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Dive into the research topics where Seungpyo Choi is active.

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Featured researches published by Seungpyo Choi.


ubiquitous computing | 2016

PADA: power-aware development assistant for mobile sensing applications

Chulhong Min; Seung-Chul Lee; Changhun Lee; Youngki Lee; Seungwoo Kang; Seungpyo Choi; Wonjung Kim; Junehwa Song

We propose PADA, a new power evaluation tool to measure and optimize power use of mobile sensing applications. Our motivational study with 53 professional developers shows they face huge challenges in meeting power requirements. The key challenges are from the significant time and effort for repetitive power measurements since the power use of sensing applications needs to be evaluated under various real-world usage scenarios and sensing parameters. PADA enables developers to obtain enriched power information under diverse usage scenarios in development environments without deploying and testing applications on real phones in real-life situations. We conducted two user studies with 19 developers to evaluate the usability of PADA. We show that developers benefit from using PADA in the implementation and power tuning of mobile sensing applications.


acm/ieee international conference on mobile computing and networking | 2017

RAVEN: Perception-aware Optimization of Power Consumption for Mobile Games

Chanyou Hwang; Saumay Pushp; Changyoung Koh; Jungpil Yoon; Yunxin Liu; Seungpyo Choi; Junehwa Song

High-end mobile GPUs are now becoming an integral part of mobile devices. However, a mobile GPU constitutes a major portion of power consumption on the devices, and mobile games top as the most popular class of graphics applications. This paper presents the design and implementation of RAVEN, a novel, on-the-fly frame rate scaling system for mobile gaming applications. RAVEN utilizes human visual perception of graphics change to opportunistically achieve power saving without degrading user experiences. The system develops a light-weight frame comparison technique to measure and predict perception-aware frame similarity. It also builds a low resolution virtual display which clones the device screen for performing similarity measurement at a low-power cost. It is able to work on an existing commercial smartphone and support applications from app stores without any modifications. It has been implemented on Nexus 5X, and its performance has been measured with 13 games. The system effectively reduces the overall power consumption of mobile devices while maintaining satisfactory user experiences. The power consumption is reduced by 21.78% on aver-age and up to 34.74%.


acm/ieee international conference on mobile computing and networking | 2017

Demo: FROG: Optimizing Power Consumption of Mobile Games Using Perception-Aware Frame Rate Scaling

Saumay Pushp; Chanyou Hwang; Changyoung Koh; Jungpil Yoon; Yunxin Liu; Seungpyo Choi; Junehwa Song

A mobile GPU constitutes the majority of power consumption on a mobile device and mobile games top as the most popular class of graphics applications. In this demo, we present FROG, a novel frame rate optimization system for mobile gaming applications. FROG makes use of human visual perception to graphics and regulates applications frame rendering process on-the-fly for maximizing power saving without degrading the user experience. The system works on an existing commercial smartphone and support the legacy gaming applications from app stores without requiring any changes from applications


international conference on embedded networked sensor systems | 2015

PowerForecaster: Predicting Smartphone Power Impact of Continuous Sensing Applications at Pre-installation Time

Chulhong Min; Youngki Lee; Chungkuk Yoo; Seungwoo Kang; Sangwon Choi; Pillsoon Park; Inseok Hwang; Younghyun Ju; Seungpyo Choi; Junehwa Song


ubiquitous computing | 2015

Sandra helps you learn: the more you walk, the more battery your phone drains

Chulhong Min; Chungkuk Yoo; Inseok Hwang; Seungwoo Kang; Youngki Lee; Seung-Chul Lee; Pillsoon Park; Changhun Lee; Seungpyo Choi; Junehwa Song


Archive | 2017

RAVEN: Optimizing Power Consumption of Mobile Games Using Perception-Aware Rendering Rate Scaling

Chanyou Hwang; Saumay Pushp; Changyoung Koh; Jungpil Yoon; Yunxin Liu; Seungpyo Choi; Junehwa Song


Archive | 2017

FROG: Optimizing Power Consumption of Mobile Games Using Perception-Aware Rendering Rate Scaling

Chanyou Hwang; Saumay Pushp; Changyoung Koh; Jungpil Yoon; Yunxin Liu; Seungpyo Choi; Junehwa Song


Archive | 2017

DISPOSITIF DE COMMUNICATION SUSCEPTIBLE DE PRÉDIRE LA CONSOMMATION D'ÉNERGIE D'UNE APPLICATION MOBILE, SYSTÈME DE COMMUNICATION COMPRENANT CELUI-CI, PROCÉDÉ DE PRÉDICTION DE LA CONSOMMATION D'ÉNERGIE D'UNE APPLICATION MOBILE FAISANT APPEL À CELUI-CI, ET PROCÉDÉ POUR FOURNIR UNE CONSOMMATION D'ÉNERGIE PRÉDITE FAISANT APPEL À CELUI-CI

Junehwa Song; 송준화; Chulhong Min; 민철홍; Youngki Lee; 이영기; Chungkuk Yoo; 유충국; Seungwoo Kang; 강승우; Sangwon Choi; 최상원; Pil-soon Park; 박필순; Inseok Hwang; 황인석; Young-hyun Ju; 주영현; Seungpyo Choi; 최승표


Archive | 2017

COMMUNICATION DEVICE CAPABLE OF PREDICTING POWER CONSUMPTION OF MOBILE APPLICATION, COMMUNICATION SYSTEM COMPRISING SAME, METHOD FOR PREDICTING POWER CONSUMPTION OF MOBILE APPLICATION USING SAME, AND METHOD FOR PROVIDING PREDICTED POWER CONSUMPTION USING SAME

Junehwa Song; 송준화; Chulhong Min; 민철홍; Youngki Lee; 이영기; Chungkuk Yoo; 유충국; Seungwoo Kang; 강승우; Sangwon Choi; 최상원; Pil-soon Park; 박필순; Inseok Hwang; 황인석; Young-hyun Ju; 주영현; Seungpyo Choi; 최승표


Archive | 2017

모바일 애플리케이션의 소비 전력을 예측할 수 있는 통신 장치, 이를 포함하는 통신 시스템, 이를 이용하는 모바일 애플리케이션의 소비 전력 예측 방법 및 이를 이용하는 예측 소비 전력 제공 방법

Junehwa Song; 송준화; Chulhong Min; 민철홍; Youngki Lee; 이영기; Chungkuk Yoo; 유충국; Seungwoo Kang; 강승우; Sangwon Choi; 최상원; Pil-soon Park; 박필순; Inseok Hwang; 황인석; Young-hyun Ju; 주영현; Seungpyo Choi; 최승표

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