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Dive into the research topics where Sanae H. Wake is active.

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Featured researches published by Sanae H. Wake.


systems, man and cybernetics | 2006

Global Asynchronous Distributed Interactive Genetic Algorithm

Mitsunori Miki; Yuki Yamamoto; Sanae H. Wake; Tomoyuki Hiroyasu

We have already proposed Parallel Distributed Interactive Genetic Algorithm(PDIGA) that enables Interactive Genetic Algorithm (IGA) to be done at the same time by two or more people. In PDIGA, the synchronization of the generations is necessary among the subpopulations or users. Therefore, PDIGA is not appropriate for the situation with a large number of people in separate areas. In this paper, we propose Global Asynchronous Distributed Interactive Genetic Algorithm (GADIGA) as an algorithm for creating better design solutions with many people without synchronization. It is found that the asynchronous evolution is effective for making satisfying design solutions with the use of a database of elite individuals. Moreover, it is found that the users can generate more excellent design solutions by repeating the design process because better elite solutions are accumulated in the elite database. For two groups with different sensibilities, it is found that the exchange of design solutions between the groups is less than the one in the groups, but the exchange between the groups plays an important role. From the experimental results, GADIGA is found to be effective for creating better design solutions with many people in separate areas.


international conference on entertainment computing | 2005

Non-verbal mapping between sound and color-mapping derived from colored hearing synesthetes and its applications

Noriko Nagata; Daisuke Iwai; Sanae H. Wake; Seiji Inokuchi

This paper presents an attempt at ‘non-verbal mapping’ between music and images. We use physical parameters of key, height and timbre as sound, and hue, brightness and chroma as color, to clarify their direct correspondence. First we derive a mapping rule between sound and color from those with such special abilities as ‘colored hearing’. Next we apply the mapping to everyday people using a paired comparison test and key identification training, and we find similar phenomena to colored hearing among everyday people. The experimental result shows a possibility that they also have potential of ability of sound and color mapping.


international conference on human-computer interaction | 2016

Timbre Image Scale for Designing Feedback Sound on Button Operation

Shota Imai; Sanae H. Wake; Megumi Mitsumoto; Mitsuyasu Noguchi; Yoshitaka Uchida; Noriko Nagata

The purpose of this study is to build an image scale for operation feedback sound. When a sound designer designs the operation feedback sound, the scale could be used as a tool to share the sound image with the product developers. We evaluated the impression of the sound using the semantic differential method. Then, we carried out factor analysis, and obtained four factors: (1) artificiality, (2) liveliness, (3) gorgeousness, and (4) gentleness. From this result, we built two image scales, an artificiality-liveliness scale and a gorgeousness-gentleness scale, and put the 72 feedback sounds on these scales. These could be used to design or choose feed-back sounds that could be adapted to the product design image.


Archive | 2005

The Loss of Concentration by the Effects of the Timing of Commercial Breaks

Noriko Nagata; Sanae H. Wake; Mieko Ohsuga; Seiji Inokuchi

We conducted a psycho-physiological experiment with an index of concentration to evaluate the influence of the timing of television commercial breaks on children’s attention. As the result of the experiment, it was shown that concentration, blinking, and breathing are mutually related. Furthermore, disturbing the concentration has the tendency of delaying the recovery of concentration. Therefore, by watching television programs over and over, we are afraid that the number of children who cannot maintain their attention may increase. Moreover, from the point of view of presenting commercials effectively, it is advisable that commercial breaks occur after the end of a story rather than during the climax.


systems, man and cybernetics | 2006

Design of Sign Sounds using an Interactive Genetic Algorithm

Mitsunori Miki; Hiroko Orita; Sanae H. Wake; Tomoyuki Hiroyasu


IPSJ Journal | 1994

Cooperative Musical Partner System Using Tension - Parameter : JASPER (Jam Session Partner)

Sanae H. Wake; Hirokazu Kato; Naoki Saiwaki; Seiji Inokuchi


IEICE Transactions on Information and Systems | 2004

The Effects of the Timing of Commercial Breaks on the Loss of Attention

Noriko Nagata; Sanae H. Wake; Mieko Ohsuga; Seiji Inokuchi


international conference on human-computer interaction | 1993

Cooperative Musical Partner System: JASPER (Jam Session Partner).

Hirokazu Kato; Sanae H. Wake; Seiji Inokuchi


society of instrument and control engineers of japan | 2002

Approach to non-verbal mapping between sound and color

Daisuke Iwai; Noriko Nagata; Sanae H. Wake; Seiji Inokuchi


ieee global conference on consumer electronics | 2016

A survey of UI sounds used in consumer electronics and user awareness

Sanae H. Wake; Mayu Inoue; Eiko Kokubu; Yume Kobayashi

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Noriko Nagata

Kwansei Gakuin University

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Mitsunori Miki

Sumitomo Rubber Industries

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Hirokazu Kato

Nara Institute of Science and Technology

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Mieko Ohsuga

Osaka Institute of Technology

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Eiko Kokubu

Doshisha Women's College of Liberal Arts

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