Shunichi Seko
Nippon Telegraph and Telephone
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Publication
Featured researches published by Shunichi Seko.
international conference on human interface and management of information | 2016
Masayuki Ihara; Shunichi Seko; Akihiro Miyata; Ryosuke Aoki; Tatsuro Ishida; Masahiro Watanabe; Ryo Hashimoto; Hiroshi Watanabe
This paper presents how to design a more practical information sharing service for disaster situations based on the requirements learned from many disaster experiences in Japan in the past. In designing technologies to be used in disaster situations, it is important to add resiliency that can handle changes in the situation. To provide more people with an information sharing service, the technologies should be independent of Internet availability and should work on many types of user devices. We develop and evaluate a resilient information sharing platform and some applications, all of which can work with Wi-Fi and a web browser. This paper also details the results of field experiments and describes the importance of the “service usability” concept in making those technologies truly practical.
robot and human interactive communication | 2015
Takahiro Matsumoto; Shunichi Seko; Ryosuke Aoki; Akihiro Miyata; Tomoki Watanabe; Tomohiro Yamada
Many studies have addressed the affective robot, a robot that can express emotion, in the field of human-robot interaction. Really useful applications, however, can only be designed if the effect of such expressions on the user are completely elucidated. In this paper, we propose a new useful application scenario for the affective robot that shares the users experience and describe an experiment in which the users experience is altered by the presence of the affective robot. As the stimulus, we use movie scenes to evoke 4 types of emotion: excitement, fright, depression, and relaxation. Twenty four participants watch different movies under three conditions: no robot present, with robot that offers appropriate emotional expression, and with robot that has random emotional expression. The results show that the participants watching with the appropriate emotion robot experienced stronger emotion with exciting and relaxing movies and weaker emotion with scary movies than is true without the robot. These changes in the viewers experience did not occur when watching with the random emotion robot. From the results, we extract design points of affective robot behavior for enhancing user experience. This research is novel in terms of examining the impact of robot emotion, seen as appropriate by the viewer, on the viewers experience.
human-agent interaction | 2014
Takahiro Matsumoto; Shunichi Seko; Ryousuke Aoki; Akihiro Miyata; Tomoki Watanabe; Tomohiro Yamada
We propose shared emotional experience agents. They enhance the users emotional experience by emotional contagion. Our experiment has 12 participants watch videos together with a robot that expresses an emotional state by body and voice. The results suggest that the affective robot will make user more excited and relaxed and make user less depressed and afraid than they view it alone.
international conference on human computer interaction | 2016
Ryosuke Aoki; Akihiro Miyata; Shunichi Seko; Ryo Hashimoto; Tatsuro Ishida; Masahiro Watanabe; Masayuki Ihara
In the East Japan Earthquake of 2011, a lot of people stranded at a station in a metropolitan city gathered and stayed in front of digital signage terminals displaying disaster information. The situation had the potential to cause a secondary disaster such as crowding accidents. To solve this problem, we propose an information display system with information scrapping user interface based on a digital signage terminal and mobile devices. Users can watch disaster information on the screen of their own mobile device by access to a digital signage terminal through Wi-Fi connection. The information scrapping user interface allows users to save target disaster information on the screen of their own mobile device and meta-information related with the target information by encircling the target information roughly. The main effect of this system is to shorten the time needed to access disaster information and save the desired information in a mobile device. We conduct a field experiment to evaluate the performance of the proposed system. The main effect of the system was confirmed by comparing with noting or taking photos of desired information among disaster information displayed by a digital signage terminal.
Archive | 2009
Manabu Mogi; Masaaki Nishino; Shunichi Seko; Tomohiro Yamada; 智広 山田; 俊一 瀬古; 学 茂木; 正彬 西野
Archive | 2010
Karin Maebashi; Manabu Mogi; Nobuhiro Muto; Shunichi Seko; 佳林 前橋; 伸洋 武藤; 俊一 瀬古; 学 茂木
Archive | 2009
Manabu Mogi; Masaaki Nishino; Shunichi Seko; Tomohiro Yamada; 智広 山田; 俊一 瀬古; 学 茂木; 正彬 西野
conference on computers and accessibility | 2014
Ryosuke Aoki; Ryo Hashimoto; Akihiro Miyata; Shunichi Seko; Masahiro Watanabe; Masayuki Ihara
Archive | 2010
Manabu Mogi; Nobuhiro Muto; Shunichi Seko; Takashi Yagi; 貴史 八木; 伸洋 武藤; 俊一 瀬古; 学 茂木
Archive | 2010
Masanobu Abe; Manabu Mogi; Nobuhiro Muto; Shinichiro Naganori; Yukihiro Nakamura; Masaaki Nishino; Shunichi Seko; Hirohisa Tezuka; 幸博 中村; 博久 手塚; 伸洋 武藤; 真一郎 永徳; 俊一 瀬古; 学 茂木; 正彬 西野; 匡伸 阿部