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Dive into the research topics where Sally A. Linkenauger is active.

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Featured researches published by Sally A. Linkenauger.


Psychonomic Bulletin & Review | 2008

Putting to a bigger hole : Golf performance relates to perceived size

Jessica K. Witt; Sally A. Linkenauger; Jonathan Z. Bakdash; Dennis R. Proffitt

When people are engaged in a skilled behavior, such as occurs in sports, their perceptions relate optical information to their performance. In the present research, we demonstrate the effects of performance on size perception in golfers. We found that golfers who played better judged the hole to be bigger than did golfers who did not play as well. In follow-up laboratory experiments, participants putted on a golf mat from a location near or far from the hole and then judged the size of the hole. Participants who putted from the near location perceived the hole to be bigger than did participants who putted from the far location. Our results demonstrate that perception is influenced by the perceiver’s current ability to act effectively in the environment.


Psychological Science | 2010

A Functional Role for Motor Simulation in Identifying Tools

Jessica K. Witt; David Kemmerer; Sally A. Linkenauger; Jody C. Culham

Embodied cognition promotes the involvement of the motor system in cognitive processing, such as tool identification. Although neuropsychological studies suggest that the motor system is not necessary for identifying tools, it may still have a functional role in tool recognition. To test this possibility, we used a motor interference task: Participants squeezed a rubber ball in one hand while naming pictures of tools and animals. Participants were faster and more accurate in naming the tools that were oriented with the handle facing away from the squeezing hand than in naming the tools that were oriented with the handle facing toward the squeezing hand. There was no effect of orientation for animals. Given that participants simulate grasping a tool with the hand closest to the handle, this result demonstrates that interfering with the ability to simulate grasping impairs tool naming and suggests that motor simulation has a functional role in tool identification.


Psychological Science | 2010

Illusory Shrinkage and Growth Body-Based Rescaling Affects the Perception of Size

Sally A. Linkenauger; Verónica C. Ramenzoni; Dennis R. Proffitt

The notion that apparent sizes are perceived relative to the size of one’s body is supported through the discovery of a new visual illusion. When graspable objects are magnified by magnifying goggles, they appear to shrink back to near-normal size when one’s hand (also magnified) is placed next to them. When objects are “minified” by minifying goggles, the opposite occurs. The rescaling effect also occurred when participants who were trained in tool use viewed the tool next to the objects. However, this change in apparent size does not occur when familiar objects or someone else’s hand is placed next to the magnified or minified object. Presumably, objects’ apparent sizes shift closer to their actual sizes when one’s hand is viewed because objects’ sizes relative to the hand are the same with or without the goggles. These findings highlight the role of body scaling in size perception.


PLOS ONE | 2013

Welcome to wonderland: the influence of the size and shape of a virtual hand on the perceived size and shape of virtual objects.

Sally A. Linkenauger; Markus Leyrer; Hh Bülthoff; Betty J. Mohler

The notion of body-based scaling suggests that our body and its action capabilities are used to scale the spatial layout of the environment. Here we present four studies supporting this perspective by showing that the hand acts as a metric which individuals use to scale the apparent sizes of objects in the environment. However to test this, one must be able to manipulate the size and/or dimensions of the perceiver’s hand which is difficult in the real world due to impliability of hand dimensions. To overcome this limitation, we used virtual reality to manipulate dimensions of participants’ fully-tracked, virtual hands to investigate its influence on the perceived size and shape of virtual objects. In a series of experiments, using several measures, we show that individuals’ estimations of the sizes of virtual objects differ depending on the size of their virtual hand in the direction consistent with the body-based scaling hypothesis. Additionally, we found that these effects were specific to participants’ virtual hands rather than another avatar’s hands or a salient familiar-sized object. While these studies provide support for a body-based approach to the scaling of the spatial layout, they also demonstrate the influence of virtual bodies on perception of virtual environments.


Psychological Science | 2009

Asymmetrical Body Perception A Possible Role for Neural Body Representations

Sally A. Linkenauger; Jessica K. Witt; Jonathan Z. Bakdash; Jeanine K. Stefanucci; Dennis R. Proffitt

Perception of ones body is related not only to the physical appearance of the body, but also to the neural representation of the body. The brain contains many body maps that systematically differ between right- and left-handed people. In general, the cortical representations of the right arm and right hand tend to be of greater area in the left hemisphere than in the right hemisphere for right-handed people, whereas these cortical representations tend to be symmetrical across hemispheres for left-handers. We took advantage of these naturally occurring differences and examined perceived arm length in right- and left-handed people. When looking at each arm and hand individually, right-handed participants perceived their right arms and right hands to be longer than their left arms and left hands, whereas left-handed participants perceived both arms accurately. These experiments reveal a possible relationship between implicit body maps in the brain and conscious perception of the body.


Experimental Brain Research | 2009

The long road of pain: chronic pain increases perceived distance

Jessica K. Witt; Sally A. Linkenauger; Jonathan Z. Bakdash; Jason S. Augustyn; A. Cook; Dennis R. Proffitt

Spatial perception is sensitive to the energetic costs required to perform intended actions. For example, hills look steeper to people who are fatigued or burdened by a heavy load. Similarly, perceived distance is also influenced by the energy required to walk or throw to a target. Such experiments demonstrate that perception is a function, not just of optical information, but also of the perceiver’s potential to act and the energetic costs associated with the intended action. In the current paper, we expand on the notion of “cost” by examining perceived distance in patients diagnosed with chronic pain, a multifactorial disease, which is experienced while walking. We found that chronic pain patients perceive target distances to be farther away compared with a control group. These results indicate the physical, and perhaps emotional, costs of chronic pain affect spatial perceptions.


Psychological Science | 2012

Get Me Out of This Slump! Visual Illusions Improve Sports Performance:

Jessica K. Witt; Sally A. Linkenauger; Dennis R. Proffitt

One of the reasons we (the authors) enjoy going to live college basketball games is to watch the antics of the student section. We love watching the students’ creativity in trying to pump up the home team and distract the visiting team, especially during free throws. Such escapades made us question whether manipulating what athletes see can influence their subsequent performance. Perception is clearly important for performance. For instance, when athletes look directly at a target without moving their eyes around—a pattern known as the quiet eye—they are more successful in making free throws, putting, and performing a variety of other tasks (e.g., Vickers, 1996, 2007). The quiet eye might lead to more successful performance by focusing attention on targets, and helping athletes to ignore distractors. Additionally, the quiet eye might change the way targets look. Targets presented in the fovea look bigger than those in the periphery (Newsome, 1972), so the quiet eye might lead athletes to perceive targets as bigger. Misperceiving a target as bigger could influence performance in one of three ways. It could disrupt performance because the observer might aim for a location that does not correspond with the target. In this case, the misperception would result in worse performance. However, actions and explicit perceptions may not be influenced by illusions to the same degree (Goodale & Milner, 1992). That is, there may be dissociations between perceptions and visually guided actions such that illusions, which fool conscious perception, do not influence subsequent actions (e.g., Ganel, Tanzer, & Goodale, 2008). In this case, misperceiving a target as bigger would not affect performance. A final alternative is that misperceiving a target as bigger could enhance performance. Bigger targets feel as if they should be easier to hit, so people may feel more confident when aiming for a bigger target. Given that increased confidence improves performance (e.g., Woodman & Hardy, 2003), a perceptually bigger target may also lead to enhanced performance. Here, we report an experiment in which we tested these possibilities.


applied perception in graphics and visualization | 2011

The influence of eye height and avatars on egocentric distance estimates in immersive virtual environments

Markus Leyrer; Sally A. Linkenauger; Hh Bülthoff; Uwe Kloos; Betty J. Mohler

It is well known that eye height is an important visual cue in the perception of apparent sizes and affordances in virtual environments. However, the influence of visual eye height on egocentric distances in virtual environments has received less attention. To explore this influence, we conducted an experiment where we manipulated the virtual eye height of the user in a head-mounted display virtual environment. As a measurement we asked the participants to verbally judge egocentric distances and to give verbal estimates of the dimensions of the virtual room. In addition, we provided the participants a self-animated avatar to investigate if this virtual self-representation has an impact on the accuracy of verbal distance judgments, as recently evidenced for distance judgments accessed with an action-based measure. When controlled for ownership, the avatar had a significant influence on the verbal estimates of egocentric distances as found in previous research. Interestingly, we found that the manipulation of eye height has a significant influence on the verbal estimates of both egocentric distances and the dimensions of the room. We discuss the implications which these research results have on those interested in space perception in both immersive virtual environments and the real world.


Proceedings of the Human Factors and Ergonomics Society Annual Meeting | 2008

Comparing Decision-Making and Control for Learning a Virtual Environment: Backseat Drivers Learn Where They are Going

Jonathan Z. Bakdash; Sally A. Linkenauger; Proffitt

A considerable amount of research has been conducted on the role interactivity, active versus passive navigation, for learning the spatial layout of a virtual environment (VE). However, active navigation is not unitary. It has two distinct components: decision-making and control. In the present work we investigated which main component of active navigation was critical for acquiring spatial knowledge of a virtual city. We found that spatial knowledge was comparable when the VE was learned with active navigation or decision-making in the absence of control, but was much worse when only control was present. These results suggest decision-making, not control, is the critical component for learning a VE.


PLOS ONE | 2014

Owning an Overweight or Underweight Body: Distinguishing the Physical, Experienced and Virtual Body

Ivelina V. Piryankova; Hong Yu Wong; Sally A. Linkenauger; Catherine Stinson; Matthew R. Longo; Hh Bülthoff; Betty J. Mohler

Our bodies are the most intimately familiar objects we encounter in our perceptual environment. Virtual reality provides a unique method to allow us to experience having a very different body from our own, thereby providing a valuable method to explore the plasticity of body representation. In this paper, we show that women can experience ownership over a whole virtual body that is considerably smaller or larger than their physical body. In order to gain a better understanding of the mechanisms underlying body ownership, we use an embodiment questionnaire, and introduce two new behavioral response measures: an affordance estimation task (indirect measure of body size) and a body size estimation task (direct measure of body size). Interestingly, after viewing the virtual body from first person perspective, both the affordance and the body size estimation tasks indicate a change in the perception of the size of the participants experienced body. The change is biased by the size of the virtual body (overweight or underweight). Another novel aspect of our study is that we distinguish between the physical, experienced and virtual bodies, by asking participants to provide affordance and body size estimations for each of the three bodies separately. This methodological point is important for virtual reality experiments investigating body ownership of a virtual body, because it offers a better understanding of which cues (e.g. visual, proprioceptive, memory, or a combination thereof) influence body perception, and whether the impact of these cues can vary between different setups.

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Jessica K. Witt

Colorado State University

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Uwe Kloos

Reutlingen University

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