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Featured researches published by Shen.


International Journal of Geographical Information Science | 2017

Embedding user-generated content into oblique airborne photogrammetry-based 3D city model

Jianming Liang; Shen Shen; Jianhua Gong; Jin Liu; Jinming Zhang

ABSTRACT Oblique airborne photogrammetry-based three-dimensional (3D) city model (OAP3D) provides a spatially continuous representation of urban landscapes that encompasses buildings, road networks, trees, bushes, water bodies, and topographic features. OAP3D is usually present in the form of a group of unclassified triangular meshes under a multi-resolution data structure. Modifying such a non-separable landscape constitutes a daunting task because manual mesh editing is normally required. In this paper, we present a systematic approach for easily embedding user-generated content into OAP3D. We reduce the complexity of OAP3D modification from a 3D mesh operation to a two-dimensional (2D) raster operation through the following workflow: (1) A region of interest (ROI) is selected to cover the area that is intended to be modified for accommodating user-defined content. (2) Spatial interpolation using a set of manually controlled elevation samples is employed to generate a user-defined digital surface model (DSM), which is used to reform the ROI surface. (3) User-generated objects, for example, artistically painted road textures, procedurally generated water effects, and manually created 3D building models, are overlaid onto the reformed ROI.


Simulation Modelling Practice and Theory | 2016

The Trace Model: A model for simulation of the tracing process during evacuations in complex route environments

Wenhang Li; Yi Li; Ping Yu; Jianhua Gong; Shen Shen

Abstract In emergency evacuations, not all pedestrians know the destination or the routes to the destination, especially when the route is complex. Many pedestrians follow a leader or leaders during an evacuation. A Trace Model was proposed to simulate such tracing processes, including (1) a Dynamic Douglas–Peucker algorithm to extract global key nodes from dynamically partial routes, (2) a key node complementation rule to address the issue in which the Dynamic Douglas–Peucker algorithm does not work for an extended time when the route is straight and long, and (3) a modification to a follower’s impatience factor, which is associated with the distance from the leader. The tracing process of pupils following their teachers in a primary school during an evacuation was simulated. The virtual process was shown to be reasonable both in the indoor classroom and on the outdoor campus along complex routes. The statistical data obtained in the simulation were also studied. The results show that the Trace Model can extract relatively global key nodes from dynamically partial routes that are very similar to the results obtained by the classical Douglas–Peucker algorithm based on whole routes, and the data redundancy is effectively reduced. The results also show that the Trace Model is adaptive to the motions between followers and leaders, which demonstrates that the Trace Model is applicable for the tracing process in complex routes and is an improvement on the classical Douglas–Peucker algorithm and the social force model.


Remote Sensing | 2017

Automatic Sky View Factor Estimation from Street View Photographs—A Big Data Approach

Jianming Liang; Jianhua Gong; Jun Sun; Jieping Zhou; Wenhang Li; Yi Li; Jin Liu; Shen Shen

Hemispherical (fisheye) photography is a well-established approach for estimating the sky view factor (SVF). High-resolution urban models from LiDAR and oblique airborne photogrammetry can provide continuous SVF estimates over a large urban area, but such data are not always available and are difficult to acquire. Street view panoramas have become widely available in urban areas worldwide: Google Street View (GSV) maintains a global network of panoramas excluding China and several other countries; Baidu Street View (BSV) and Tencent Street View (TSV) focus their panorama acquisition efforts within China, and have covered hundreds of cities therein. In this paper, we approach this issue from a big data perspective by presenting and validating a method for automatic estimation of SVF from massive amounts of street view photographs. Comparisons were made with SVF estimates derived from two independent sources: a LiDAR-based Digital Surface Model (DSM) and an oblique airborne photogrammetry-based 3D city model (OAP3D), resulting in a correlation coefficient of 0.863 and 0.987, respectively. The comparisons demonstrated the capacity of the proposed method to provide reliable SVF estimates. Additionally, we present an application of the proposed method with about 12,000 GSV panoramas to characterize the spatial distribution of SVF over Manhattan Island in New York City. Although this is a proof-of-concept study, it has shown the potential of the proposed approach to assist urban climate and urban planning research. However, further development is needed before this approach can be finally delivered to the urban climate and urban planning communities for practical applications.


Environmental Earth Sciences | 2015

Design and key techniques of a collaborative virtual flood experiment that integrates cellular automata and dynamic observations

Yi Li; Jianhua Gong; Yiquan Song; Zhigang Liu; Tao Ma; Heng Liu; Shen Shen; Wenhang Li; Yangyang Yu

With the development of computer science, communications technology and environmental modeling, virtual geographic environments (VGEs) have been linked with field observations and geographic modeling. VGEs enable researchers in various fields to collaboratively perform computer-aided geographic experiments. This study proposes a collaborative environment to conduct a virtual flood experiment that integrates cellular automata and dynamic observations. Some of the key techniques, including a cellular automata flood modeling method, a real-time parameter similarity evaluation method, and a collaborative visualization and operation method, are explored. The proposed techniques are tested with a prototype system as part of a flood simulation case study of the Hunhe River in Liaoning Province. We conclude that a virtual experiment environment can provide effective technical support for flood research.


ISPRS international journal of geo-information | 2018

Social Force Model-Based Group Behavior Simulation in Virtual Geographic Environments

Lin Huang; Jianhua Gong; Wenhang Li; Tao Xu; Shen Shen; Jianming Liang; Quanlong Feng; Dong Zhang; Jun Sun

Virtual geographic environments (VGEs) are extensively used to explore the relationship between humans and environments. Crowd simulation provides a method for VGEs to represent crowd behaviors that are observed in the real world. The social force model (SFM) can simulate interactions among individuals, but it has not sufficiently accounted for inter-group and intra-group behaviors which are important components of crowd dynamics. We present the social group force model (SGFM), based on an extended SFM, to simulate group behaviors in VGEs with focuses on the avoiding behaviors among different social groups and the coordinate behaviors among subgroups that belong to one social group. In our model, psychological repulsions between social groups make them avoid with the whole group and group members can stick together as much as possible; while social groups are separated into several subgroups, the rear subgroups try to catch up and keep the whole group cohesive. We compare the simulation results of the SGFM with the extended SFM and the phenomena in videos. Then we discuss the function of Virtual Reality (VR) in crowd simulation visualization. The results indicate that the SGFM can enhance social group behaviors in crowd dynamics.


ISPRS international journal of geo-information | 2018

A Heterogeneous Distributed Virtual Geographic Environment—Potential Application in Spatiotemporal Behavior Experiments

Shen Shen; Jianhua Gong; Jianming Liang; Wenhang Li; Dong Zhang; Lin Huang; Guoyong Zhang

Due to their strong immersion and real-time interactivity, helmet-mounted virtual reality (VR) devices are becoming increasingly popular. Based on these devices, an immersive virtual geographic environment (VGE) provides a promising method for research into crowd behavior in an emergency. However, the current cheaper helmet-mounted VR devices are not popular enough, and will continue to coexist with personal computer (PC)-based systems for a long time. Therefore, a heterogeneous distributed virtual geographic environment (HDVGE) could be a feasible solution to the heterogeneous problems caused by various types of clients, and support the implementation of spatiotemporal crowd behavior experiments with large numbers of concurrent participants. In this study, we developed an HDVGE framework, and put forward a set of design principles to define the similarities between the real world and the VGE. We discussed the HDVGE architecture, and proposed an abstract interaction layer, a protocol-based interaction algorithm, and an adjusted dead reckoning algorithm to solve the heterogeneous distributed problems. We then implemented an HDVGE prototype system focusing on subway fire evacuation experiments. Two types of clients are considered in the system: PC, and all-in-one VR. Finally, we evaluated the performances of the prototype system and the key algorithms. The results showed that in a low-latency local area network (LAN) environment, the prototype system can smoothly support 90 concurrent users consisting of PC and all-in-one VR clients. HDVGE provides a feasible solution for studying not only spatiotemporal crowd behaviors in normal conditions, but also evacuation behaviors in emergency conditions such as fires and earthquakes. HDVGE could also serve as a new means of obtaining observational data about individual and group behavior in support of human geography research.


International Journal of Digital Earth | 2015

Improved Cubemap model for 3D navigation in geo-virtual reality

Qishen Duan; Jianhua Gong; Wenhang Li; Shen Shen; Rong Li

Due to advances in rendering techniques and hardware capability, stereoscopic 3D (s3D) visualization is becoming increasingly common in daily life. However, this does not change the fact that stereo effects and visual comfort depend greatly on how the related parameters are controlled during the production of the s3D images. In geo-virtual reality systems, which are important browsers for Digital Earth, the maintenance of these parameters is deeply related to the navigation process. Therefore, the navigation method in such systems requires special care. This paper presents a new flying method based on a Cubemap structure. The method defines a Vehicle model and modifies the original Cubemap structure by adding a front view camera during the navigation; it allows the users to fly through a virtual geographic environment with automatic speed control, smooth collision resolution, and dynamic adjustment of the s3D-related parameters. A user test was conducted to compare this new method with the original method based on the Cubemap structure. The results show that the new method performs better than the former one for it provides a convenient interaction experience with improved stereoscopic effect, and diminishes visual discomfort.


Physica A-statistical Mechanics and Its Applications | 2017

Modeling, simulation and analysis of the evacuation process on stairs in a multi-floor classroom building of a primary school

Wenhang Li; Yi Li; Ping Yu; Jianhua Gong; Shen Shen; Lin Huang; Jianming Liang


Physica A-statistical Mechanics and Its Applications | 2015

Simulation and analysis of congestion risk during escalator transfers using a modified social force model

Wenhang Li; Jianhua Gong; Ping Yu; Shen Shen; Rong Li; Qishen Duan


Physica A-statistical Mechanics and Its Applications | 2014

Simulation and analysis of individual trampling risk during escalator transfers

Wenhang Li; Jianhua Gong; Ping Yu; Shen Shen; Rong Li; Qishen Duan

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Jianhua Gong

Chinese Academy of Sciences

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Wenhang Li

Chinese Academy of Sciences

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Jianming Liang

Chinese Academy of Sciences

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Lin Huang

Chinese Academy of Sciences

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Yi Li

Chinese Academy of Sciences

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Qishen Duan

Chinese Academy of Sciences

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Rong Li

Chinese Academy of Sciences

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Jin Liu

Chinese Academy of Sciences

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Jun Sun

Chinese Academy of Sciences

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Jieping Zhou

Chinese Academy of Sciences

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