Simon Shelley
University of York
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IEEE Signal Processing Magazine | 2007
Damian T. Murphy; Antti Kelloniemi; Jack Mullen; Simon Shelley
The digital waveguide mesh has been an active area of music acoustics research for over ten years. Although founded in 1-D digital waveguide modeling, the principles on which it is based are not new to researchers grounded in numerical simulation, FDTD methods, electromagnetic simulation, etc. This article has attempted to provide a considerable review of how the DWM has been applied to acoustic modeling and sound synthesis problems, including new 2-D object synthesis and an overview of recent research activities in articulatory vocal tract modeling, RIR synthesis, and reverberation simulation. The extensive, although not by any means exhaustive, list of references indicates that though the DWM may have parallels in other disciplines, it still offers something new in the field of acoustic simulation and sound synthesis
IEEE Transactions on Audio, Speech, and Language Processing | 2008
Simon Shelley; Damian T. Murphy
The digital waveguide mesh can be used to simulate the propagation of sound waves in an acoustic system. The accurate simulation of the acoustic characteristics of boundaries within such a system is an important part of the model. One significant property of an acoustic boundary is its diffusivity. Previous approaches to simulating diffuse boundaries in a digital waveguide mesh are effective but exhibit limitations and have not been analyzed in detail. An improved technique is presented here that simulates diffusion at boundaries and offers a high degree of control and consistency. This technique works by rotating wavefronts as they pass through a special diffusing layer adjacent to the boundary. The waves are rotated randomly according to a chosen probability function and the model is lossless. This diffusion model is analyzed in detail, and its diffusivity is quantified in the form of frequency dependent diffusion coefficients. The approach used to measuring boundary diffusion is described here in detail for the 2-D digital waveguide mesh and can readily be extended for the 3-D case.
In: (Proceedings) 2003 International Conference on Digital Audio Effects (DAFx03). (2003) | 2003
Enrico Costanza; Simon Shelley; John A. Robinson
In: (Proceedings) HCI 2003 Conference. (2003) | 2003
Enrico Costanza; Simon Shelley; John A. Robinson
ubiquitous computing | 2010
Enrico Costanza; Matteo Giaccone; Olivier Kueng; Simon Shelley; Jeffrey Huang
human factors in computing systems | 2010
Enrico Costanza; Matteo Giaccone; Olivier Kueng; Simon Shelley; Jeffrey Huang
Journal of The Audio Engineering Society | 2010
Damian T. Murphy; Simon Shelley
Journal of The Audio Engineering Society | 2008
Mark J. Beeson; Alastair H. Moore; Damian T. Murphy; Simon Shelley; Alexander Southern
Internet Archaeology | 2017
Damian T. Murphy; Simon Shelley; Aglaia Foteinou; Judith Brereton; Helena Daffern
Audio Engineering Society Conference: 41st International Conference: Audio for Games | 2011
Simon Shelley; Aglaia Foteinou; Damian T. Murphy