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Featured researches published by Ryan Stoll.


Proceedings of the conference on Wireless Health | 2015

Designing a mobile application to support the indicated prevention and early intervention of childhood anxiety

Mandar Patwardhan; Ryan Stoll; Derek B. Hamel; Ashish Amresh; Kevin Gary; Armando Pina

This paper presents the design of an mHealth application for prevention and early intervention of childhood anxiety. The application is based on REACH, a preventative-early intervention protocol for childhood anxiety. This paper describes the multidisciplinary design process, sharing lessons learned in developing an effective mHealth application. This mHealth application is unique due to participant age, preventive-early intervention focus, and utilization of mobile technology in a situated manner. A design process inspired by user-centered leveraging key informant interviews was used to identify application features, including game based strategies and an animated motivational avatar. Validation was performed through external review and a usability study performed with target end users of the application. Results suggest overall satisfaction, ease of use, and increased motivation.


Cognitive and Behavioral Practice | 2017

Usability of a Smartphone Application to Support the Prevention and Early Intervention of Anxiety in Youth

Ryan Stoll; Armando Pina; Kevin Gary; Ashish Amresh

Anxiety disorders are among the most common psychiatric problems in youth, fail to spontaneously remit, and place some youth at risk for additional behavioral and emotional difficulties. Efforts to target anxiety have resulted in evidence-based interventions but the resulting prevention effects are relatively small, often weakening over time. Mobile health (mHealth) tools could be of use to strengthen the effects of anxiety prevention efforts. Although a large number of mHealth apps have been developed, few have been evaluated in terms of usability prior to clinical effectiveness testing. Because usability is one of the main barriers to mHealth usage and adoption, the objective of this research was to evaluate the usability of a smartphone application (app) corresponding to an indicated prevention and early intervention targeting youth anxiety. To accomplish this, 132 children (M age = 9.65; 63% girls) and 45 service providers (M age = 29.13, 87% female) rated our app along five established dimensions of usability (ease of use, ease of learning, quality of support information, satisfaction, and stigma) using a standardized group-based testing protocol. Findings showed that the app was highly and positively rated by both youth and providers, with some variations (lower ratings when errors occurred). Path analyses findings also showed that system understanding was significantly related to greater system satisfaction, but that such relation occurred through the quality of support information offered by the app.


international conference on digital health | 2017

MHealth Games as Rewards: Incentive or Distraction?

Kevin Gary; Ryan Stoll; Pooja Rallabhandi; Mandar Patwardhan; Derek B. Hamel; Ashish Amresh; Armando Pina; Kevin Cleary; Zenaide M. N. Quezado

Games may be employed for delivery of a clinical protocol, or as an incentive for protocol tasks. We focus on serious games in mHealth apps for pediatric patients with a chronic disease as an incentive for behavior modification. A patient is rewarded with enhanced gameplay in proportion to her/his compliance with a clinical protocol. The game-as-reward prevents fatigue and sustains patient engagement as the mHealth apps are used on a frequent basis when the affliction is a chronic disease. However, our experience shows a fine line between games that encourage engagement and ones that distract patients from protocol tasks.


Child Development | 2016

A Twin Factor Mixture Modeling Approach to Childhood Temperament: Differential Heritability.

Brandon G. Scott; Kathryn Lemery-Chalfant; Sierra Clifford; Jenn Yun Tein; Ryan Stoll; H. Hill Goldsmith


Annual Convention of the Association for Behavioral and Cognitive Therapies | 2017

Interdisciplinary perspectives on developing and deploying effective mobile and connected health intervention efforts for youth and family.

Armando Pina; Kevin Gary; Ryan Stoll; Mina C. Johnson-Glenberg; Deborah C. Beidel


PAX Good Behavior Game Partner Training | 2016

Anxiety and its related sequela in K-6 school settings: Challenges and solutions

Armando Pina; Ryan Stoll


Archive | 2016

Using mHealth technologies to improve child anxiety prevention efforts in real-world settings.

Ryan Stoll; Armando Pina; Nancy A. Gonzales; Kevin Gary; Ashish Amresh; Mandar Patwardhan


23rd Annual Meeting for the Society for Prevention Research : Integrating Prevention Science and Public Policy | 2015

Using Mobile Gaming to Improve Child Anxiety Prevention Efforts in Effectiveness Settings.

Ryan Stoll; Ashish Amresh; Kevin Gary; Armando Pina; Mandar Patwardhan


Society for Prevention Research | 2012

A Social Network and Qualitative Data Approach to Assist Transportability of a Child Anxiety Prevention program into Elementary School Settings

Armando Pina; Lindsay E. Holly; Henry Wynne; Argero A. Zerr; Ryan Stoll


Annual Meeting and Scientific Sessions of the Society of Behavioral Medicine | 2012

A Social Network and Qualitative Approach to Enhance Dissemination and Implementation of Prevention Programs in Community Settings

Armando Pina; Lindsay E. Holly; Argero A. Zerr; Ian W. Holloway; Ryan Stoll; Jason Mueller; Henry Wynne; Linda C. Caterino

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Armando Pina

Arizona State University

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Kevin Gary

Arizona State University

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Ashish Amresh

Arizona State University

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Argero A. Zerr

Arizona State University

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Derek B. Hamel

Arizona State University

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Henry Wynne

Arizona State University

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Amanda Chiapa

Arizona State University

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