Shmuel Gal
University of Haifa
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Featured researches published by Shmuel Gal.
Siam Journal on Control and Optimization | 1979
Shmuel Gal
We consider search games in which the searcher moves along a continuous trajectory in a set Q until he captures the hider, where Q is either a network or a two (or more) dimensional region. We distinguish between two types of games; in the first type which is considered in the first part of the paper, the hider is immobile while in the second type of games which is considered in the rest of the paper, the hider is mobile. A complete solution is presented for some of the games, while for others only upper and lower bounds are given and some open problems associated with those games are presented for further research.
Operations Research | 1999
Arthur Hsu; Yehuda Bassok; Nicolas P. B. Bollen; Liqun Qi; Scott Webster; J. V. Howard; Shmuel Gal
We present two new results for the asymmetric rendezvous problem on the line. We first show that it is never optimal for one player to be stationary during the entire search period in the two-player rendezvous. Then we consider the meeting time of n-players in the worst case and show that it has an asymptotic behavior of n = 2 + O(log n).
Siam Journal on Control and Optimization | 1998
Vic Baston; Shmuel Gal
Two players A and B are randomly placed on a line. The distribution of the distance between them is unknown except that the expected initial distance of the (two) players does not exceed some constant
Theoretical Computer Science | 2006
Erik D. Demaine; Sándor P. Fekete; Shmuel Gal
\mu.
International Journal of Game Theory | 2000
Shmuel Gal
The players can move with maximal velocity 1 and would like to meet one another as soon as possible. Most of the paper deals with the asymmetric rendezvous in which each player can use a different trajectory. We find rendezvous trajectories which are efficient against all probability distributions in the above class. (It turns out that our trajectories do not depend on the value of
Operations Research | 1974
Shmuel Gal
\mu.
Siam Journal on Applied Mathematics | 1974
Shmuel Gal
) We also obtain the minimax trajectory of player A if player B just waits for him. This trajectory oscillates with a geometrically increasing amplitude. It guarantees an expected meeting time not exceeding
Siam Journal on Applied Mathematics | 1974
Shmuel Gal
6.8\mu.
Games and Economic Behavior | 2007
Shmuel Gal; Michael Landsberger; Arkadi Nemirovski
We show that, if player B also moves, then the expected meeting time can be reduced to
Siam Journal on Control and Optimization | 1988
Steve Alpern; Shmuel Gal
5.7\mu.