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Dive into the research topics where Ryutarou Ohbuchi is active.

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Featured researches published by Ryutarou Ohbuchi.


international conference on computer graphics and interactive techniques | 1992

Merging virtual objects with the real world: seeing ultrasound imagery within the patient

Michael Bajura; Henry Fuchs; Ryutarou Ohbuchi

We describe initial results which show “live” ultrasound echography data visualized within a pregnant human subject. The visualization is achieved by using a small video camera mounted in front of a conventional head-mounted display worn by an observer. The camera’s video images are composite with computer-generated ones that contain one or more 2D ultrasound images properly transformed to the observer’s current viewing position. As the observer walks around the subject. the ultrasound images appear stationary in 3-space within the subject. This kind of enhancement of the observer’s vision may have many other applications, e.g., image guided surgical procedures and on location 3D interactive architecture preview. CR Categories: 1.3.7 [Three-Dimensional Graphics and Realism] Virtual Reality, 1,3.I [Hardware architecture]: Three-dimensional displays, 1.3.6 [Methodology and Techniques]: Interaction techniques, J.3 ILife and Medical Sciences]: Medical information systems. Additional


IEEE Journal on Selected Areas in Communications | 1998

Watermarking three-dimensional polygonal models through geometric and topological modifications

Ryutarou Ohbuchi; Hiroshi Masuda; Masaki Aono

This paper discusses techniques for embedding data into three-dimensional (3-D) polygonal models of geometry. Given objects consisting of points, lines, (connected) polygons, or curved surfaces, the algorithms described in produce polygonal models with data embedded into either their vertex coordinates, their vertex topology (connectivity), or both. Such data embedding can be used, for example, for copyright notification, copyright protection, theft deterrence, and inventory of 3-D polygonal models. A description of the background and requirements is followed by a discussion of where, and by what fundamental methods, data can be embedded into 3-D polygonal models. The paper then presents several data embedding algorithms, with examples, based on these fundamental methods. By means of these algorithms and examples, we show that the embedding of data into 3-D polygonal models is a practicable technique.


ieee international conference on shape modeling and applications | 2008

Salient local visual features for shape-based 3D model retrieval

Ryutarou Ohbuchi; Kunio Osada; Takahiko Furuya; Tomohisa Banno

In this paper, we describe a shape-based 3D model retrieval method based on multi-scale local visual features. The features are extracted from 2D range images of the model viewed from uniformly sampled locations on a view sphere. The method is appearance-based, and accepts all the models that can be rendered as a range image. For each range image, a set of 2D multi-scale local visual features is computed by using the scale invariant feature transform [22] algorithm. To reduce cost of distance computation and feature storage, a set of local features describing a 3D model is integrated into a histogram using the bag-of-features approach. Our experiments using two standard benchmarks, one for articulated shapes and the other for rigid shapes, showed that the methods achieved the performance comparable or superior to some of the most powerful 3D shape retrieval methods.


acm multimedia | 1997

Watermaking three-dimensional polygonal models

Ryutarou Ohbuchi; Hiroshi Masuda; Masaki Aono

The advantages of digital media such as the Internet and CD-ROMs lie in the fact that their contents are easy to duplicate, edit, and distribute. These advantages, however, are double-edged swords, because they also facilitate unauthorized use of such contents. Data embedding, which places information into the contents themselves, is an approach to address this issue. Embedded information can be used, for example, for copyright protection, theft deterrence, and inventory. This paper discusses our work on embedding data into three-dimensional (3D) polygonal models of geometry. Given objects consisting of points, lines, polygons, or curved surfaces, the data embedding algorithms described in this paper produce polygonal models with data embedded. Data are placed into 3D polygonal models by modifying either their vertex coordinates, their vertex topology (connectivity), or both. A brief review of related work and a description of the requirements of data embedding is followed by a discussion of where, and by what fundamental methods, data can be embedded into 3D polygonal models. The paper then presents data-embedding algorithms, with examples, based on these fundamental methods. Additional


Computer Graphics Forum | 2002

A Frequency-Domain Approach to Watermarking 3D Shapes

Ryutarou Ohbuchi; Akio Mukaiyama; Shigeo Takahashi

This paper presents a robust watermarking algorithm with informed detection for 3D polygonal meshes. The algorithm is based on our previous algorithm [ 22] that employs mesh‐spectral analysis to modify mesh shapes in their transformed domain. This paper presents extensions to our previous algorithm so that (1) much larger meshes can be watermarked within a reasonable time, and that (2) the watermark is robust against connectivity alteration (e.g., mesh simplification), and that (3) the watermark is robust against attacks that combine similarity transformation with such other attacks as cropping, mesh simplification, and smoothing. Experiment showed that our new watermarks are resistant against mesh simplification and remeshing combined with resection, similarity transformation, and other operations..


conference on image and video retrieval | 2009

Dense sampling and fast encoding for 3D model retrieval using bag-of-visual features

Takahiko Furuya; Ryutarou Ohbuchi

Our previous shape-based 3D model retrieval algorithm compares 3D shapes by using thousands of local visual features per model. A 3D model is rendered into a set of depth images, and from each image, local visual features are extracted by using the Scale Invariant Feature Transform (SIFT) algorithm by Lowe. To efficiently compare among large sets of local features, the algorithm employs bag-of-features approach to integrate the local features into a feature vector per model. The algorithm outperformed other methods for a dataset containing highly articulated yet geometrically simple 3D models. For a dataset containing diverse and detailed models, the method did only as well as other methods. This paper proposes an improved algorithm that performs equal or better than our previous method for both articulated and rigid but geometrically detailed models. The proposed algorithm extracts much larger number of local visual features by sampling each depth image densely and randomly. To contain computational cost, the method utilizes GPU for SIFT feature extraction and an efficient randomized decision tree for encoding SIFT features into visual words. Empirical evaluation showed that the proposed method is very fast, yet significantly outperforms our previous method for rigid and geometrically detailed models. For the simple yet articulated models, the performance was virtually unchanged.


international conference on multimedia and expo | 2002

Robust watermarking of vector digital maps

Ryutarou Ohbuchi; Hiroo Ueda; Shuh Endoh

Digital maps are used, for example, in car navigation systems and Web-based map services. As digital data, digital maps are easy to update, duplicate, and distribute. At the same time, illegal duplication and distribution or forgery of the maps is also easy. This paper proposes a digital watermarking algorithm for vector digital maps as a method to counter such abuses of the maps. A watermark bit is embedded by displacing an average of coordinates of a set of vertices that lies in a rectangular area created on a map by adaptively subdividing the map. The watermark is resistant against additive random noise, similarity transformation, and vertex insertion/removal, and, to some extent, cropping.


Pattern Recognition | 2013

A comparison of methods for non-rigid 3D shape retrieval

Zhouhui Lian; Afzal Godil; Benjamin Bustos; Mohamed Daoudi; Jeroen Hermans; Shun Kawamura; Yukinori Kurita; Guillaume Lavoué; Hien Van Nguyen; Ryutarou Ohbuchi; Yuki Ohkita; Yuya Ohishi; Fatih Porikli; Martin Reuter; Ivan Sipiran; Dirk Smeets; Paul Suetens; Hedi Tabia; Dirk Vandermeulen

Non-rigid 3D shape retrieval has become an active and important research topic in content-based 3D object retrieval. The aim of this paper is to measure and compare the performance of state-of-the-art methods for non-rigid 3D shape retrieval. The paper develops a new benchmark consisting of 600 non-rigid 3D watertight meshes, which are equally classified into 30 categories, to carry out experiments for 11 different algorithms, whose retrieval accuracies are evaluated using six commonly utilized measures. Models and evaluation tools of the new benchmark are publicly available on our web site [1].


pacific conference on computer graphics and applications | 2002

Shape-similarity search of three-dimensional models using parameterized statistics

Ryutarou Ohbuchi; Tomo Otagiri; Tsuyoshi Takei

In this paper, we propose a method for shape-similarity search of 3D polygonal-mesh models. The system accepts triangular meshes, but tolerates degenerated polygons, disconnected component, and other anomalies. As the feature vector, the method uses a combination of three vectors, (1) the moment of inertia, (2) the average distance of surface from the axis, and (3) the variance of distance of the surface from the axis. Values in each vector are discretely parameterized along each of the three principal axes of inertia of the model. We employed the Euclidean distance and the elastic-matching distance as the measures of distance between pairs of feature vectors. Experiments showed that the proposed shape features and distance measures perform fairly well in retrieving models having similar shape from a database of VRML models.


Visualization in Biomedical Computing '92 | 1992

Incremental Volume Reconstruction and Rendering for 3D Ultrasound Imaging

Ryutarou Ohbuchi; David T. Chen; Henry Fuchs

In this paper, we present approaches toward an interactive visualization of a real time input, applied to 3-D visualizations of 2-D ultrasound echography data. The first, 3 degrees-of- freedom (DOF) incremental system visualizes a 3-D volume acquired as a stream of 2-D slices with location and orientation with 3 DOF. As each slice arrives, the system reconstructs a regular 3-D volume and renders it. Rendering is done by an incremental image-order ray- casting algorithm which stores and reuses the results of expensive resampling along the rays for speed. The second is our first experiment toward real-time 6 DOF acquisition and visualization. Two-dimensional slices with 6 DOF are reconstructed off-line, and visualized at an interactive rate using a parallel volume rendering code running on the graphics multicomputer Pixel-Planes 5.

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Masaki Aono

Toyohashi University of Technology

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Afzal Godil

National Institute of Standards and Technology

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Hiroshi Masuda

University of Electro-Communications

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Bo Li

Texas State University

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Henry Johan

Nanyang Technological University

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