Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Ryuichi Matsukura is active.

Publication


Featured researches published by Ryuichi Matsukura.


parallel and distributed computing: applications and technologies | 2007

Collaborative Environment with Visualizing Medical Volume Data by Virtual Reality

Masahiro Watanabe; Motoi Okuda; Yukihiro Karube; Ryuichi Matsukura; Teruo Matsuzawa

We have developed a virtual reality collaborative environment on volume communications environment, which is a tele-immersive collaboration environment on a grid infrastructure. The system is targeted to develop this tools; it is an integrated environment consisting of a real time information sharing system between remotely located researchers and a three-dimensional (3D) image-based real-time communication system. To evaluate the systems functionality and performance, we have used it for real research problems, in the medical areas. This paper describes the system and effectiveness of virtual reality.


international symposium on wearable computers | 2011

Evaluating Gesture Recognition by Multiple-Sensor-Containing Mobile Devices

Kazuya Murao; Tsutomu Terada; Ai Yano; Ryuichi Matsukura

Mobile phones or video game controllers using gesture recognition technologies enable easy and intuitive operations. However, usually only one of each type of sensor is installed in each device, and the effect of multiple sensors on recognition accuracy has not been investigated. Moreover, the effect of the differences in the motion of a gesture has not been examined. We captured data for 27 kinds of gestures by using a mobile device with 9 accelerometers and 9 gyroscopes, we then experimentally investigated the effects on recognition accuracy of changing the number and positions of sensors, and the number and kinds of gestures. The results showed that the use of multiple sensors and of sensors positioned at specific positions affects accuracy. It was also shown that gestures are interdependent and selecting specific gestures improves recognition accuracy.


mobile and ubiquitous multimedia | 2012

Evaluation study on sensor placement and gesture selection for mobile devices

Kazuya Murao; Ai Yano; Tsutomu Terada; Ryuichi Matsukura

Mobile phones and video game controllers using gesture recognition technologies enable easy and intuitive operations, such as scrolling a browser and drawing objects. However, usually only one of each kind of sensor is installed in a device, and the effect of multiple homogeneous sensors on recognition accuracy has not been investigated. Moreover, the effect of the differences in the motion of a gesture has not been examined. We have investigated the use of a test mobile device with nine accelerometers and nine gyroscopes. We have captured the data for 27 kinds of gestures for a mobile tablet. We experimentally investigated the effects on recognition accuracy of changing the number and positions of the sensors and of the number and kinds of gestures. The results showed that the use of multiple homogeneous sensors has zero or negligible effect on recognition accuracy, but that using an accelerometer along with a gyroscope improves recognition accuracy. They also showed that some gestures were not consistent among test subjects and interdependent, so selecting specific gestures to use can improve recognition accuracy.


network based information systems | 2016

Estimating Trajectory of Inhabitants with Sparsely Aligned Infrared Sensors

Kazuya Murao; Tsutomu Terada; Ai Yano; Ryuichi Matsukura

We propose in this paper a method for estimating trajectories of the inhabitants in a home environment, which exploits the synergy between location and movement to provide the information necessary for intelligent home appliance control. Our goal is to carry out accurate movement estimation for multiple people in a home environment. We propose an approach that uses information gathered using only passive infrared sensors commonly found in lighting control systems. No special devices or video cameras are needed. Moreover, it is not necessary to carry out data collection for training. We evaluated our approach by conducting experiments in a real home fitted with sensors and we confirmed that trajectories were almost completely detected for four inhabitants who moved upon scenarios.


Archive | 2007

Development of A VizGrid Volume Communications Environment

Motoi Okuda; Yukihiro Karube; Ryuichi Matsukura; Masahiro Watanabe; Teruo Matsuzawa

As the number of interdisciplinary collaborations between remotely located researchers increases, a communication environment with high reality becomes essential as a collaboration support tool. In the VizGrid project, we have proposed a concept called Volume Communication as a new collaboration support tool, to provide a highly realistic remote conference system. In the Volume Communication concept we set up a virtual collaboration room and allocate three-dimensional (3D) video images of researchers at remote locations, 3D simulation results, and measured data. In this paper we report on the voxel communication environment which realizes the volume communication concept by handling all data as a voxel data format, and evaluate experimental results of the functionality and performance of this experimental system.


Archive | 2007

Relay apparatus, relay method and relay program

Motoshi Sumioka; Ryuichi Matsukura; Shingo Fujimoto


Archive | 2003

Apparatus for controlling a shared screen

Kazuo Sasaki; Ryuichi Matsukura; Satoru Watanabe; Tohru Okahara


Archive | 2004

Communication relay method and device

Ryuichi Matsukura; Hitoshi Yamauchi


Archive | 2001

Shared information processing system and recording medium

Ai Yano; Ryuichi Matsukura; Kazuo Sasaki


Archive | 2001

Terminal operation apparatus

Tohru Okahara; Ryuichi Matsukura; Kazuo Sasaki; Satoru Watanabe

Collaboration


Dive into the Ryuichi Matsukura's collaboration.

Researchain Logo
Decentralizing Knowledge