Sebastian Stober
Otto-von-Guericke University Magdeburg
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Publication
Featured researches published by Sebastian Stober.
Proceedings of the 1st Conference on Novel Gaze-Controlled Applications | 2011
Sophie Stellmach; Sebastian Stober; Andreas Nürnberger; Raimund Dachselt
While eye tracking is becoming more and more relevant as a promising input channel, diverse applications using gaze control in a more natural way are still rather limited. Though several researchers have indicated the particular high potential of gaze-based interaction for pointing tasks, often gaze-only approaches are investigated. However, time-consuming dwell-time activations limit this potential. To overcome this, we present a gaze-supported fisheye lens in combination with (1) a keyboard and (2) and a tilt-sensitive mobile multi-touch device. In a user-centered design approach, we elicited how users would use the aforementioned input combinations. Based on the received feedback we designed a prototype system for the interaction with a remote display using gaze and a touch-and-tilt device. This eliminates gaze dwell-time activations and the well-known Midas Touch problem (unintentionally issuing an action via gaze). A formative user study testing our prototype provided further insights into how well the elaborated gaze-supported interaction techniques were experienced by users.
adaptive multimedia retrieval | 2008
Sebastian Stober; Andreas Nürnberger
We present a prototype system for organization and exploration of music archives that adapts to the user’s way of structuring music collections. Initially, a growing self-organizing map is induced that clusters the music collection. The user has then the possibility to change the location of songs on the map by simple drag-and-drop actions. Each movement of a song causes a change in the underlying similarity measure based on a quadratic optimization scheme. As a result, the location of other songs is modified as well. Experiments simulating user interaction with the system show, that during this stepwise adaptation the similarity measure indeed converges to one that captures how the user compares songs. This utimately leads to an individually adapted presentation that is intuitively understandable to the user and thus eases access to the database.
Multimedia Tools and Applications | 2013
Sebastian Stober; Andreas Nürnberger
With the development of more and more sophisticated Music Information Retrieval approaches, aspects of adaptivity are becoming an increasingly important research topic. Even though, adaptive techniques have already found their way into Music Information Retrieval systems and contribute to robustness or user satisfaction they are not always identified as such. This paper attempts a structured view on the last decade of Music Information Retrieval research from the perspective of adaptivity in order to increase awareness and promote the application and further development of adaptive techniques. To this end, different approaches from a wide range of application areas that share the common aspect of adaptivity are identified and systematically categorized.
adaptive multimedia retrieval | 2005
Korinna Bade; Ernesto William De Luca; Andreas Nürnberger; Sebastian Stober
Searching the Web and other local resources has become an every day task for almost everybody. However, the currently available tools for searching still provide only very limited support with respect to categorization and visualization of search results as well as personalization. In this paper, we present a system for searching that can be used by an end user and also by researchers in order to develop and evaluate a variety of methods to support a user in searching. The CARSA system provides a very flexible architecture based on web services and XML. This includes the use of different search engines, categorization methods, visualization techniques, and user interfaces. The user has complete control about the features used. This system therefore provides a platform for evaluating the usefulness of different retrieval support methods and their combination.
computer music modeling and retrieval | 2010
Sebastian Stober; Andreas Nürnberger
A common way to support exploratory music retrieval scenarios is to give an overview using a neighborhood-preserving projection of the collection onto two dimensions. However, neighborhood cannot always be preserved in the projection because of the inherent dimensionality reduction. Furthermore, there is usually more than one way to look at a music collection and therefore different projections might be required depending on the current task and the users interests. We describe an adaptive zoomable interface for exploration that addresses both problems: It makes use of a complex non-linear multi-focal zoom lens that exploits the distorted neighborhood relations introduced by the projection. We further introduce the concept of facet distances representing different aspects of music similarity. User-specific weightings of these aspects allow an adaptation according to the users way of exploring the collection. Following a user-centered design approach with focus on usability, a prototype system has been created by iteratively alternating between development and evaluation phases. The results of an extensive user study including gaze analysis using an eye-tracker prove that the proposed interface is helpful while at the same time being easy and intuitive to use.
adaptive multimedia retrieval | 2011
Sebastian Stober; Andreas Nürnberger
Similarity plays an important role in many multimedia retrieval applications. However, it often has many facets and its perception is highly subjective --- very much depending on a persons background or retrieval goal. In previous work, we have developed various approaches for modeling and learning individual distance measures as a weighted linear combination of multiple facets in different application scenarios. Based on a generalized view of these approaches as an optimization problem guided by generic relative distance constraints, we describe ways to address the problem of constraint violations and finally compare the different approaches against each other. To this end, a comprehensive experiment using the Magnatagatune benchmark dataset is conducted.
adaptive multimedia retrieval | 2007
Andreas Nürnberger; Sebastian Stober
Automatic structuring is one means to ease access to document collections, be it for organization or for exploration. Of even greater help would be a presentation that adapts to the users way of structuring and thus is intuitively understandable. We extend an existing user-adaptive prototype system that is based on a growing self-organizing map and that learns a feature weighting scheme from a users interaction with the system resulting in a personalized similarity measure. The proposed approach for adapting the feature weights targets certain problems of previously used heuristics. The revised adaptation method is based on quadratic optimization and thus we are able to pose certain contraints on the derived weighting scheme. Moreover, thus it is guaranteed that an optimal weighting scheme is found if one exists. The proposed approach is evaluated by simulating user interaction with the system on two text datasets: one artificial data set that is used to analyze the performance for different user types and a real world data set --- a subset of the banksearch dataset --- containing additional class information.
Archive | 2013
Thomas Low; Christian Borgelt; Sebastian Stober; Andreas Nürnberger
The hubness phenomenon, as it was recently described, consists in the observation that for increasing dimensionality of a data set the distribution of the number of times a data point occurs among the k nearest neighbors of other data points becomes increasingly skewed to the right. As a consequence, so-called hubs emerge, that is, data points that appear in the lists of the k nearest neighbors of other data points much more often than others. In this paper we challenge the hypothesis that the hubness phenomenon is an effect of the dimensionality of the data set and provide evidence that it is rather a boundary effect or, more generally, an effect of a density gradient. As such, it may be seen as an artifact that results from the process in which the data is generated that is used to demonstrate this phenomenon. We report experiments showing that the hubness phenomenon need not occur in high-dimensional data and can be made to occur in low-dimensional data.
adaptive multimedia retrieval | 2007
Christian Hentschel; Sebastian Stober; Andreas Nürnberger; Marcin Detyniecki
Recent approaches in Automatic Image Annotation (AIA) try to combine the expressiveness of natural language queries with approaches to minimize the manual effort for image annotation. The main idea is to infer the annotations of unseen images using a small set of manually annotated training examples. However, typically these approaches suffer from low correlation between the globally assigned annotations and the local features used to obtain annotations automatically. In this paper we propose a framework to support image annotations based on a visual dictionary that is created automatically using a set of locally annotated training images. We designed a segmentation and annotation interface to allow for easy annotation of the traing data. In order to provide a framework that is easily extendable and reusable we make broad use of the MPEG-7 standard.
adaptive multimedia retrieval | 2010
Sebastian Stober; Andreas Nürnberger
Sometimes users of a multimedia retrieval system are not able to explicitly state their information need. They rather want to browse a collection in order to get an overview and to discover interesting content. Exploratory retrieval tools support users in search scenarios where the retrieval goal cannot be stated explicitly as a query or user rather want to browse a collection in order to get an overview and to discover interesting content. In previous work, we have presented Adaptive SpringLens --- an interactive visualization technique building upon popular neighborhood-preserving projections of multimedia collections. It uses a complex multi-focus fish-eye distortion of a projection to visualize neighborhood that is automatically adapted to the users current focus of interest. This paper investigates how far knowledge about the retrieval task collected during interaction can be used to adapt the underlying similarity measure that defines the neighborhoods.