Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Stacey Kuznetsov is active.

Publication


Featured researches published by Stacey Kuznetsov.


human factors in computing systems | 2017

Hacking Women's Health

Madeline Balaam; Lone Koefoed Hansen; Catherine D'Ignazio; Emma Simpson; Teresa Almeida; Stacey Kuznetsov; Michael Catt; Marie Louise Juul Søndergaard

The aim of this two-day workshop is to bring together a nascent community of researchers to share research, ideas, methods and tools that can encourage, inspire and strengthen those of us working on digital womens health. Our workshop aims to take a pro-active stance, offering participants the opportunity to critique, design and hack existing and new womens digital health experiences. Or, in other words, to get their hands dirty. Through our hack-led event we aim to face head-on issues related to digital womens health, such as taboo, power and prejudice. This workshop will address current gaps in research and practice by enabling us to develop the confidence, networks and strategies that can facilitate researchers / designers / technologists to work within this space.


human factors in computing systems | 2016

The Art of Everyday Food Science: Foraging for Design Opportunities

Stacey Kuznetsov; Christina J. Santana; Elenore Long; Rob Comber; Carl DiSalvo

This workshop will examine everyday food science practices such as fermenting, brewing, or pickling edible materials, as well as foraging, bartering, or dumpster diving for food. We hope to gather a diverse group of HCI researchers, food practitioners, artists, and scientists to engage with these practices as deliberate alternatives to top-down production of both food and knowledge. Hands-on activities with food, as well as critical reflection and design exercise will envision new systems for food preservation and security, human health and nutrition, and everyday scientific literacy.


human factors in computing systems | 2016

Practicing DIYBiology In An HCI Setting

Piyum Fernando; Matthew Pandelakis; Stacey Kuznetsov

Alongside an expanding community of non-professional biologists, DIYbio is beginning to emerge as a fledgling sub- domain of HCI. However, this emerging subdomain is yet to be in the focal point of a long-term investigation to identify the challenges and opportunities of designing interactive systems and tools to facilitate biological practices outside of professional setups. As the first step towards this direc- tion, we carried out an autoethnographic study to practice DIYbiology, by setting up a functional DIYbio space inside our HCI design studio. In this paper we reflect on our auto- biographical experiences in practicing DIYbiology inside our lab space and discuss the challenges and opportunities for further HCI research in this particular subdomain.


human factors in computing systems | 2015

Designing Alternative Systems for Local Communities

Vasillis Vlachokyriakos; Rob Comber; Clara Crivellaro; Nick Taylor; Stacey Kuznetsov; Andrea L. Kavanaugh; Christopher A. Le Dantec; B. Joon Kim

Alternative systems ranging from self-organized skill sharing to alternative micro-economies have been critical channels of community engagement and bonding. Technology is increasingly playing a role in the way people connect to these services at the (hyper)local level. While there has been considerable research on designing technology to support conventional, established systems of community organization and governance; mobile and ubiquitous technologies offer strong potential for alternative systems to be established in the local level. Do It Yourself (DIY) and maker movements are enabling grassroots activist groups to develop their own technologies or to hack existing tools to support bottom-up systems of self-organization, democracy and commerce. Based on these trends and the recent worldwide economic, political and societal crisis, this workshop will bring together researchers, practitioners and activists to re-envision how HCI tools can support alternative systems of local civic engagement.


human factors in computing systems | 2017

Crafting Colorful Objects: a DIY Method for Adding Surface Detail to 3D Prints

Jennifer Weiler; Stacey Kuznetsov

Low-cost 3D printing methods have revolutionized DIY fabrication, and it is only a matter of time before high-fidelity color 3D printing technologies reach the average consumer market. In parallel to this trajectory, our paper describes an ultra low-cost, DIY method for augmenting 3D objects with surface detail. We developed a software tool that maps 2D images onto 3D surfaces and an easy workflow for layering the resulting, warped images onto 3D printed artifacts. We assessed our approach in a workshop where local makers created 3D-printed nested dolls overlaid with personally designed images. Our workshop demonstrates the feasibility of our ultra low-cost method for adding rich surface detail to 3D objects, and our ongoing work will streamline this process and support more complex shapes.


tangible and embedded interaction | 2018

Screenprinting and TEI: Supporting Engagement with STEAM through DIY Fabrication of Smart Materials

Stacey Kuznetsov; Piyum Fernando; Emily Ritter; Cassandra M Barrett; Jennifer Weiler; Marissa Rohr

This paper focuses on manual screenprinting as a DIY fabrication technique for embedding interactive behavior onto a rage of substrates such as paper, fabric, plastic, wood, or vinyl. We frame screenprinting as a process that operates at the intersection of art, technology, and material science and iteratively examine its potential in two STEAM contexts. We conducted youth and adult workshops whereby participants worked with our low-cost thermochromic, UV-sensitive, and conductive screenprinting inks to develop a range of concepts and final projects. Our findings highlight several unique features of screenprinting: it affords a low barrier to entry for smart material fabrication, supports a collaborative maker practice, and scaffolds creative engagement with STEAM concepts. By being widely-accessible and substrate-agnostic, screenprinting presents exciting opportunities for TEI: DIY fabrication of smart materials in domains such as fine arts, information visualization, and slow technology; and bridging diverse disciplines through STEAM screenprinting initiatives at youth and adult levels.


tangible and embedded interaction | 2018

Tracking, Animating, and 3D Printing Elements of the Fine Arts Freehand Drawing Process

Piyum Fernando; Jennifer Weiler; Stacey Kuznetsov; Pavan K. Turaga

Dynamic elements of traditional drawing processes such as the order of compilation, and speed, length, and pressure of strokes can be as important as the final art piece because they can reveal the technique, process, and emotions of the artist. In this paper, we present an interactive system that unobtrusively tracks the freehand drawing process (movement and pressure of artist»s pencil) on a regular easel. The system outputs captured information using 2D video renderings and 3D-printed sculptures. We also present a summery of findings from a user study with 6 experienced artists who created multiple pencil drawings using our system. The resulting digital and physical outputs from our system revealed vast differences in drawing speeds, styles, and techniques. At TEI art track, the attendees will likely engage in lively discussion around the analog, digital, and tangible aspects of our exhibit. We believe that such a discussion will be critical not only in shaping the future of our work, but also in understanding novel research directions at the intersection of art and computation.


human factors in computing systems | 2016

Everyday Food Science as a Design Space for Community Literacy and Habitual Sustainable Practice

Stacey Kuznetsov; Christina J. Santana; Elenore Long


Community literacy journal | 2015

Mindful Persistence: Literacies for Taking up and Sustaining Fermented-Food Projects

Christina J. Santana; Stacey Kuznetsov; Sheri Schmeckpeper; Linda J. Curry; Elenore Long; Lauren Davis; Heidi Koerner; Kimberly Butterfield McQuarrie


human factors in computing systems | 2018

Antibiotic-Responsive Bioart: Exploring DIYbio as a Design Studio Practice

Stacey Kuznetsov; Cassandra M Barrett; Piyum Fernando; Kat Fowler

Collaboration


Dive into the Stacey Kuznetsov's collaboration.

Top Co-Authors

Avatar

Piyum Fernando

Arizona State University

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Elenore Long

Arizona State University

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Carl DiSalvo

Georgia Institute of Technology

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Christopher A. Le Dantec

Georgia Institute of Technology

View shared research outputs
Top Co-Authors

Avatar

Emily Ritter

Arizona State University

View shared research outputs
Researchain Logo
Decentralizing Knowledge