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Dive into the research topics where Songhua Xu is active.

Publication


Featured researches published by Songhua Xu.


Computer Graphics Forum | 2002

A Solid Model Based Virtual Hairy Brush

Songhua Xu; Min Tang; Francis C. M. Lau; Yunhe Pan

We present the detailed modeling of the hairy brush used typically in Chinese calligraphy. The complex model, which includes also a model for the ink and the paper, covers the various stages of the brush going through a calligraphy process. The model relies on the concept of writing primitives, which are the smallest units of hair clusters, to reduce the load on the simulation. Each such primitive is constructed through the general sweeping operation in CAD and described by a NURBS surface. The writing primitives dynamically adjust themselves during the virtual writing process, leaving an imprint on the virtual paper as they move. The behavior of the brush is an aggregation of the behavior of all the writing primitives. A software system based on the model has been built and tested. Samples of imitation artwork from using the system were obtained and found to be nearly indistinguishable from the real artwork.


conference on recommender systems | 2008

Personalized online document, image and video recommendation via commodity eye-tracking

Songhua Xu; Hao Jiang; Francis C. M. Lau

We propose a new recommendation algorithm for online documents, images and videos, which is personalized. Our idea is to rely on the attention time of individual users captured through commodity eye-tracking as the essential clue. The prediction of user interest over a certain online item (a document, image or video) is based on the users attention time acquired using vision-based commodity eye-tracking during his previous reading, browsing or video watching sessions over the same type of online materials. After acquiring a users attention times over a collection of online materials, our algorithm can predict the users probable attention time over a new online item through data mining. Based on our proposed algorithm, we have developed a new online content recommender system for documents, images and videos. The recommendation results produced by our algorithm are evaluated by comparing with those manually labeled by users as well as by commercial search engines including Google (Web) Search, Google Image Search and YouTube.


intelligent user interfaces | 2009

User-oriented document summarization through vision-based eye-tracking

Songhua Xu; Hao Jiang; Francis C. M. Lau

We propose a new document summarization algorithm which is personalized. The key idea is to rely on the attention (reading) time of individual users spent on single words in a document as the essential clue. The prediction of user attention over every word in a document is based on the users attention during his previous reads, which is acquired via a vision-based commodity eye-tracking mechanism. Once the users attentions over a small collection of words are known, our algorithm can predict the users attention over every word in the document through word semantics analysis. Our algorithm then summarizes the document according to user attention on every individual word in the document. With our algorithm, we have developed a document summarization prototype system. Experiment results produced by our algorithm are compared with the ones manually summarized by users as well as by commercial summarization software, which clearly demonstrates the advantages of our new algorithm for user-oriented document summarization.


Computer Graphics Forum | 2003

Advanced design for a realistic virtual brush

Songhua Xu; Francis C. M. Lau; Feng Tang; Yunhe Pan

This paper proposes a novel algorithmic framework for an advanced virtual brush to be used in interactive digitalpainting. The framework comprises the following components: a geometry model of the brush using a hierarchicalrepresentation that leads to substantial savings in every step of the painting process; fast online brush motionsimulation assisted by offline calibration that guarantees an accurate and stable simulation of the brushs dynamicbehavior; a new pigment model based on a diffusion process of random molecules that considers delicateand complex pigment behavior at dipping time as well as during painting; and a user‐adaptation component thatenables the system to cater for the personal painting habits of different users. A prototype system has been implementedbased on this framework. Compared with other virtual brushes, this new system is designed to presenta realistic brush in the sense that the system accurately and stably simulates the complex painting functionalityof a running brush, and therefore is capable of creating high‐quality digital paintings with minute aesthetic detailsthat can rival the real artwork. The advanced features also give rise to a high degree of expressiveness ofthe virtual brush that the user can comfortably manipulate. http://www.csis.hku.hk/songhuale‐brush/ providessupplementary materials for this paper.


The Visual Computer | 2009

Light source estimation of outdoor scenes for mixed reality

Yanli Liu; Xueying Qin; Songhua Xu; Eihachiro Nakamae; Qunsheng Peng

Illumination consistency is important for photorealistic rendering of mixed reality. However, it is usually difficult to acquire illumination conditions of natural environments. In this paper, we propose a novel method for evaluating the light conditions of a static outdoor scene without knowing its geometry, material, or texture. In our method, we separate respectively the shading effects of the scene due to sunlight and skylight through learning a set of sample images which are captured with the same sun position. A fixed illumination map of the scene under sunlight or skylight is then derived reflecting the scene geometry, surface material properties and shadowing effects. These maps, one for sunlight and the other for skylight, are therefore referred to as basis images of the scene related to the specified sun position. We show that the illumination of the same scene under different weather conditions can be approximated as a linear combination of the two basis images. We further extend this model to estimate the lighting condition of scene images under deviated sun positions, enabling virtual objects to be seamlessly integrated into images of the scene at any time. Our approach can be applied for online video process and deal with both cloudy and sun shine situations. Experiment results successfully verify the effectiveness of our approach.


Graphical Models \/graphical Models and Image Processing \/computer Vision, Graphics, and Image Processing | 1988

Surface reconstruction of 3D objects in computerized tomography

Songhua Xu; W. X. Lu

This paper deals with the problem of surface reconstruction of 3D objects from their boundaries in a family of slice images in computerized tomography (CT). Its mathematical formulation is first given, in which it is considered as a problem of functional minimization. Next, the corresponding Euler partial differential equation is derived and it is then solved by the finite difference method. Numerical solution can be found by using the iterative method.


web search and data mining | 2009

A new visual search interface for web browsing

Songhua Xu; Tao Jin; Francis C. M. Lau

We introduce a new visual search interface for search engines. The interface is a user-friendly and informative graphical front-end for organizing and presenting search results in the form of topic groups. Such a semantics-oriented search result presentation is in contrast with conventional search interfaces which present search results according to the physical structures of the information. Given a user query, our interface first retrieves relevant online materials via a third-party search engine. And then we analyze the semantics of search results to detect latent topics in the result set. Once the topics are detected, we map the search result pages into topic clusters. According to the topic clustering result, we divide the available screen space for our visual interface into multiple topic displaying regions, one for each topic. For each topics displaying region, we summarize the information contained in the search results under the corresponding topic so that only key messages will be displayed. With this new visual search interface, users are conveyed the key information in the search results expediently. With the key information, users can navigate to the final, desired results with less effort and time than conventional searching. Supplementary materials for this paper are available at http://www.cs.hku.hk/~songhua/visualsearch/.


IEEE Intelligent Systems | 2009

Automatic Generation of Chinese Calligraphic Writings with Style Imitation

Songhua Xu; Hao Jiang; Tao Jin; Francis C. M. Lau; Yunhe Pan

An automatic algorithm can generate Chinese calligraphy by quantitatively representing the characteristics of personal handwriting acquired from learning examples.


international symposium on multimedia | 2008

Automatic Generation of Music Slide Show Using Personal Photos

Songhua Xu; Tao Jin; Francis C. M. Lau

We present an algorithmic system capable of automatically generating a music slide show given a piece of music with lyrics. Different from previous approaches, our method generates slide shows using personal photos which are without annotation. We introduce a novel algorithm to infer the relevance of personal photos to the lyrics, based on which personal photos are optimally selected to match the music. The proposed system first detects the keyframes of the input music. For each music keyframe, it optimally selects an image from the personal photo collection via our image content analysis procedure. Once the keyframe images have been selected, the in-between frames are then generated via an image morphing process. Experiment results have shown that our method can successfully generate music slide shows which follow the rhythms of the music and at the same time match the lyrics.


Computer Graphics Forum | 2008

Automatic Facsimile of Chinese Calligraphic Writings

Songhua Xu; Hao Jiang; Tao Jin; Francis C. M. Lau; Yunhe Pan

To imitate personal handwritings is non‐trivial. In this paper, we attempt to address the challenging problem of automatic handwriting facsimile. We focus on Chinese calligraphic writings due to their rich variation in style, high artistic values and also the fact that they are among the most difficult candidates for the problem. We first analyze the structures and shapes of the constituent components, i.e., strokes and radicals, of characters in sample calligraphic writings by the same writer. To generate calligraphic writing in the style of the writer, we facsimile the individual character elements as well as the layout relationships used to compose the character, both in the writers personal writing style. To test our algorithm, we compare our facsimileing results of Chinese calligraphic writings with the original writings. Our results are found to be acceptable for most cases, some of which are difficult to differentiate from the real ones. More results and supplementary materials are provided in our project website at http://www.cs.hku.hk/~songhua/facsimile/.

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Hao Jiang

University of Hong Kong

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Tao Jin

University of Hong Kong

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Kevin Y. Yip

The Chinese University of Hong Kong

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Kwok-Wai Cheung

Hong Kong Baptist University

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Shaohui Yang

University of Hong Kong

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