Seungki Shin
University of Georgia
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Publication
Featured researches published by Seungki Shin.
International Journal of Computer and Communication Engineering | 2013
Seungki Shin; Phanwoo Park; Youngkwon Bae
Abstract—This paper seeks to examine the effects of an information technology gifted class on friendship through the use of the scratch programming learning environment connected via the clutter website. Scratch is an educational programming language developed by MIT Media Lab. The strong points of Scratch include a framework based on Piaget’s constructivism, its development of 21 st century skills, enhancement of problem solving abilities, and so on. However, Scratch only allows for limited collaborations. As the module is used individually, groups of people cannot simultaneously create a program. Furthermore, gifted children find it difficult to make friends due to their lack of sociability in contrast to their excellent study results. Fortunately, the Clutter platform as part of the Scratch educational program allows for collaboration and thus, enables students to develop friendships. In this context, we sought to improve the friendship of gifted children using a teaching-learning method based on the Scratch educational programming in tandem with clutter. Our findings support the idea that effective pedagogical programming in 21 st
The Journal of the Korea Contents Association | 2015
Seungki Shin; Ikseon Choi; Youngkwon Bae
We live in the modern society which is called as Knowledge-Information society. The national and social goal is to raise the creative person for preparing the rapidly changing society. Thus, the schools and families concentrate on and effort to enhance the creativity and problem solving ability. Specially, the school is pushing forward the STEAM education and Software education for raising the creativity person and enhancement of national competitiveness. In this study, we suggested for STEAM education the way how we utilize the App Inventor which was supported by MIT and came up as a computer programming language for Software education, and we verified and evaluated through professional group verification. We completed STEAM instructional design according to the results from the professional group verification, and we suggested the authentic instruction for STEAM education. In addition, we suggested the further prospects of Software education and instructions through going through the characteristics and application plan of App Inventer in terms of educational computer programming language.
Journal of Formative Design in Learning | 2017
Theodore J. Kopcha; Jennifer McGregor; Seungki Shin; Y. Qian; J. Choi; Roger B. Hill; John Mativo; Ikseon Choi
JOURNAL OF The Korean Association of information Education | 2015
Seungki Shin; Youngkwon Bae
Education 3-13 | 2014
Seungki Shin; Phanwoo Park
Education 3-13 | 2015
Youngkwon Bae; Seungki Shin; Meeyong Kim; Ikseon Choi
JOURNAL OF The Korean Association of information Education | 2014
Seungki Shin; Youngkwon Bae
The Journal of the Korea Contents Association | 2012
Seungki Shin; Phanwoo Park; Youngkwon Bae
Journal of The Korean Association of Information Education | 2018
Seungki Shin; 대구교육대학교 글로벌교육혁신연구소; Youngkwon Bae
Journal of The Korean Association of Information Education | 2018
Seungki Shin; 대구교육대학교 글로벌교육혁신연구소; Hyonyong Lee; Youngkwon Bae