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Dive into the research topics where Steen Vester is active.

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Featured researches published by Steen Vester.


Annals of Mathematics and Artificial Intelligence | 2011

Improving multi-agent systems using Jason

Steen Vester; Niklas Skamriis Boss; Andreas Schmidt Jensen; Jørgen Villadsen

We describe the approach used to develop the multi-agent system of herders that competed as the Jason-DTU team at the Multi-Agent Programming Contest 2010. We also participated in 2009 with a system developed in the agent-oriented programming language Jason which is an extension of AgentSpeak. We used the implementation from 2009 as a foundation and therefore much of the work done this year was on improving that implementation. We present a description which includes design and analysis of the system as well as the main features of our agent team strategy. In addition we discuss the technologies used to develop this system as well as our future goals in the area.


programming multi agent systems | 2011

Implementing a multi-agent system in python with an auction-based agreement approach

Mikko Berggren Ettienne; Steen Vester; Jørgen Villadsen

We describe the solution used by the Python-DTU team in the Multi-Agent Programming Contest 2011, where the scenario was called Agents on Mars. We present our auction-based agreement algorithm and discuss our chosen strategy and our choice of technology used for implementing the system. Finally, we present an analysis of the results of the competition as well as propose areas of improvement.


arXiv: Computer Science and Game Theory | 2013

Alternating-time temporal logic with finite-memory strategies.

Steen Vester

Model-checking the alternating-time temporal logics ATL and ATL* with incomplete information is undecidable for perfect recall semantics. However, when restricting to memoryless strategies the model-checking problem becomes decidable. In this paper we consider two other types of semantics based on finite-memory strategies. One where the memory size allowed is bounded and one where the memory size is unbounded (but must be finite). This is motivated by the high complexity of model-checking with perfect recall semantics and the severe limitations of memoryless strategies. We show that both types of semantics introduced are different from perfect recall and memoryless semantics and next focus on the decidability and complexity of model-checking in both complete and incomplete information games for ATL/ATL*. In particular, we show that the complexity of model-checking with bounded-memory semantics is Delta_2p-complete for ATL and PSPACE-complete for ATL* in incomplete information games just as in the memoryless case. We also present a proof that ATL and ATL* model-checking is undecidable for n >= 3 players with finite-memory semantics in incomplete information games.


programming multi agent systems | 2012

Reimplementing a Multi-Agent System in Python

Jørgen Villadsen; Andreas Schmidt Jensen; Mikko Berggren Ettienne; Steen Vester; Kenneth Balsiger Andersen; Andreas Frøsig

We provide a brief description of our Python-DTU system, including the overall design, the tools and the algorithms that we used in the Multi-Agent Programming Contest 2012, where the scenario was called Agents on Mars like in 2011. Our solution is an improvement of our Python-DTU system from last year. Our team ended in second place after winning at least one match against every opponent and we only lost to the winner of the tournament. We briefly describe our experiments with the Moise organizational model. Finally we propose a few areas of improvement, both with regards to our system and to the contest.


automated technology for verification and analysis | 2015

On the Complexity of Model-Checking Branching and Alternating-Time Temporal Logics in One-Counter Systems

Steen Vester

We study the complexity of the model-checking problem for the branching-time logic \(\text {CTL}^*\) and the alternating-time temporal logics \(\text {ATL}/\text {ATL}^*\) in one-counter processes and one-counter games respectively. The complexity is determined for all three logics when integer weights are input in unary (non-succinct) and binary (succinct) as well as when the input formula is fixed and is a parameter. Further, we show that deciding the winner in one-counter games with \(\text {LTL}\) objectives is \(\textsc {2ExpSpace}\)-complete for both succinct and non-succinct games. We show that all the problems considered stay in the same complexity classes when we add quantitative constraints that can compare the current value of the counter with a constant.


Information & Computation | 2017

Nash equilibria in symmetric graph games with partial observation

Patricia Bouyer; Nicolas Markey; Steen Vester

We investigate a model for representing large multiplayer games, which satisfy strong symmetry properties. This model is made of multiple copies of an arena; each player plays in his own arena, and can partially observe what the other players do. Therefore, this game has partial information and symmetry constraints, which make the computation of Nash equilibria difficult. We show several undecidability results, and for bounded-memory strategies, we precisely characterize the complexity of computing pure Nash equilibria for qualitative objectives in this game model.


logic in computer science | 2016

Winning Cores in Parity Games

Steen Vester

We introduce the novel notion of winning cores in parity games and develop a deterministic polynomial-time under-approximation algorithm for solving parity games based on winning core approximation. Underlying this algorithm are a number properties about winning cores which are interesting in their own right. In particular, we show that the winning core and the winning region for a player in a parity game are equivalently empty. Moreover, the winning core contains all fatal attractors but is not necessarily a dominion itself. Experimental results are very positive both with respect to quality of approximation and running time. It outperforms existing state-of-the-art algorithms significantly on most benchmarks.


foundations of software science and computation structure | 2016

Distributed Synthesis in Continuous Time

Holger Hermanns; Jan Krčál; Steen Vester

We introduce a formalism modelling communication of distributed agents strictly in continuous-time. Within this framework, we study the problem of synthesising local strategies for individual agents such that a specified set of goal states is reached, or reached with at least a given probability. The flow of time is modelled explicitly based on continuous-time randomness, with two natural implications: First, the non-determinism stemming from interleaving disappears. Second, when we restrict to a subclass of non-urgent models, the quantitative value problem for two players can be solved in EXPTIME. Indeed, the explicit continuous time enables players to communicate their states by delaying synchronisation (which is unrestricted for non-urgent models). In general, the problems are undecidable already for two players in the quantitative case and three players in the qualitative case. The qualitative undecidability is shown by a reduction to decentralized POMDPs for which we provide the strongest (and rather surprising) undecidability result so far.


automated technology for verification and analysis | 2014

Symmetry Reduction in Infinite Games with Finite Branching

Nicolas Markey; Steen Vester

Symmetry reductions have been applied extensively for the verification of finite-state concurrent systems and hardware designs using model-checking of temporal logics such as LTL, CTL and CTLs, as well as real-time and probabilistic-system model-checking. In this paper we extend the technique to handle infinite-state games on graphs with finite branching where the objectives of the players can be very general. As particular applications, it is shown that the technique can be applied to reduce the state space in parity games as well as when doing model-checking of the temporal logic ATLs.


Electronic Proceedings in Theoretical Computer Science | 2014

Nash Equilibria in Symmetric Games with Partial Observation

Patricia Bouyer; Nicolas Markey; Steen Vester

We investigate a model for representing large multiplayer games, which satisfy strong symmetry properties. This model is made of multiple copies of an arena; each player plays in his own arena, and can partially observe what the other players do. Therefore, this game has partial information and symmetry constraints, which make the computation of Nash equilibria difficult. We show several undecidability results, and for bounded-memory strategies, we precisely characterize the complexity of computing pure Nash equilibria (for qualitative objectives) in this game model.

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Jørgen Villadsen

Technical University of Denmark

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Andreas Schmidt Jensen

Technical University of Denmark

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Patricia Bouyer

École normale supérieure de Cachan

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Mikko Berggren Ettienne

Technical University of Denmark

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Andreas Frøsig

Technical University of Denmark

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Niklas Skamriis Boss

Technical University of Denmark

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