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Dive into the research topics where Rycharde Jeffery Hawkes is active.

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Featured researches published by Rycharde Jeffery Hawkes.


international world wide web conferences | 1998

Distributed virtual environments and VRML: an event-based architecture

Mike Wray; Rycharde Jeffery Hawkes

We present an approach to the problem of implementing and supporting Distributed Virtual Environments (DVEs) on the Internet using an event-based notification system. The three most important characteristics of this approach are generality, scalability, and openness. We describe the notification system, how we use it to provide general DVE support, its use in implementing the Living Worlds Virtual Reality Modeling Language (VRML) DVE architecture, and an application in an office environment.


tests and proofs | 2010

Quantifying fidelity for virtual environment simulations employing memory schema assumptions

Nicholaos Mourkoussis; Fiona M. Rivera; Tom Troscianko; Timothy D. Dixon; Rycharde Jeffery Hawkes; Katerina Mania

In a virtual environment (VE), efficient techniques are often needed to economize on rendering computation without compromising the information transmitted. The reported experiments devise a functional fidelity metric by exploiting research on memory schemata. According to the proposed measure, similar information would be transmitted across synthetic and real-world scenes depicting a specific schema. This would ultimately indicate which areas in a VE could be rendered in lower quality without affecting information uptake. We examine whether computationally more expensive scenes of greater visual fidelity affect memory performance after exposure to immersive VEs, or whether they are merely more aesthetically pleasing than their diminished visual quality counterparts. Results indicate that memory schemata function in VEs similar to real-world environments. “High-level” visual cognition related to late visual processing is unaffected by ubiquitous graphics manipulations such as polygon count and depth of shadow rendering; “normal” cognition operates as long as the scenes look acceptably realistic. However, when the overall realism of the scene is greatly reduced, such as in wireframe, then visual cognition becomes abnormal. Effects that distinguish schema-consistent from schema-inconsistent objects change because the whole scene now looks incongruent. We have shown that this effect is not due to a failure of basic recognition.


international conference on computer graphics and interactive techniques | 2004

The painter

Rycharde Jeffery Hawkes

This four-minute film was created by 422, a UK-based, awardwinning production company, in collaboration with researchers from HP Labs, Bristol, UK. The animation was rendered using a prototype rendering service developed by HP Labs, running on an HP Utility Data Center (UDC). By tapping into large amounts of compute power on-demand, 422 was able to meet the aggressive deadline without sacrificing production values.


utility and cloud computing | 2012

Cells: A Self-Hosting Virtual Infrastructure Service

Alistair Neil Coles; Eric Deliot; Aled Edwards; Anna Fischer; Patrick Goldsack; Julio Guijarro; Rycharde Jeffery Hawkes; Johannes Kirschnick; Steve Loughran; Paul Murray; Lawrence Wilcock

We describe the design and implementation of Cells, a novel multi-tenanted virtual infrastructure service. Cells has the unique property of being self-hosting: it operates its own management system within one of the tenant virtual infrastructures that it manages and therefore benefits from the same security, flexibility and scalability as other tenant services. Cells is also differentiated by its declarative interface for infrastructure configuration, and its fine-grained control of network and storage connections within and between tenant infrastructures.


Future Generation Computer Systems | 2018

Loom: Complex large-scale visual insight for large hybrid IT infrastructure management

James Brook; Félix Cuadrado; Eric Deliot; Julio Guijarro; Rycharde Jeffery Hawkes; Marco Lotz; Romaric Pascal; Suksant Sae-Lor; Luis M. Vaquero; Joan Varvenne; Lawrence Wilcock

Abstract Interactive visual exploration techniques (IVET) such as those advocated by Shneiderman and extreme scale visual analytics have successfully increased our understanding of a variety of domains that produce huge amounts of complex data. In spite of their complexity, IT infrastructures have not benefited from the application of IVET techniques. Loom is inspired in IVET techniques and builds on them to tame increasing complexity in IT infrastructure management systems guaranteeing interactive response times and integrating key elements for IT management: Relationships between managed entities coming from different IT management subsystems, alerts and actions (or reconfigurations) of the IT setup. The Loom system builds on two main pillars: (1) a multiplex graph spanning data from different ITIMs; and (2) a novel visualisation arrangement: the Loom “Thread” visualisation model. We have tested this in a number of real-world applications, showing that Loom can handle million of entities without losing information, with minimum context switching, and offering better performance than other relational/graph-based systems. This ensures interactive response times (few seconds as 90th percentile). The value of the “Thread” visualisation model is shown in a qualitative analysis of users’ experiences with Loom.


international symposium on wearable computers | 2009

An Extensible Toolkit for Context-Aware Mobile Applications

Ben J. C. Clayton; Richard Hull; Tom Melamed; Rycharde Jeffery Hawkes

In this paper, we describe an extensible toolkit for creating, testing and executing context-aware mobile applications. Our aim is to facilitate research in wearable & ubiquitous computing by providing an experimental framework into which novel sensors, networking mechanisms, web services and algorithms can easily be added and explored. The paper describes the toolkit, an SDK used to create plug-ins, and three example extensions that encapsulate a low-cost 3-axis compass, a heart rate monitor and a system for detecting services available on the network.


applied perception in graphics and visualization | 2007

Action-based slant perception in real and virtual environments

Nicholaos Mourkoussis; Fiona M. Rivera; Tom Troscianko; Katerina Mania; Rycharde Jeffery Hawkes

An innovative action-based motoric measure of slant is proposed, based on gait. This measure is ecologically-valid derived from the angle that the foot makes in relation to the horizontal ground plane immediately before impact (Figure 1). This work explores whether the proposed measure is affected by factors such as material of the walking surface and inclination of the walking ramps. Moreover, experimental studies were conducted in a real environment set-up and in its virtual counterpart. Comparisons between real-world spatial judgments and simulation equivalents provide performance benchmarks as well as tools to assess whether a technological set-up would be of similar functional fidelity to a real-world task situation.


international conference on computer graphics and interactive techniques | 2006

Friction and slant perception in real and virtual environments

Nicholaos Mourkoussis; Katerina Mania; Tom Troscianko; Fiona M. Rivera; Rycharde Jeffery Hawkes

Comparisons between real-world spatial judgments and simulation equivalents provide performance benchmarks as well as tools to assess whether a technological set-up would be of similar functional fidelity to a real-world task situation. It is widely recognised that perceptual fidelity is not necessarily equivalent to physical simulation. Identifying ways to ‘induce’ reality by possibly distorting physics based on fundamental perceptual processes triggered in real and synthetic worlds rather than simulating the physics of reality is a novel research route worth pursuing. We describe a set of comparative studies between a real-world task situation and varied synthetic simulations which attempt to introduce novel functional fidelity metrics based on slant and friction perception, as well as novel perceptual estimates of slant offering a truly interdisciplinary approach.


Archive | 2001

Contact center system and method for specifying different service specific behavior and offering range of corresponding customer services

Lawrence Wilcock; Rycharde Jeffery Hawkes; Colin Andrew Low; Johannes Maria Victo Daanen


Archive | 2001

Content provider entity for communication session

Rycharde Jeffery Hawkes; Lawrence Wilcock; Colin Andrew Low

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Katerina Mania

Technical University of Crete

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