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Dive into the research topics where Sebastian Knorr is active.

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Featured researches published by Sebastian Knorr.


IEEE Transactions on Broadcasting | 2011

3D-TV Content Creation: Automatic 2D-to-3D Video Conversion

Liang Zhang; Carlos Vázquez; Sebastian Knorr

Three-dimensional television (3D-TV) is the next major revolution in television. A successful rollout of 3D-TV will require a backward-compatible transmission/distribution system, inexpensive 3D displays, and an adequate supply of high-quality 3D program material. With respect to the last factor, the conversion of 2D images/videos to 3D will play an important role. This paper provides an overview of automatic 2D-to-3D video conversion with a specific look at a number of approaches for both the extraction of depth information from monoscopic images and the generation of stereoscopic images. Some challenging issues for the success of automatic 2D-to-3D video conversion are pointed out as possible research topics for the future.


Proceedings of the IEEE | 2011

Three-Dimensional Video Postproduction and Processing

Aljoscha Smolic; Peter Kauff; Sebastian Knorr; Alexander Hornung; M Kunter; M Müller; Manuel Lang

This paper gives an overview of the state-of-the-art in 3-D video postproduction and processing as well as an outlook to remaining challenges and opportunities. First, fundamentals of stereography are outlined that set the rules for proper 3-D content creation. Manipulation of the depth composition of a given stereo pair via view synthesis is identified as the key functionality in this context. Basic algorithms are described to adapt and correct fundamental stereo properties such as geometric distortions, color alignment, and stereo geometry. Then, depth image-based rendering is explained as the widely applied solution for view synthesis in 3-D content creation today. Recent improvements of depth estimation already provide very good results. However, in most cases, still interactive workflows dominate. Warping-based methods may become an alternative for some applications in the future, which do not rely on dense and accurate depth estimation. Finally, 2-D to 3-D conversion is covered, which is an important special area for reuse of existing legacy 2-D content in 3-D. Here various advanced algorithms are combined in interactive workflows.


Signal Processing-image Communication | 2008

Stereoscopic 3D from 2D video with super-resolution capability

Sebastian Knorr; Matthias Kunter; Thomas Sikora

This paper presents a new approach for the generation of super-resolution stereoscopic and multi-view video from monocular video. Such multi-view video is used, for instance, with multi-user 3D displays or auto-stereoscopic displays with head-tracking to create a depth impression of the observed scenery. Our approach is an extension of the realistic stereo-view synthesis (RSVS) approach, which is based on structure from motion techniques and image-based rendering to generate the desired stereoscopic views for each point in time. Subjective quality measurements with 25 real and 3 synthetic sequences were carried out to test the performance of RSVS against simple time-shift and depth-image-based rendering (DIBR). Our approach heavily enhances the stereoscopic depth perception and gives a more realistic impression of the observed scenery. Simulation results applying super-resolution show that the image quality can further be improved by reducing motion blur and compression artifacts.


international conference on image processing | 2007

An Image-Based Rendering (IBR) Approach for Realistic Stereo View Synthesis of TV Broadcast Based on Structure from Motion

Sebastian Knorr; Thomas Sikora

In the past years, the 3D display technology has become a booming branch of research with fast technical progress. Hence, the 3D conversion of already existing 2D video material increases more and more in popularity. In this paper, a new approach for realistic stereo view synthesis (RSVS) of existing 2D video material is presented. The intention of our work is not a real-time conversion of existing video material with a deduction in stereo perception, but rather a more realistic off-line conversion with high accuracy. Our approach is based on structure from motion techniques and uses image-based rendering to reconstruct the desired stereo views for each video frame. The algorithm is tested on several TV broadcast videos, as well as on sequences captured with a single handheld camera. Finally, some simulation results will show the remarkable performance of this approach.


international symposium on 3d data processing visualization and transmission | 2004

Robust concealment for erroneous block bursts in stereoscopic images

Sebastian Knorr; Carsten Clemens; Matthias Kunter; Thomas Sikora

With the increasing number of image communication applications especially in the low complexity domain, error concealment has become a very important field of research. Since many compression standards for images and videos are block-based a lot of methods were applied to conceal block losses in monocular images. The fast progress of capture, representation and display technologies for 3D image data advances the efforts on 3D concealment strategies. Because of their psycho-visual characteristics, stereoscopic images have to fulfill a very high quality demand. We propose an algorithm that makes use of the redundancies between two views of a stereo image pair. In many cases erroneous block bursts occur and can be highly disturbing, thus we mainly concentrate on these errors. In addition, we focused on the quality assessment of several error concealment strategies. Beside the objective evaluation measures, we carried out a subjective quality test following the DSCQS methodology as proposed by MPEG. The results of this test demonstrate the efficiency of the approach.


international symposium on 3d data processing visualization and transmission | 2006

A Modular Scheme for 2D/3D Conversion of TV Broadcast

Sebastian Knorr; Evren Imre; Burak Ozkalayci; A. Aydin Alatan; Thomas Sikora

The 3D reconstruction from 2D broadcast video is a challenging problem with many potential applications, such as 3DTV, free-viewpoint video or augmented reality. In this paper, a modular system capable of efficiently reconstructing 3D scenes from broadcast video is proposed. The system consists of four constitutive modules: tracking and segmentation, self-calibration, sparse reconstruction and, finally, dense reconstruction. This paper also introduces some novel approaches for moving object segmentation and sparse and dense reconstruction problems. According to the simulations for both synthetic and real data, the system achieves a promising performance for typical TV content, indicating that it is a significant step towards the 3D reconstruction of scenes from broadcast video.


IEEE Transactions on Image Processing | 2013

Adaptive Image Warping for Hole Prevention in 3D View Synthesis

Nils Plath; Sebastian Knorr; Lutz Goldmann; Thomas Sikora

Increasing popularity of 3D videos calls for new methods to ease the conversion process of existing monocular video to stereoscopic or multi-view video. A popular way to convert video is given by depth image-based rendering methods, in which a depth map that is associated with an image frame is used to generate a virtual view. Because of the lack of knowledge about the 3D structure of a scene and its corresponding texture, the conversion of 2D video, inevitably, however, leads to holes in the resulting 3D image as a result of newly-exposed areas. The conversion process can be altered such that no holes become visible in the resulting 3D view by superimposing a regular grid over the depth map and deforming it. In this paper, an adaptive image warping approach as an improvement to the regular approach is proposed. The new algorithm exploits the smoothness of a typical depth map to reduce the complexity of the underlying optimization problem that is necessary to find the deformation, which is required to prevent holes. This is achieved by splitting a depth map into blocks of homogeneous depth using quadtrees and running the optimization on the resulting adaptive grid. The results show that this approach leads to a considerable reduction of the computational complexity while maintaining the visual quality of the synthesized views.


digital television conference | 2007

From 2D- to Stereo- to Multi-view Video

Sebastian Knorr; Aljoscha Smolic; Thomas Sikora

This paper presents a new approach for generation of multi-view video from monocular video. Such multi-view video is used for instance with multi-user 3D displays or auto-stereoscopic displays with head-tracking to create a depth impression of the observed scenery. The intention of this work is not a real-time conversion of existing video material with a deduction in stereo perception, but rather a more realistic off-line conversion with high accuracy. Our approach is based on structure from motion techniques and uses image-based rendering to generate the desired multiple views for each point in time. The algorithm is tested on several TV broadcast videos, as well as on sequences captured with a single handheld camera. Finally, some simulation results will show the remarkable performance of this approach.


Proceedings of SPIE | 2009

Unsupervised object segmentation for 2D to 3D conversion

Matthias Kunter; Sebastian Knorr; Andreas Krutz; Thomas Sikora

In this paper, we address the handling of independently moving objects (IMOs) in automatic 2D to stereoscopic 3D conversion systems based on structure-from-motion (SfM) techniques. Exploiting the different viewing positions of a moving camera, these techniques yield excellent 3D results for static scene objects. However, the independent motion of any foreground object requires a separate conversion process. We propose a novel segmentation approach that estimates the occluded static background and segments the IMOs based on advanced change detection. The background estimation is achieved applying 2D registration and blending techniques, representing an approximation of the underlying scene geometry. The segmentation process itself uses anisotropic filtering applied on the difference image between original frame and the estimated background frame. In order to render the segmented objects into the automatically generated 3D scene properly, a small amount of user interaction will be necessary, e.g. an assignment of intra-object depth or the objects absolute z-position. Experiments show that the segmentation method achieves accurate mask results for a variety of scenes, similar to the masks obtained manually using state-of-the-art rotoscoping tools. Though, this work contributes to the extension of SfM-based automatic 3D conversion methods for the application on dynamic scenes.


Signal Processing-image Communication | 2007

Towards 3-D scene reconstruction from broadcast video

Evren Imre; Sebastian Knorr; Burak Ozkalayci; Uğur Topay; A. Aydin Alatan; Thomas Sikora

Three-dimensional (3-D) scene reconstruction from broadcast video is a challenging problem with many potential applications, such as 3-D TV, free-view TV, augmented reality or three-dimensionalization of two-dimensional (2-D) media archives. In this paper, a flexible and effective system capable of efficiently reconstructing 3-D scenes from broadcast video is proposed, with the assumption that there is relative motion between camera and scene/objects. The system requires no a priori information and input, other than the video sequence itself, and capable of estimating the internal and external camera parameters and performing a 3-D motion-based segmentation, as well as computing a dense depth field. The system also serves as a showcase to present some novel approaches for moving object segmentation, sparse and dense reconstruction problems. According to the simulations for both synthetic and real data, the system achieves a promising performance for typical TV content, indicating that it is a significant step towards the 3-D reconstruction of scenes from broadcast video.

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Thomas Sikora

Technical University of Berlin

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Matthias Kunter

Technical University of Berlin

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A. Aydin Alatan

Middle East Technical University

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Carsten Clemens

Technical University of Berlin

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Lutz Goldmann

École Polytechnique Fédérale de Lausanne

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Carlos Vázquez

Institut national de la recherche scientifique

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Andreas Krutz

Technical University of Berlin

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