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Dive into the research topics where S. de Freitas is active.

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Featured researches published by S. de Freitas.


international conference on games and virtual worlds for serious applications | 2009

Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World

S. de Freitas; Genaro Rebolledo-Mendez; Fotis Liarokapis; George D. Magoulas; Alexandra Poulovassilis

This article proposes an evaluation methodology for supporting the development of specified learning activities in virtual worlds, based upon inductive methods and augmented by the four dimensional framework [4]. The study undertaken aimed to test the efficacy of the evaluation methodology and to evaluate the broader uses of Second Life for supporting lifelong learners in their educational choices and career decisions. The paper presents the findings of the study and argues that virtual worlds are reorganising how we relate to the design and delivery of learning. This is opening up a transition in learning predicated upon the notion of learning as made up of immersive experiences rather than sets of knowledge to be transferred between tutor and learner. The challenge for tutors remains in the design and delivery of these activities and experience and the approach advocated here builds upon an incremental testing and evaluation of virtual world learning experiences.


European Physical Journal-special Topics | 2012

Towards a living earth simulator

M. Paolucci; D. Kossman; Rosaria Conte; Paul Lukowicz; Panos Argyrakis; Ann Blandford; Giulia Bonelli; S. Anderson; S. de Freitas; Bruce Edmonds; Nigel Gilbert; Markus H. Gross; J. Kohlhammer; Petros Koumoutsakos; Andreas Krause; Björn-Ola Linnér; P Slusallek; Olga Sorkine; Robert W. Sumner; Dirk Helbing

Abstract The Living Earth Simulator (LES) is one of the core components of the FuturICT architecture. It will work as a federation of methods, tools, techniques and facilities supporting all of the FuturICT simulation-related activities to allow and encourage interactive exploration and understanding of societal issues. Society-relevant problems will be targeted by leaning on approaches based on complex systems theories and data science in tight interaction with the other components of FuturICT. The LES will evaluate and provide answers to real-world questions by taking into account multiple scenarios. It will build on present approaches such as agent-based simulation and modeling, multiscale modelling, statistical inference, and data mining, moving beyond disciplinary borders to achieve a new perspective on complex social systems. Graphical abstract


Protopsaltis, A., Panzoli, D., Dunwell, I. and de Freitas, S. <http://researchrepository.murdoch.edu.au/view/author/de Freitas, Sara.html> (2010) Repurposing serious games in health care education. IFMBE Proceedings, 29 . pp. 963-966. | 2010

Repurposing Serious Games in Health Care Education

Aristidis Protopsaltis; David Panzoli; Ian Dunwell; S. de Freitas

Serious games are one of the most content-rich forms of educational media, often combining high fidelity visual and audio content, novel interaction paradigms, and diverse pedagogic approaches. This article describes exploratory work towards identifying the key issues faced when repurposing serious games in order to enable their use and reuse in the same or different educational contexts. To address these issues, we propose a theoretical framework for the repurposing of serious games in medical education and in education in general. Two case studies based on the Climate Health Impact serious game are presented. These case studies demonstrate the ability to repurpose a serious game into new learning objects, covering two different paradigms of content repurposing - language and pedagogy.


Procedia Computer Science | 2012

Exploring the Application of Computer Game Theory to Automated Assembly

H. Yu; Theodore Lim; James Millar Ritchie; Raymond Sung; Sandy Louchart; I.a. Stănescu; I. Roceanu; S. de Freitas

This paper presents a method for automatic mechanical part assembly planning based on innovative use of artificial intelligence (AI) technology from games. The dynamic topological graph for the planning is generated using a heuristic search method based on characteristic information of each part. A prototype system has been developed to demonstrate the feasibility of the method. During the procedure, users are able to interact with the system due to the dynamic characteristics of the method.


de Freitas, S. <http://researchrepository.murdoch.edu.au/view/author/de Freitas, Sara.html> (2006) Learning in immersive worlds: A review of game-based learning. JISC | 2006

Learning in immersive worlds: A review of game-based learning

S. de Freitas


de Freitas, S. <http://researchrepository.murdoch.edu.au/view/author/de Freitas, Sara.html> (2008) Serious Virtual Worlds: a Scoping Study. Serious Games Institute | 2008

Serious Virtual Worlds: a Scoping Study

S. de Freitas


Mayes, T. and de Freitas, S. <http://researchrepository.murdoch.edu.au/view/author/de Freitas, Sara.html> (2007) Learning and e-learning: The role of theory. In: Beetham, H. and Sharpe, R., (eds.) Rethinking Pedagogy for a Digital Age: Designing and Delivering E-Learning. Routledge, London, UK, pp. 13-25. | 2007

Learning and e-learning: The role of theory

T. Mayes; S. de Freitas


european conference on information systems | 2012

LEARNING THROUGH PLAYING FOR OR AGAINST EACH OTHER? PROMOTING COLLABORATIVE LEARNING IN DIGITAL GAME BASED LEARNING

Margarida Romero; Mireia Usart; Michela Ott; J. Earp; S. de Freitas; Sylvester Arnab


European Physical Journal-special Topics | 2012

Towards a global participatory platform Democratising open data, complexity science and collective intelligence

S. Buckingham Shum; Karl Aberer; A. Schmidt; Steven R. Bishop; Paul Lukowicz; S. Anderson; Yannis Charalabidis; John Domingue; S. de Freitas; Ian Dunwell; Bruce Edmonds; F. Grey; M Haklay; Márk Jelasity; A. Karpištšenko; Jörn Kohlhammer; J. Lewis; J. Pitt; Robert W. Sumner; Dirk Helbing


Dunwell, I. and de Freitas, S. <http://researchrepository.murdoch.edu.au/view/author/de Freitas, Sara.html> (2011) Four-dimensional consideration of feedback in serious games. In: de Freitas, S. and Maharg, P., (eds.) Digital games and learning. Continuum International Pubublishing Group, London, UK, pp. 42-62. | 2011

Four-dimensional consideration of feedback in serious games.

I. Dunwell; S. de Freitas

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