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ASME 2003 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference | 2003

Interactive Reduct Evolutional Computation for Aesthetic Design

Hideyoshi Yanagisawa; Shuichi Fukuda

We propose a method to evolve designs based on a user’s personal preferences. The method works through an interaction between the user and a computer system. The objective of the method is to help a customer set design parameters by simple evaluation of displayed samples. An important feature of this method is that the design attributes which a user pays more attention to (favored features) are estimated with Reduct in Rough Sets Theory and are reflected while refining the design. New design candidates are generated by the user’s evaluation of design samples generated at random. While values of attributes estimated as favored features are fixed in the refined samples, the others are generated at random. This interaction continues until the samples converge to a satisfactory design. Thus, this efficient design process evaluates a personal and subjective feature. This method is applied to design a 3D cylinder model such as a cup or a vase. This method is then compared with an Interactive GA.Copyright


ASME 2006 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference | 2006

Favored Feature Based Shape Generation: Externalization of Latent Preference

Hideyoshi Yanagisawa; Tamotsu Murakami; Shuichi Fukuda

Product styling, which is difficult to describe as a specification, has become an important factor in the current saturated market in which many products possess similar functionalities. In this paper, we propose a favored-feature-based design support method which helps the user to externalize his or her image of styling design into a shape without the use of any drawing techniques. The computer system based on this method works through interaction with the user. The user evaluates design samples generated by the system. The system estimates the favored features to which the user unconsciously pays greater attention. The user selects one of the estimated favored features to generate new design samples. The system automatically generates design samples based on the favored feature. The use of the system causes the user to notice his/her own unconscious preferences by displaying showing the favored features. Thus, the user becomes consciously aware of his/her own latent perspectives of design. Through repetition of this operation, the user gradually expands his/her perspectives and can generate a greater variety of design samples based on them. Operation of this system is easy compared with the conventional design system, in which the user must manually adjust the design parameters and which we shall call the manual design system. Therefore the non designer customer can readily express his/her image of style requirements as an actual shape. The proposed method is compared with the manual design system and its effectiveness is demonstrated by a design experiment using a 3D cylinder model consisting of superquadratic ellipse cross sections.Copyright


Archive | 2003

Imaging apparatus and method of the same

Shuichi Fukuda; Hideyoshi Yanagisawa; Manabu Ishii


Archive | 2004

IMAGE COMPOSITION DEVICE AND METHOD

Shuichi Fukuda; Manabu Ishii; Hideyoshi Yanagisawa; 秀吉 柳澤; 学 石井; 収一 福田


ASME 2004 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference | 2004

Global Feature Based Interactive Reduct Evolutional Computation for Aesthetic Design

Hideyoshi Yanagisawa; Shuichi Fukuda


東京都立科学技術大学紀要 | 2001

TMIT Remote Laboratory Experiment between Stanford University and NIME

Shuichi Fukuda; Tatsuya Kikuchi; Akinobu Fukuzaki


The proceedings of the JSME annual meeting | 2006

1303 Preparing Law for Growing Products

Shuichi Fukuda; Manabu Ishii


The Proceedings of Design & Systems Conference | 2005

2404 Proposal of Automatic Adjusting Pushdown Keyboard : Toward an Age When Machines Adjust to Humans

Shuichi Fukuda; Kohei Hiwaki


The Proceedings of Design & Systems Conference | 2005

1510 Considering Remote Laboratory from the Standpoint of Process Value Creation

Shuichi Fukuda; Kazumasa Hayashi


The Proceedings of Design & Systems Conference | 2004

Global Project-Based Learning Class with Stanford University in 2003-2004

Shuichi Fukuda; Kazumasa Hayashi; Kohei Hiwaki

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