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Dive into the research topics where Seoung-Ho Ryu is active.

Publication


Featured researches published by Seoung-Ho Ryu.


British Journal of Educational Technology | 2011

Exploring game experiences and game leadership in massively multiplayer online role-playing games.

YeiBeech Jang; Seoung-Ho Ryu

This study explored the in-game experiences of massively multiplayer online role-playing game (MMORPG) players focusing on game leadership and offline leadership. MMORPGs have enormous potential to provide gameplayers with rich social experiences through various interactions along with social activities such as joining a game community, team play and others. In this study, a total of 808 Korean online gameplayers participated in an online survey. Amongst them, 300 MMORPG players were used as the final sample group. The results showed that joining a game community and playing in teams may help players build their leadership experience in games. The findings also suggest that there is a significant positive relationship between in-game leadership and offline leadership. However, there were no significant differences in gender regarding in-game and offline leadership. This study suggests that MMORPGs offer a useful place where people can grow their leadership skills and potentially transfer them into the real world. [ABSTRACT FROM AUTHOR]


Journal of Applied Social Psychology | 2013

Gamers just want to have fun? Toward an understanding of the online game acceptance

Gunwoo Yoon; Brittany R.L. Duff; Seoung-Ho Ryu


Human Communication Research | 2007

Children’s Responses to Computer‐Synthesized Speech in Educational Media: Gender Consistency and Gender Similarity Effects

Kwan Min Lee; Katharine Liao; Seoung-Ho Ryu


International Journal of Human-computer Interaction | 2011

Effects of Interactivity in Educational Games: A Mediating Role of Social Presence on Learning Outcomes

Kwan Min Lee; Eui Jun Jeong; Namkee Park; Seoung-Ho Ryu


international conference on advanced communication technology | 2010

An exploratory study on avatar-self similarity, mastery experience and self-efficacy in games

YeiBeech Jang; WooRi Kim; Seoung-Ho Ryu


Journal of Korea Game Society | 2011

An Exploratory Study on the Social Capital and Subjective Well-Being in Social Network Games

Hyunah Park; Hyoung-il Kim; Seoung-Ho Ryu


international conference on games and virtual worlds for serious applications | 2009

Exploring Game Leadership and Online Game Community

YeiBeech Jang; Seoung-Ho Ryu


Social Behavior and Personality | 2016

The role of parenting behavior in adolescents’ problematic mobile game use

YeiBeech Jang; Seoung-Ho Ryu


Journal of Korea Game Society | 2010

A Study on the User Empowerment and User Innovation in Game Industry -Focusing on Online and PC Game-

Jung-Ho Ham; Wonjoon Kim; Seoung-Ho Ryu


Journal of Korea Game Society | 2009

A Study of the Human Capital Efficiency in the Korean Online Game Business using Non-parametric Analysis Model(DEA)

Gunwoo Yoon; Seoung-Ho Ryu

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Eui Jun Jeong

Michigan State University

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