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Dive into the research topics where Sébastien Pierard is active.

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Featured researches published by Sébastien Pierard.


international conference on computer vision systems | 2009

Combining Color, Depth, and Motion for Video Segmentation

Jérôme Leens; Sébastien Pierard; Olivier Barnich; Marc Van Droogenbroeck; Jean-Marc Wagner

This paper presents an innovative method to interpret the content of a video scene using a depth camera. Cameras that provide distance instead of color information are part of a promising young technology but they come with many difficulties: noisy signals, small resolution, and ambiguities, to cite a few. By taking advantage of the robustness to noise of a recent background subtraction algorithm, our method is able to extract useful information from the depth signals. We further enhance the robustness of the algorithm by combining this information with that of an RGB camera. In our experiments, we demonstrate this increased robustness and conclude by showing a practical example of an immersive application taking advantage of our algorithm.


International Scholarly Research Notices | 2013

In Vivo Evaluation of the Skin Tensile Strength by the Suction Method: Pilot Study Coping with Hysteresis and Creep Extension

Gérald Pierard; Sébastien Pierard; Philippe Delvenne; Claudine Pierard-Franchimont

From an engineering standpoint, both the skin and subcutaneous tissue act as interconnected load-transmitting structures. They are subject to a variety of intrinsic and environmental influences. Changes in the cutaneous viscoelasticity represent an important aspect in a series of skin conditions. The aim of this work was to explore the methodology of biomechanical measurements in order to better appreciate the evolution and severity of some connective tissue diseases. The Cutometer MPA 580 (C+K electronic) was used in the steep and progressive suction procedures. Adapting measurement modalities was explored in order to mitigate any variability in data collection. The repeat steep suction procedure conveniently reveals the creep phenomenon. By contrast, the progressive suction procedure highlights the hysteresis phenomenon. These viscoelastic characteristics are presently described using the 2 and 4 mm probes on normal skin and in scleroderma, acromegaly, corticosteroid-induced dermatoporosis, and Ehlers-Danlos syndrome. The apposition of an additional outer contention on the skin altered differently the manifestations of the creep extension and hysteresis among the tested skin conditions. Any change in the mechanical test procedure affects the data. In clinical and experimental settings, it is mandatory to adhere to a strict and controlled protocol.


international conference on d imaging | 2011

A new jump edge detection method for 3D cameras

Antoine Lejeune; Sébastien Pierard; M. Van Droogenbroeck; Jacques Verly

Edges are a fundamental clue for analyzing, interpreting, and understanding 3D scenes: they describe objects boundaries. Available edge detection methods are not suited for 3D cameras such as the Microsoft Kinect or a time-of-flight camera: they are slow and do not take into consideration the characteristics of the cameras. In this paper, we present a fast jump edge detection technique for 3D cameras based on the principles of Cannys edge detector. We first analyze the characteristics of the range signal for two different kinds of cameras: a time-of-flight camera (the PMD[vision] CamCube) and the Microsoft Kinect. From this analysis, we define appropriate operators and thresholds to perform the edge detection. Then, we present some results of the developed algorithms for both cameras.


European Journal of Dermatology | 2011

Recent trends in specular light reflectance beyond clinical fluorescence diagnosis.

Grégory Szepetiuk; Sébastien Pierard; Claudine Pierard-Franchimont; Marie Caucanas; Pascale Quatresooz; Gérald Pierard

Under specific light illumination, particularly ultraviolet (UV) and near-UV light stimulation, the skin produces both specular light reflectance and, possibly, specific fluorescent emission. These properties offer diagnostic clues and disclose some peculiar functions of the skin. A series of superficial infections (erythrasma, some tinea capitis types, tinea/pityriasis versicolor, dermatophytoses, etc.) and pilosebaceous follicles enriched in Propionibacterium spp show fluorescence. This latter characteristic is downgraded or lost while on some anti-acne treatments. A quenching effect of fluorescence is observed following the application of sunscreens. The (pre)neoplastic areas prepared for methylaminolevulinate photodynamic therapy (MAL-PDT) show reddish fluorescence following drug metabolisation producing porphyrins by the abnormal activated cells. Of note, when using a recording sensitive CCD camera instead of casual visual observation, skin fluorescence may be superimposed on the specular reflectance of the incident light. With the current technology, these situations are not distinguished with confidence. Any harsh and scaly lesion appears brighter following yellowish specular light reflectance. Stratum corneum samplings collected on clear self-adhesive discs or cyanoacrylate skin surface strippings are conveniently examined ex vivo, taking advantage of the same optical properties.


international conference on image analysis and processing | 2015

Simple Median-Based Method for Stationary Background Generation Using Background Subtraction Algorithms

Benjamin Laugraud; Sébastien Pierard; Marc Braham; Marc Van Droogenbroeck

The estimation of the background image from a video sequence is necessary in some applications. Computing the median for each pixel over time is effective, but it fails when the background is visible for less than half of the time. In this paper, we propose a new method leveraging the segmentation performed by a background subtraction algorithm, which reduces the set of color candidates, for each pixel, before the median is applied. Our method is simple and fully generic as any background subtraction algorithm can be used. While recent background subtraction algorithms are excellent in detecting moving objects, our experiments show that the frame difference algorithm is a technique that compare advantageously to more advanced ones. Finally, we present the background images obtained on the SBI dataset, which appear to be almost perfect. The source code of our method can be downloaded at http://www.ulg.ac.be/telecom/research/sbg.


Journal of The European Academy of Dermatology and Venereology | 2010

Environmental dew point and skin and lip weathering

Devillers C; Gérald Pierard; Pascale Quatresooz; Sébastien Pierard

Xerosis represents a physiological response of the stratum corneum (SC) to environmental threats. The influence of the environmental dew point (DP) is not fully understood. This parameter is the air temperature at which the relative humidity is maximum. This study aimed to assess the relationship between the environmental DP and the water‐holding capacity of the skin and lower lip vermilion. For comparison, SC property was evaluated after occlusive application of cooled and uncooled hydrogel pads. Electrometric measurements using a dermal phase meter (DPM) device were performed on the back of the hands, the cheeks and the lower lip of 40 healthy menopausal women. Assessments were performed in the outdoor conditions during winter and spring. The same measurements were recorded after hydrogel pads, at room temperature or cooled to 4 °C, were placed for 15 min on the test sites. The environmental DP was recorded at each evaluation time. The SC water‐holding capacity was discretely influenced by the DP. In the open‐air environmental conditions, a positive linear relationship was found on the cheeks between the DP and DPM values. The relationship was weaker on the lips. Conversely, a consistent increase in DPM values was recorded immediately after removal of the cooled and uncooled hydrogel pads. The observations made in the open‐air testing conditions are consistent with the predicted events following the Arrhenius law. By contrast, the combination of cooling and occlusion by the hydrogel pads is responsible for the reverse effect on the SC.


Pattern Recognition Letters | 2017

LaBGen: A method based on motion detection for generating the background of a scene

Benjamin Laugraud; Sébastien Pierard; Marc Van Droogenbroeck

Abstract Given a video sequence acquired with a fixed camera, the generation of the stationary background of the scene is a challenging problem which aims at computing a reference image for a motionless background. For that purpose, we developed our method named LaBGen, which emerged as the best one during the Scene Background Modeling and Initialization (SBMI) workshop organized in 2015, and the IEEE Scene Background Modeling Contest (SBMC) organized in 2016. LaBGen combines a pixel-wise temporal median filter and a patch selection mechanism based on motion detection. To detect motion, a background subtraction algorithm decides, for each frame, which pixels belong to the background. In this paper, we describe the LaBGen method extensively, evaluate it on the SBI 2016 dataset and compare its performance with other background generation methods. We also study its computational complexity, the performance sensitivity with respect to its parameters, and the stability of the predicted background image over time with respect to the chosen background subtraction algorithm. We provide an open source C++ implementation at http://www.telecom.ulg.ac.be/labgen .


international conference on d imaging | 2012

I-see-3D ! An interactive and immersive system that dynamically adapts 2D projections to the location of a user's eyes

Sébastien Pierard; Vincent Pierlot; Antoine Lejeune; Marc Van Droogenbroeck

This paper presents a non-intrusive system that gives the illusion of a 3D immersive and interactive environment with 2D projectors. The user does not need to wear glasses, nor to watch a (limited) screen. The virtual world is all around him, drawn on the floor. As the user is himself immersed in the virtual world, there is no need for a proxy like an avatar; he can move inside the virtual environment freely. Moreover, the I-see-3D system allows a user to manipulate virtual objects with his own body, making interactions with the virtual world very intuitive. Giving the illusion of 3D requires to render images in such a way that the deformation of the image projected on the floor is taken into account, as well as the position of the users “eye” in its virtual world. The resulting projection is neither perspective nor orthographic. Nevertheless, we describe how this can be implemented with the standard OpenGL pipeline, without any shader. Our experiments demonstrate that our system is effective in giving the illusion of 3D. Videos showing the results obtained with our I-see-3D system are available on our website http://www.ulg.ac.be/telecom/projector.


international conference on pattern recognition | 2016

LaBGen-P: A pixel-level stationary background generation method based on LaBGen

Benjamin Laugraud; Sébastien Pierard; Marc Van Droogenbroeck

Estimating the stationary background of a video sequence is useful in many applications like surveillance, segmentation, compression, inpainting, privacy protection, and computational photography. To perform this task, we introduce the LaBGen-P method based on the principles of LaBGen and the conclusions drawn in the corresponding paper. It combines a pixel-wise median filter and a pixel selection mechanism based on a motion detection performed by the frame difference algorithm. By working with pixels instead of patches, as originally done in LaBGen, it avoids some discontinuities between different spatial areas and generates better visual results. In this paper, we describe the LaBGen-P method, study its performance on the sequences of the SBMnet dataset, and compare it to that of LaBGen and other methods on the same dataset. Both algorithms emerged as the best ones during the IEEE Scene Background Modeling Contest (SBMC) organized in 2016. However, as there is not yet a good understanding of the recommended metrics, and due to the small amount of video sequences provided with the corresponding ground truth, we have performed a subjective evaluation. More precisely, 35 human experts were asked to compare background images estimated by LaBGen-P and LaBGen, and select the best one. From these experiments, it turns out that the results of LaBGen-P are preferred for about two thirds of the video sequences. Note that we provide an open-source C++ implementation at http://www.telecom.ulg.ac.be/labgen.


international conference on acoustics, speech, and signal processing | 2014

Design of a reliable processing pipeline for the non-intrusive measurement of feet trajectories with lasers

Sébastien Pierard; Samir Azrour; Marc Van Droogenbroeck

Reliable measurements of feet trajectories are needed in some applications, such as biomedical applications. This paper describes the data processing pipeline used in GAIMS, which is a non-intrusive system that measures feet trajectories based on multiple range laser scanners. Our processing pipeline relies on a new tracking paradigm, and it is based on two innovative algorithms: the first algorithm localizes the feet directly from the observed point cloud without any clustering, and the other algorithm identifies the feet. After reviewing the various types of noise affecting the point cloud, this paper explains the limitations of the classical processing approach and gives an overview of our new pipeline. The effectiveness of the proposed approach is established by discussing the results that have been obtained in several studies based on GAIMS.

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