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Featured researches published by Sam Ganzfried.


Ai Magazine | 2015

The 2014 International Planning Competition: Progress and Trends

Stefano V. Albrecht; J. Christopher Beck; David L. Buckeridge; Adi Botea; Cornelia Caragea; Chi-Hung Chi; Theodoros Damoulas; Bistra Dilkina; Eric Eaton; Pooyan Fazli; Sam Ganzfried; C. Lee Giles; Sébastien Guillet; Robert C. Holte; Frank Hutter; Thorsten Koch; Matteo Leonetti; Marius Lindauer; Marlos C. Machado; Yuri Malitsky; Gary F. Marcus; Sebastiaan Meijer; Francesca Rossi; Arash Shaban-Nejad; Sylvie Thiébaux; Manuela M. Veloso; Toby Walsh; Can Wang; Jie Zhang; Yu Zheng

We review the 2014 International Planning Competition (IPC-2014), the eighth in a series of competitions starting in 1998. IPC-2014 was held in three separate parts to assess state-of-the-art in three prominent areas of planning research: the deterministic (classical) part (IPCD), the learning part (IPCL), and the probabilistic part (IPPC). Each part evaluated planning systems in ways that pushed the edge of existing planner performance by introducing new challenges, novel tasks, or both. The competition surpassed again the number of competitors than its predecessor, highlighting the competition’s central role in shaping the landscape of ongoing developments in evaluating planning systems.


Games | 2018

Successful Nash Equilibrium Agent for a Three-Player Imperfect-Information Game

Sam Ganzfried; Austin Nowak; Joannier Pinales

Creating strong agents for games with more than two players is a major open problem in AI. Common approaches are based on approximating game-theoretic solution concepts such as Nash equilibrium, which have strong theoretical guarantees in two-player zero-sum games, but no guarantees in non-zero-sum games or in games with more than two players. We describe an agent that is able to defeat a variety of realistic opponents using an exact Nash equilibrium strategy in a three-player imperfect-information game. This shows that, despite a lack of theoretical guarantees, agents based on Nash equilibrium strategies can be successful in multiplayer games after all.


Games | 2017

Computing Human-Understandable Strategies: Deducing Fundamental Rules of Poker Strategy

Sam Ganzfried; Farzana Yusuf

Algorithms for equilibrium computation generally make no attempt to ensure that the computed strategies are understandable by humans. For instance the strategies for the strongest poker agents are represented as massive binary files. In many situations, we would like to compute strategies that can actually be implemented by humans, who may have computational limitations and may only be able to remember a small number of features or components of the strategies that have been computed. For example, a human poker player or military leader may not have access to large precomputed tables when making real-time strategic decisions. We study poker games where private information distributions can be arbitrary (i.e., players are dealt cards from different distributions, which depicts the phenomenon in large real poker games where at some points in the hand players have different distribution of hand strength by applying Bayes’ rule given the history of play in the hand thus far). We create a large training set of game instances and solutions, by randomly selecting the information probabilities, and present algorithms that learn from the training instances to perform well in games with unseen distributions. We are able to conclude several new fundamental rules about poker strategy that can be easily implemented by humans.


Ai Magazine | 2017

Reflections on the First Man versus Machine No-Limit Texas Hold ‘em Competition

Sam Ganzfried

The first human versus computer no-limit Texas hold ‘em competition took place from April 24–May 8, 2015 at River’s Casino in Pittsburgh, PA. In this article I present my thoughts on the competition design, agent architecture, and lessons learned. Several problematic hands from the competition are highlighted that reveal the most glaring weaknesses of the agent. The research underlying the agent is placed within a broader context in the AI research community, and several avenues for future study are mapped out.


advances in computer games | 2011

Computing Strong Game-Theoretic Strategies in Jotto

Sam Ganzfried

We develop a new approach that computes approximate equilibrium strategies in Jotto, a popular word game. Jotto is an extremely large two-player game of imperfect information; its game tree has many orders of magnitude more states than games previously studied, including no-limit Texas Hold’em. To address the fact that the game is so large, we propose a novel strategy representation called oracular form, in which we do not explicitly represent a strategy, but rather appeal to an oracle that quickly outputs a sample move from the strategy’s distribution. Our overall approach is based on an extension of the fictitious play algorithm to this oracular setting. We demonstrate the superiority of our computed strategies over the strategies computed by a benchmark algorithm, both in terms of head-to-head and worst-case performance.


adaptive agents and multi agents systems | 2011

Game theory-based opponent modeling in large imperfect-information games

Sam Ganzfried; Tuomas Sandholm


adaptive agents and multi-agents systems | 2015

Hierarchical Abstraction, Distributed Equilibrium Computation, and Post-Processing, with Application to a Champion No-Limit Texas Hold'em Agent

Noam Brown; Sam Ganzfried; Tuomas Sandholm


adaptive agents and multi agents systems | 2008

Computing an approximate jam/fold equilibrium for 3-player no-limit Texas Hold'em tournaments

Sam Ganzfried; Tuomas Sandholm


adaptive agents and multi-agents systems | 2012

Strategy purification and thresholding: effective non-equilibrium approaches for playing large games

Sam Ganzfried; Tuomas Sandholm; Kevin Waugh


national conference on artificial intelligence | 2014

Potential-aware imperfect-recall abstraction with earth mover's distance in imperfect-information games

Sam Ganzfried; Tuomas Sandholm

Collaboration


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Tuomas Sandholm

Carnegie Mellon University

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Kevin Waugh

Carnegie Mellon University

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Noam Brown

Carnegie Mellon University

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Sébastien Guillet

Université du Québec à Chicoutimi

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André da Motta Salles Barreto

University of Massachusetts Amherst

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Arnav Jhala

University of California

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