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Dive into the research topics where Soledad Ballesteros is active.

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Featured researches published by Soledad Ballesteros.


Journal of Experimental Psychology: Learning, Memory and Cognition | 1992

Priming and recognition of transformed three-dimensional objects: effects of size and reflection

Lynn A. Cooper; Daniel L. Schacter; Soledad Ballesteros; Cassandra Moore

In 2 experiments exploring memory for unfamiliar 3-dimensional objects, Ss studied drawings under conditions that encouraged encoding of global object structure. Implicit memory for objects was assessed by a judgment of structural possibility; explicit memory was assessed by recognition. The principal manipulation was the relationship between the sizes or the left-right parities of the studied and tested objects. Priming was observed on the possible-impossible object decision task despite transformations of size or reflection. Recognition, by contrast, was significantly impaired by the transformations. These results suggest that a structural description system constructs representations of objects invariant over size and reflection, whereas a separable episodic system encodes these transformations as properties of an objects distinctive representation in memory.


Journal of Experimental Psychology: Learning, Memory and Cognition | 1999

Implicit and Explicit Memory for Visual and Haptic Objects: Cross-Modal Priming Depends on Structural Descriptions

José M. Reales; Soledad Ballesteros

Previous research on cross-modal priming has used verbal stimuli presented to vision and audition. This study examined whether priming is modality specific and whether there are dissociations between several implicit and explicit memory measures when familiar objects are presented to vision and touch. The experiments showed significant priming between and within modalities. Experiment 1 showed similar presemantic priming between and within modalities. Experiment 2 found robust cross-modal priming using 2 different implicit memory tests: picture-fragment completion and object decision. However, priming was greater when pictures were presented at study and test than when visual or haptic objects were given at study and pictures were shown at test. Conversely, the study of objects haptically or visually enhanced free recall. Experiment 3 found that within- and cross-modal priming were both unaffected by study-test delay. The findings suggest that similar structural descriptions mediate object priming in vision and touch. The goal of this study was to explore whether the perceptual representations of visual and haptic real objects that mediate priming are modality specific and how this represented information is accessed under implicit and explicit conditions. Graf and Schacter (1985) used the terms implicit and explicit to refer to two different ways of accessing prior acquired information, as well as the forms in which memory is expressed. Explicit memory for objects is related to conscious recollection of previous experience with the objects. In contrast, implicit memory is unveiled when previous experiences with the objects do not require conscious or intentional recollection of previously perceived information (Schacter, 1987). Implicit memory is usually assessed by showing repetition priming effects, which mean better performance in accuracy or response time for stimuli that have been


Neuropsychologia | 2004

Intact haptic priming in normal aging and Alzheimer's disease: evidence for dissociable memory systems

Soledad Ballesteros; José M. Reales

This study is the first to report complete priming in Alzheimers disease (AD) patients and older control subjects for objects presented haptically. To investigate possible dissociations between implicit and explicit objects representations, young adults, Alzheimers patients, and older controls performed a speeded object naming task followed by a recognition task. Similar haptic priming was exhibited by the three groups, although young adults responded faster than the two older groups. Furthermore, there was no difference in performance between the two healthy groups. On the other hand, younger and older healthy adults did not differ on explicit recognition while, as expected, AD patients were highly impaired. The double dissociation suggests that different memory systems mediate both types of memory tasks. The preservation of intact haptic priming in AD provides strong support to the idea that object implicit memory is mediated by a memory system that is different from the medial-temporal diencephalic system underlying explicit memory, which is impaired early in AD. Recent imaging and behavioral studies suggest that the implicit memory system may depend on extrastriate areas of the occipital cortex although somatosensory cortical mechanisms may also be involved.


Psychology and Aging | 2014

Video game training enhances cognition of older adults: A meta-analytic study.

Pilar Toril; José M. Reales; Soledad Ballesteros

It has been suggested that video game training enhances cognitive functions in young and older adults. However, effects across studies are mixed. We conducted a meta-analysis to examine the hypothesis that training healthy older adults with video games enhances their cognitive functioning. The studies included in the meta-analysis were video game training interventions with pre- and posttraining measures. Twenty experimental studies published between 1986 and 2013, involving 474 trained and 439 healthy older controls, met the inclusion criteria. The results indicate that video game training produces positive effects on several cognitive functions, including reaction time (RT), attention, memory, and global cognition. The heterogeneity test did not show a significant heterogeneity (I(2) = 20.69%) but this did not preclude a further examination of moderator variables. The magnitude of this effect was moderated by methodological and personal factors, including the age of the trainees and the duration of the intervention. The findings suggest that cognitive and neural plasticity is maintained to a certain extent in old age. Training older adults with video games enhances several aspects of cognition and might be a valuable intervention for cognitive enhancement.


Attention Perception & Psychophysics | 1998

Symmetry in haptic and in visual shape perception

Soledad Ballesteros; Susanna Millar; José M. Reales

Four experiments tested the hypothesis that bilateral symmetry is an incidental encoding property in vision, but can also be elicited as an incidental effect in touch, provided that sufficient spatial reference information is available initially for haptic inputs to be organized spatially. Experiment 1 showed that symmetry facilitated processing in vision, even though the task required judgments of stimulus closure rather than the detection of symmetry. The same task and stimuli failed to show symmetry effects in tactual scanning by one finger (Experiment 2). Experiment 3 found facilitating effects for vertically symmetric open stimuli, although not for closed patterns, in two-forefinger exploration when the fore-fingers had previously been aligned to the body midaxis to provide body-centered spatial reference. The one-finger exploration condition again failed to show symmetry effects. Experiment 4 replicated the facilitating effects of symmetry for open symmetric shapes in tactual exploration by the two (previously aligned) forefingers. Closed shapes again showed no effect. Spatial-reference information, finger movements, and stimulus factors in shape perception by touch are discussed.


Experimental Brain Research | 2008

Selective attention modulates visual and haptic repetition priming: effects in aging and Alzheimer's disease

Soledad Ballesteros; José M. Reales; Julia Mayas; Morton A. Heller

In two experiments, we examined the effect of selective attention at encoding on repetition priming in normal aging and Alzheimers disease (AD) patients for objects presented visually (experiment 1) or haptically (experiment 2). We used a repetition priming paradigm combined with a selective attention procedure at encoding. Reliable priming was found for both young adults and healthy older participants for visually presented pictures (experiment 1) as well as for haptically presented objects (experiment 2). However, this was only found for attended and not for unattended stimuli. The results suggest that independently of the perceptual modality, repetition priming requires attention at encoding and that perceptual facilitation is maintained in normal aging. However, AD patients did not show priming for attended stimuli, or for unattended visual or haptic objects. These findings suggest an early deficit of selective attention in AD. Results are discussed from a cognitive neuroscience approach.


Frontiers in Aging Neuroscience | 2014

Brain training with non-action video games enhances aspects of cognition in older adults: a randomized controlled trial

Soledad Ballesteros; Antonio Prieto; Julia Mayas; Pilar Toril; Carmen Pita; Laura Ponce de León; José M. Reales; John Waterworth

Age-related cognitive and brain declines can result in functional deterioration in many cognitive domains, dependency, and dementia. A major goal of aging research is to investigate methods that help to maintain brain health, cognition, independent living and wellbeing in older adults. This randomized controlled study investigated the effects of 20 1-h non-action video game training sessions with games selected from a commercially available package (Lumosity) on a series of age-declined cognitive functions and subjective wellbeing. Two groups of healthy older adults participated in the study, the experimental group who received the training and the control group who attended three meetings with the research team along the study. Groups were similar at baseline on demographics, vocabulary, global cognition, and depression status. All participants were assessed individually before and after the intervention, or a similar period of time, using neuropsychological tests and laboratory tasks to investigate possible transfer effects. The results showed significant improvements in the trained group, and no variation in the control group, in processing speed (choice reaction time), attention (reduction of distraction and increase of alertness), immediate and delayed visual recognition memory, as well as a trend to improve in Affection and Assertivity, two dimensions of the Wellbeing Scale. Visuospatial working memory (WM) and executive control (shifting strategy) did not improve. Overall, the current results support the idea that training healthy older adults with non-action video games will enhance some cognitive abilities but not others.


PLOS ONE | 2014

Plasticity of Attentional Functions in Older Adults after Non-Action Video Game Training: A Randomized Controlled Trial

Julia Mayas; Fabrice B. R. Parmentier; Pilar Andrés; Soledad Ballesteros

A major goal of recent research in aging has been to examine cognitive plasticity in older adults and its capacity to counteract cognitive decline. The aim of the present study was to investigate whether older adults could benefit from brain training with video games in a cross-modal oddball task designed to assess distraction and alertness. Twenty-seven healthy older adults participated in the study (15 in the experimental group, 12 in the control group. The experimental group received 20 1-hr video game training sessions using a commercially available brain-training package (Lumosity) involving problem solving, mental calculation, working memory and attention tasks. The control group did not practice this package and, instead, attended meetings with the other members of the study several times along the course of the study. Both groups were evaluated before and after the intervention using a cross-modal oddball task measuring alertness and distraction. The results showed a significant reduction of distraction and an increase of alertness in the experimental group and no variation in the control group. These results suggest neurocognitive plasticity in the old human brain as training enhanced cognitive performance on attentional functions. Trial Registration ClinicalTrials.gov NCT02007616


Cortex | 2010

Ageing affects brain activity in highly educated older adults: An ERP study using a word-stem priming task

Alexandra Osorio; Séverine Fay; Viviane Pouthas; Soledad Ballesteros

In this event-related evoked potentials (ERP) study, the neural correlates of a group of highly educated older adults were compared with those of a group of young adults while performing a word-stem completion priming task under semantic and lexical encoding conditions. The results revealed that both age groups exhibited robust priming. The older participants showed better performance than the young adults. Both groups exhibited ERP repetition effects at posterior sites, but only the older adults showed additional frontal activity. The results suggest that highly performing older adults compensate for their lower level of parieto-occipital functioning, reflected by smaller P300 amplitude at posterior sites, by recruiting frontal sites as a mode of brain adaptation.


Attention Perception & Psychophysics | 1997

Haptic discrimination of bilateral symmetry in 2-dimensional and 3-dimensional unfamiliar displays

Soledad Ballesteros; Dionisio Manga; José M. Reales

In five experiments, we tested the accuracy and sensitivity of the haptic system in detecting bilateral symmetry of raised-line shapes (Experiments 1 and 2) and unfamiliar 3-D objects (Experiments 3–5) under different time constraints and different modes of exploration. Touch was moderately accurate for detecting this property in raised displays. Experiment 1 showed that asymmetric judgments were systematically more accurate than were symmetric judgments with scanning by one finger. Experiment 2 confirmed the results of Experiment 1 but also showed that bimanual exploration facilitated processing of symmetric shapes without improving asymmetric detections. Bimanual exploration of 3-D objects was very accurate and significantly facilitated processing of symmetric objects under different time constraints (Experiment 3). Unimanual exploration did not differ from bimanual exploration (Experiment 4), but restricting hand movements to one enclosure reduced performance significantly (Experiment 5). Spatial reference information, signal detection measures, and hand movements in processing bilateral symmetry by touch are discussed.

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José M. Reales

National University of Distance Education

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Julia Mayas

National University of Distance Education

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Pilar Toril

National University of Distance Education

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Dionisio Manga

Complutense University of Madrid

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Manuel Sebastián

National University of Distance Education

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Morton A. Heller

Eastern Illinois University

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Christian Peter

Graz University of Technology

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Francisco Muñoz

Complutense University of Madrid

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B. Garcia

National University of Distance Education

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