Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Ryosuke Ooe is active.

Publication


Featured researches published by Ryosuke Ooe.


International Conference on Kansei Engineering & Emotion Research | 2018

A Fundamental Study of a Computer Player Giving Fun To the Opponent: Targeting Hanafuda, a Card Game in Japan

Yuki Takaoka; Takashi Kawakami; Ryosuke Ooe

In this research, we aim to create a computer player that gives fun to the opponent. Research on game AI has spread widely in recent years, and many games are being studied. Some of those studies have made remarkable results. Game research is aimed at strengthening computer players. However, it is unknown whether a computer player who is too strong is good. There may also be opponents who think that a computer player is not interesting if it is too strong. Therefore, we thought whether we could create a computer player who entertain the opponent while maintaining a certain degree of strength. To realize this idea, we use the Monte Carlo Tree Search. We tried to create a computer player that gives fun to the opponent by improving the Monte Carlo Tree Search. As a result of some experiments, we succeeded in giving fun, although it was a first step. On the other hand, many problems were found through experiments. In future, it is necessary to solve these problems.


Artificial Life and Robotics | 2016

Gradual learning for behavior acquisition by evolving artificial neural network

Ryosuke Ooe; Takashi Kawakami

This paper describes a behavior acquisition of virtual robots by evolving artificial neural network (EANN) with a gradual learning. The gradual learning is a method in which initial states of simulation for evaluation is changing as optimization progresses. Motion of virtual robot is calculated by the physical engine PhysX, and it is controlled by an ANN. Parameters of an ANN are optimized by particle swarm optimization (PSO) so that a virtual robot follows the given target. Experimental results show that the gradual learning is better than a common learning method, realizing the standing behaviors which are not acquired by a common learning at all. It is also shown that random initialization of solutions in the middle of optimization leads to better behaviors.


Procedia Computer Science | 2014

An Associative Memorization Architecture of Extracted Musical Features from Audio Signals by Deep Learning Architecture

Tadaaki Niwa; Keitaro Naruse; Ryosuke Ooe; Masahiro Kinoshita; Tamotsu Mitamura; Takashi Kawakami

Abstract In this paper, we develop associative memorization architecture of the musical features from time sequential data of the music audio signals. This associative memorization architecture is constructed by using deep learning architecture. Challenging purpose of our research is the development of the new composition system that automatically creates a new music based on some existing music. How does a human composer make musical compositions or pieces? Generally speaking, music piece is generated by the cyclic analysis process and re-synthesis process of musical features in music creation procedures. This process can be simulated by learning models using Artificial Neural Network (ANN) architecture. The first and critical problem is how to describe the music data, because, in those models, description format for this data has a great influence on learning performance and function. Almost of related works adopt symbolic representation methods of music data. However, we believe human composers never treat a music piece as a symbol. Therefore raw music audio signals are input to our system. The constructed associative model memorizes musical features of music audio signals, and regenerates sequential data of that music. Based on experimental results of memorizing music audio data, we verify the performances and effectiveness of our system.


Journal of Computational Chemistry | 2018

A Fundamental Study of a Computer Player Giving Fun to the Opponent

Yuki Takaoka; Takashi Kawakami; Ryosuke Ooe


ieee/sice international symposium on system integration | 2017

A study on strategy acquisition on imperfect information game by UCT search

Yuki Takaoka; Takashi Kawakami; Ryosuke Ooe


The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec) | 2017

The Traveling Path Determination for Customers having Probabilistic Request: The Solution Matching the Problem@@@- 問題に適合する解法の提案 -

Shu Kobayashi; Takashi Kawakami; Ryosuke Ooe; Masahiro Kinoshita; Tamotsu Mitamura


The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec) | 2017

Acoustic signal generation by Echo State Network and Speech coding

Tadaaki Niwa; Takashi Kawakami; Ryosuke Ooe


The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec) | 2017

Computer-Aided Diagnosis Support Systems for Medical Images by Deep Learning: - Abnormality Detection for Lung CT Images -@@@-肺部 CT の異常検出-

Takashi Kawakami; Hiromu Hashimoto; Ryosuke Ooe; Akihiro Kikuchi; Hiroyuki Horikoshi


The Proceedings of Manufacturing Systems Division Conference | 2016

A Study on The Traveling Path Scheduling with Probabilistic Request

Shu Kobayashi; Takashi Kawakami; Ryosuke Ooe


The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec) | 2016

A Study on the Optimal Allocation of a Supplying Base for Customers having Probabilistic Request

Shu Kobayashi; Takashi Kawakami; Ryosuke Ooe

Collaboration


Dive into the Ryosuke Ooe's collaboration.

Top Co-Authors

Avatar

Takashi Kawakami

Hokkaido University of Science

View shared research outputs
Top Co-Authors

Avatar

Masahiro Kinoshita

Hokkaido University of Science

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Tadaaki Niwa

Hokkaido University of Science

View shared research outputs
Top Co-Authors

Avatar

Yuki Takaoka

Hokkaido University of Science

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Researchain Logo
Decentralizing Knowledge