantity and level of intelligence several design considerations were implemented, including the use of multiple threads, a clone/sprite-based avatar view, and a dynamic level-of-detail update system. Future work includes distributing the AI mechanism across multiple machines to support numbers of agents a level of magnitude higher than is currently possible.


artificial intelligence in education | 2009

UrbanSim: A Game-based Simulation for Counterinsurgency and Stability-focused Operations

Ryan McAlinden; Andrew S. Gordon; H. Chad Lane; David V. Pynadath


Archive | 2004

Enhancing the Behaviorial Fidelity of Synthetic Entities with Human Behavior Models

Michael van Lent; Ryan McAlinden; Paul Probst; Barry G. Silverman; Kevin O'Brien; Jason Cornwell


national conference on artificial intelligence | 2005

Increasing replayability with deliberative and reactive planning

Michael van Lent; Mark O. Riedl; Paul Carpenter; Ryan McAlinden; Paul Brobst


Proceedings of the 26th Army Science Conference | 2008

UrbanSim: A game-based instructional package for conducting counterinsurgency operations

Ryan McAlinden; Paula J. Durlach; H. C. Lane; Andrew S. Gordon; John Hart


spring simulation multiconference | 2007

Using commercial game technology for the visualization and control of constructive simulations

Ryan McAlinden; William Clevenger


Proceedings of Behavior Representation in Modeling and Simulation | 2006

A Culturally-enhanced Environmental Framework for Virtual Environments

Ryan McAlinden; William Clevenger


Archive | 2014

UrbanSim: Using Social Simulation to Train for Stability Operations

Ryan McAlinden; David V. Pynadath; Randall W. Hill


national conference on artificial intelligence | 2006

Using environmental annotations and affordances to model culture

Ryan McAlinden; Michael van Lent; William Clevenger; Wen C. Tien


artificial intelligence and interactive digital entertainment conference | 2006

A Culturally-derived Affordance Model for Embedded Agents

Ryan McAlinden; Michael van Lent; William Clevenger; Wen C. Tien

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Michael van Lent

University of Southern California

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William Clevenger

University of Southern California

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Andrew S. Gordon

University of Southern California

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David V. Pynadath

University of Southern California

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Paul Brobst

University of Southern California

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Paul Carpenter

University of Southern California

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Chirag Merchant

University of Southern California

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Don M. Dini

University of Southern California

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H. Chad Lane

University of Southern California

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