Sinem Siyahhan
Indiana University
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Publication
Featured researches published by Sinem Siyahhan.
on The Horizon | 2009
Melissa Gresalfi; Sasha A. Barab; Sinem Siyahhan; Tyler Christensen
Purpose – This paper aims to advance the idea of consequential engagement, positioning it as a necessary complement to the more common practices of supporting procedural or conceptual engagement. More than a theoretical argument, this notion is grounded in examples from the authors’ work in enlisting game-based methodologies and technologies for supporting such engagement. Design/methodology/approach – Through the presentation of two example designs, an elementary statistics curriculum and an undergraduate educational psychology course, the paper attends to the potential of narratively-rich, multi-user virtual environments for positioning students to critically engage academic content. In particular, it discusses the importance of designing spaces that afford opportunities to understand and apply disciplinary concepts in making sense of, and potentially transforming, conceptually-revealing scenarios. Findings – The paper discusses the role of consequential engagement in supporting meaningful procedural and conceptual engagement, and the potential of these designed spaces for positioning learners to develop an appreciation both of the power of the conceptual tools they engage, and of themselves and their peers as people who use these tools. Originality/value – This paper proposes a framework for design that can be applied to both real and virtual learning environments.
computer supported collaborative learning | 2010
Sinem Siyahhan; Sasha A. Barab; Michael P. Downton
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local after-school club for 90-minute sessions. We used activity theory as a conceptual and an analytical framework to study the nature of intergenerational play, the collaborative activity between parents and children in the context of role-playing virtual game environment, and the opportunities and challenges of bringing parents and children together around an educational video game. Our analyses of five parent-child dyads revealed that the nature of intergenerational play is different for different parent-child dyads, but has positive outcomes. Implications of the study for supporting family learning and bonding through video games are discussed.
Learning, Media and Technology | 2017
Elisabeth Gee; Sinem Siyahhan; Anna Montana Cirell
ABSTRACT While a number of studies have investigated learning associated with video gaming in out-of-school settings, only recently have researchers begun to explore gaming and learning in the contexts of home and family life. This paper discusses three different frameworks within which we can situate video games and learning at home: (a) video gaming as digital media, (b) video gaming as play, and (c) video gaming as family routine. Each framework brings different issues related to learning into focus, and contributes new insights into the role gaming plays in the lives of children, adults, and families as a whole.
Cyberpsychology, Behavior, and Social Networking | 2008
Tolga Aricak; Sinem Siyahhan; Aysegul Uzunhasanoglu; Sevda Saribeyoglu; Songul Ciplak; Nesrin Helvaci Yilmaz; Cemil Memmedov
Journal of Science Education and Technology | 2009
Sasha A. Barab; Brianna Scott; Sinem Siyahhan; Robert L. Goldstone; Adam Ingram-Goble; Steven J. Zuiker; Scott J. Warren
The Journal of Interactive Learning Research | 2011
Sinem Siyahhan; Sasha A. Barab; Carrie James
International Journal of Gaming and Computer-mediated Simulations | 2017
Sinem Siyahhan; Adam Ingram-Goble; Sasha A. Barab; Maria Solomou
Archive | 2018
Sinem Siyahhan; Elisabeth Gee
Archive | 2018
Sinem Siyahhan; Elisabeth Gee
Archive | 2018
Sinem Siyahhan; Elisabeth Gee