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Dive into the research topics where Sang-goog Lee is active.

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Featured researches published by Sang-goog Lee.


IEEE Transactions on Industrial Electronics | 2005

A new wearable input device: SCURRY

Yoon Sang Kim; Byung Seok Soh; Sang-goog Lee

A new wearable input device named SCURRY, developed by the Samsung Advanced Institute of Technology, is introduced in this paper. Based on inertial sensors, this device allows a human operator to select a specified character, an event, or an operation as the input he/she wants spatially through both hand motion and finger clicking. It is a glovelike device, which can be worn on the human hand, composed of a base module, including one controller and two angular-velocity sensors (gyroscopes) on the back of the hand, and four ring-type modules (rings), including two-axis acceleration sensors (accelerometers) on four fingers. The base and the ring modules are integrated modules containing sensors, a transceiver or receiver for communication, and a microcontroller, which makes the device compact and light. The two gyroscopes embedded in the base module have a role in detecting the direction (up, down, right, and left) of the hand motion, and the accelerometers have a role in detecting finger motion generated by finger clicking. An algorithm for the exact finger-click recognition composed of three parts (feature extraction, valid-click discrimination, and crosstalk avoidance) is proposed to improve the recognition performance of finger clicking on SCURRY. The experimental results and discussions are presented. SCURRY can be used as a wearable mouse spatially, by allowing any three fingers to be operated as the left, middle, and right mouse buttons, and in a similar manner, as a wearable keyboard, as it allows a human operator to point and select any character, event, or operation by his hand motion and finger clicking.


international symposium on mixed and augmented reality | 2006

Mobile pointing and input system using active marker

Youngjin Hong; Sang-goog Lee; Yong-beom Lee; Sang Ryong Kim

We present a mobile pointing and input system for mobile phones with minimal hardware parts that allows users who wear an eyeglass display to view and interact with a large virtual image. To use the mobile phone as a pointing and input device, a fiducial marker-based tracking system developed for augmented reality is adapted for our system. The brightness and shape of active marker could be changed according to the state of operating environment and/or the users intentions in order to increase the detection rate of the marker.


Archive | 2002

Information input method using wearable information input device

Jean-Yves Villet; Sang-goog Lee; Kyung-ho Park


Archive | 2001

Information input system using bio feedback and method thereof

Sang-goog Lee; Jung-ho Kang; Tae-Sik Park


Archive | 2006

Augmented reality apparatus and method

Hee-seob Ryu; Dongkyung Nam; Jong-ho Lea; Sang-goog Lee; Youngjin Hong


Archive | 2002

Input device for computer games including inertia sensor

Tae-Sik Park; Sang-goog Lee; Sung-cheol Kim


Archive | 2004

Context-based mobile telecommunication method and context-based mobile telecommunication system

Tae-suh Park; Sang-goog Lee


Archive | 2005

Line-of-sight-based authentication apparatus and method

Byung Seok Soh; Tae-suh Park; Yoon Sang Kim; Sang-goog Lee


Archive | 2005

Method of adjusting pointing position during click operation and 3D input device using the same

Byung-seok Soh; Sang-goog Lee


Archive | 2005

Method and apparatus for controlling convergence distance for observation of 3D image

Jun-il Sohn; Soo-hyun Bae; Joon-Kee Cho; Sang-goog Lee

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Yoon Sang Kim

Korea University of Technology and Education

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