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Dive into the research topics where Spencer P. Greenhalgh is active.

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Featured researches published by Spencer P. Greenhalgh.


E-learning and Digital Media | 2016

An investigation of State Educational Twitter Hashtags (SETHs) as affinity spaces

Joshua M. Rosenberg; Spencer P. Greenhalgh; Matthew J. Koehler; Erica R. Hamilton; Mete Akcaoglu

Affinity spaces are digital or physical spaces in which participants interact with one another around content of shared interest and through a common portal (or platform). Among teachers, some of the largest affinity spaces may be those organized around hashtags on Twitter: These spaces are public, largely unmoderated, and thriving, yet very little is known about them, especially those based in geographical areas such as American states. This paper examines these potential affinity spaces by providing the first large-scale study of them in the form of an examination of 47 State Educational Twitter Hashtags (SETHs). Collecting over 550,000 tweets over 6 months, our analysis focused on who is participating in SETHs, how active participants are, and when participation occurred. We found support for two of Gees tenets of affinity spaces, in particular many interactions through a shared portal. Though the content of tweets were not the focus, this study’s findings lend support to efforts to identify which particular SETHs will be best suited to subsequent analysis of their content and what times subsequent analysis might most productively focus on. We discuss implications for how we conceive of teacher professional development and suggest directions for future research focused on the content of tweets associated with SETHs.


Simulation & Gaming | 2017

A Taxonomy Approach to Studying How Gamers Review Games

Matthew J. Koehler; Brian Arnold; Spencer P. Greenhalgh; Liz Owens Boltz

Background. Player-generated reviews of video games represent a large, rich, and under-explored source of data for exploring what makes for an effective game. Aim. We explore whether existing theory, in the form of a comprehensive gaming taxonomy, suitably captures the issues that players raise when they review games. Method. User-submitted game reviews were coded along the dimensions of the comprehensive gaming taxonomy to test the frequency of usage of each dimension. Results. We found some support for the use of the taxonomy, as four of nine taxonomy features were frequently present in game reviews. We also found support for other features of reviews not encapsulated by the Bedwell et al. (2012) taxonomy. Specifically, we found that players often reviewed video games: a) holistically; b) by comparing them to other games, game franchises, and other reviews; and c) by judging the value of games in terms of time, money, and effort. These results have implications for using game reviews for future research.


E-learning and Digital Media | 2016

For all intents and purposes: Twitter as a foundational technology for teachers:

Spencer P. Greenhalgh; Joshua M. Rosenberg; Leigh Graves Wolf

Twitter is increasingly accepted as an important educational technology and has been shown to serve a range of purposes. In fact, this variety suggests that Twitter has the potential to serve as a foundational technology: one capable of supporting teachers’ learning across multiple formal and informal contexts. To explore this possibility, we examined the purposes that Twitter serves in one educational technology graduate program. We collected over 9000 tweets containing any of 12 program-related hashtags and coded a sample of them to describe the purposes they served. This resulted in six themes: contribute to disciplinary conversation, engage with disciplinary conversation, build community, make connections with other communities, ask for and provide support, and unclear or irrelevant purpose. These themes—and the varied contexts they were associated with—suggest that Twitter serves as a foundational technology in this program and has the potential to do so in other educational communities.


Techtrends | 2017

28 Days Later: Twitter Hashtags as "Just in Time" Teacher Professional Development.

Spencer P. Greenhalgh; Matthew J. Koehler


Society for Information Technology & Teacher Education International Conference | 2017

Exploring the Rules of the Game: Games in the Classroom, Game-Based Learning, Gamification, and Simulations

Jana Willis; Spencer P. Greenhalgh; Larysa Nadolny; Sa Liu; Tugce Aldemir; Sandra Rogers; Monica Trevathan; Susan Hopper; Wendy Oliver


Archive | 2015

“Pretty Good Practices” for the Design of Teacher Portfolio Courses

Spencer P. Greenhalgh; Matthew J. Koehler


The Journal of Technology and Teacher Education | 2017

What the Tech is Going on with Teachers’ Digital Teaching Portfolios? Using the TPACK Framework to Analyze Teachers’ Technological Understanding

Matthew J. Koehler; Spencer P. Greenhalgh; Joshua M. Rosenberg; Sarah Keenan


Society for Information Technology & Teacher Education International Conference | 2015

Potential Applications of Sentiment Analysis in Educational Research and Practice – Is SITE the Friendliest Conference?

Matthew J. Koehler; Spencer P. Greenhalgh; Andrea Zellner


Techtrends | 2018

Tweet, and We Shall Find: Using Digital Methods to Locate Participants in Educational Hashtags

Spencer P. Greenhalgh; K. Bret Staudt Willet; Joshua M. Rosenberg; Matthew J. Koehler


Society for Information Technology & Teacher Education International Conference | 2018

Social Media & Teacher Professional Development

Tonia A. Dousay; Tutaleni I. Asino; Tian Luo; Daniel G. Krutka; Spencer P. Greenhalgh; Luke Rodesiler; Dian Walster

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Liz Owens Boltz

Michigan State University

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Brian Arnold

Michigan State University

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Erica R. Hamilton

Grand Valley State University

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Mete Akcaoglu

Georgia Southern University

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Andrea Zellner

Michigan State University

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Sarah Keenan

Michigan State University

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