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Dive into the research topics where Sönke Pelzer is active.

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Featured researches published by Sönke Pelzer.


Journal of Building Performance Simulation | 2015

Virtual reality for architectural acoustics

Michael Vorländer; Dirk Schröder; Sönke Pelzer; Frank Wefers

Over the last decades, powerful prediction models have been developed in architectural acoustics, which are used for the calculation of sound propagation in indoor and/or outdoor scenarios. Sound insulation is predicted rather precisely by using direct and flanking transmission models of sound and vibration propagation. These prediction tools are already in use in architectural design and consulting. For the extension towards virtual reality (VR) systems, it is required to accelerate the prediction and simulation tools significantly and to allow an adaptive and interactive data processing during the simulation and 3D audio stimulus presentation. This article gives an overview on the current state-of-the-art of acoustic VR and discusses all relevant components in terms of accuracy, implementation and computational effort. With the progress in processing power, it is already possible to apply such VR concepts for architectural acoustics and to start perceptual studies in integrated architectural design processes.


Building Acoustics | 2014

Interactive Real-Time Simulation and Auralization for Modifiable Rooms

Sönke Pelzer; Lukas Aspöck; Dirk Schröder; Michael Vorländer

To study the effects of any changes to a room or setting on the room acoustics, a framework was developed that enables immediate acoustic and visual feedback to the user. This is achieved by running interactive room acoustics simulations and auralizations in real-time. Physically based binaural room impulse responses (BRIRs) are calculated using the image source method and ray tracing and are divided into direct sound, early reflections and late reverberation. Any part of the BRIR is updated as quickly as possible depending on the users interaction with the scene. This includes changes to sources and receivers (positions/orientations/directivities/HRTF), to surface materials and to the room geometry itself. Using streaming low-latency convolution, an immediate feedback is provided to the user. A parallelization concept features multi-threading and networked PC-clusters, so that the workload can be effectively distributed, offering a scalability to simulate small to huge scenes, depending on the available computation power. For convenient scene design and interaction, a plug-in for Trimble SketchUp was developed that enables real-time room acoustics and room acoustics parameter visualization to this easy-to-use CAD modeling tool.


Archive | 2013

Virtual Room Acoustics

Michael Vorländer; Sönke Pelzer; Frank Wefers

The technology for creating an Acoustic Virtual Reality for wide variety of applications has been developed in the last decade. An important requirement of Virtual Reality is the multimodal approach which includes vision, sound, tactile and haptic stimuli. The process of creating a physical stimulus based on computer data is called “rendering”. The development of rendering and reproduction of acoustic stimuli in VR is now at a stage where integration of spatial room sound is feasible by using PCs. This applies to multi-channel binaural synthesis as well as to full room-acoustic simulation algorithms. In this chapter the basic concepts of real-time room acoustic simulation, early reflections’ and spatial reverberation rendering, binaural reproduction technology and dynamic realtime audio signal processing are presented.


Building Acoustics | 2013

Comparison of Strategies to Model Spatial Fluctuations of Room Acoustic Single Number Quantities

Ingo Witew; Pascal Dietrich; Sönke Pelzer; Michael Vorländer

In a number of independent empiric studies it was shown that room acoustic single number parameters vary severely with small changes of the source and microphone position. Presently there is no evidence that these spatial fluctuations can be modelled using simulated impulse responses. As a result there is limited knowledge about the origin and the contributing influence factors of this variance over space. In this contribution the results of simulations using wave based as well as ray tracing simulations are compared to each other. It will be discussed if these simulations are able to predict the fluctuations that were found in measurement series taken in a number of different auditoria.


ICAT/EGVE/EuroVR | 2012

Comparing Auditory and Haptic Feedback for a Virtual Drilling Task

Dominik Rausch; Lukas Aspöck; Thomas Knott; Sönke Pelzer; Michael Vorländer; Torsten W. Kuhlen

While visual feedback is dominant in Virtual Environments, the use of other modalities like haptics and acoustics can enhance believability, immersion, and interaction performance. Haptic feedback is especially helpful for many interaction tasks like working with medical or precision tools. However, unlike visual and auditory feedback, haptic reproduction is often difficult to achieve due to hardware limitations. This article describes a user study to examine how auditory feedback can be used to substitute haptic feedback when interacting with a vibrating tool. Participants remove some target material with a round-headed drill while avoiding damage to the underlying surface. In the experiment, varying combinations of surface force feedback, vibration feedback, and auditory feedback are used. We describe the design of the user study and present the results, which show that auditory feedback can compensate the lack of haptic feedback.


Archive | 2010

Frequency- and Time-dependent Geometry for Real-time Auralizations

Sönke Pelzer; Michael Vorländer


Buildings | 2014

Integrating Real-Time Room Acoustics Simulation into a CAD Modeling Software to Enhance the Architectural Design Process

Sönke Pelzer; Lukas Aspöck; Dirk Schröder; Michael Vorländer


Acta Acustica United With Acustica | 2011

Quality assessment of room acoustic simulation tools by comparing binaural measurements and simulations in an optimized test scenario

Sönke Pelzer; Marc Aretz; Michael Vorländer


Proceedings Forum Acusticum - Kraków, 7-12 September 2014 | Forum Acusticum 2014, 7th - 12th September 2014, Krakow | 7/09/2014 - 12/09/2014 | Cracovia, Polonia | 2014

Virtual restoration of the sound of the Hispanic Rite

Antonio Pedrero González; Alexander Díaz Chyla; César Díaz Sanchidrián; Sönke Pelzer; Michael Vorländer


2nd International Auralization Symposium | 2014

A REAL-TIME AURALIZATION PLUGIN FOR ARCHITECTURAL DESIGN AND EDUCATION

Lukas Aspöck; Sönke Pelzer; Frank Wefers; Michael Vorländer

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Ingo Witew

RWTH Aachen University

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Martin Vetterli

École Polytechnique Fédérale de Lausanne

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