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Dive into the research topics where Stefano Papetti is active.

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Featured researches published by Stefano Papetti.


international conference on haptic and audio interaction design | 2010

Audio-tactile display of ground properties using interactive shoes

Stefano Papetti; Federico Fontana; Marco Civolani; Amir Berrezag; Vincent Hayward

We describe an audio-tactile stimulation system that can be worn and that is capable of providing the sensation of walking over grounds of different type. The system includes miniature loudspeakers and broadband vibrotactile transducers embedded in the soles. The system is particularly effective at suggesting grounds that have granular or crumpling properties. By offering a broad spectrum of floor augmentations with moderate technological requirements, the proposed prototype represents a solution that can be easily replicated in the research laboratory. This paper documents the design and features of the diverse components that characterize the prototype in detail, as well as its current limits.


IEEE Transactions on Audio, Speech, and Language Processing | 2011

Numerical Methods for a Nonlinear Impact Model: A Comparative Study With Closed-Form Corrections

Stefano Papetti; Federico Avanzini; Davide Rocchesso

A physically based impact model-already known and exploited in the field of sound synthesis-is studied using both analytical tools and numerical simulations. It is shown that the Hamiltonian of a physical system composed of a mass impacting on a wall can be expressed analytically as a function of the mass velocity during contact. Moreover, an efficient and accurate approximation for the mass outbound velocity is presented, which allows to estimate the Hamiltonian at the end of the contact. Analytical results are then compared to numerical simulations obtained by discretizing the system with several numerical methods. It is shown that, for some regions of the parameter space, the trajectories of the discretized systems may significantly drift from the analytically derived curves. Two approaches, based on enforcing numerical energy consistency, are then proposed to improve the accuracy of numerical simulations.


PLOS ONE | 2014

Might as Well Jump: Sound Affects Muscle Activation in Skateboarding

Paola Cesari; Ivan Camponogara; Stefano Papetti; Davide Rocchesso; Federico Fontana

The aim of the study is to reveal the role of sound in action anticipation and performance, and to test whether the level of precision in action planning and execution is related to the level of sensorimotor skills and experience that listeners possess about a specific action. Individuals ranging from 18 to 75 years of age - some of them without any skills in skateboarding and others experts in this sport - were compared in their ability to anticipate and simulate a skateboarding jump by listening to the sound it produces. Only skaters were able to modulate the forces underfoot and to apply muscle synergies that closely resembled the ones that a skater would use if actually jumping on a skateboard. More importantly we showed that only skaters were able to plan the action by activating anticipatory postural adjustments about 200 ms after the jump event. We conclude that expert patterns are guided by auditory events that trigger proper anticipations of the corresponding patterns of movements.


human factors in computing systems | 2008

Gamelunch: forging a dining experience through sound

Pietro Polotti; Stefano Delle Monache; Stefano Papetti; Davide Rocchesso

The Gamelunch is a sonically augmented dining table. By means of the Gamelunch, we aim at investigating the closed loop between interaction, sound and emotion by exploiting the power and flexibility of physically-based sound models for an effective and coherent process of interactive sound design. Continuous interaction gestures are captured by means of various force transducers, providing data that are coherently mapped onto physically-based sound synthesis algorithms. Investigation of the above mentioned loop is carried out by the principle of contradiction: while performing usual dining actions, such as cutting and slicing, dressing the salad, pouring beverages, the user encounters contradicting and unexpected sound feedbacks, thus experiencing -- per absurdum -- the importance of environmental sounds in everyday-life acts.


IEEE Transactions on Haptics | 2017

Vibrotactile Sensitivity in Active Touch: Effect of Pressing Force

Stefano Papetti; Hanna Järveläinen; Bruno L. Giordano; Sébastien Schiesser; Martin Fröhlich

An experiment was conducted to study the effects of force produced by active touch on vibrotactile perceptual thresholds. The task consisted in pressing the fingertip against a flat rigid surface that provided either sinusoidal or broadband vibration. Three force levels were considered, ranging from light touch to hard press. Finger contact areas were measured during the experiment, showing positive correlation with the respective applied forces. Significant effects on thresholds were found for vibration type and force level. Moreover, possibly due to the concurrent effect of large (unconstrained) finger contact areas, active pressing forces, and long duration stimuli, the measured perceptual thresholds are considerably lower than what previously reported in the literature.


international conference on haptic and audio interaction design | 2010

Efficient acquisition of force data in interactive shoe designs

Marco Civolani; Federico Fontana; Stefano Papetti

A four-channel sensing system is proposed for the capture of force data from the feet during walking tasks. Developed for an instrumented shoe design prototype, the system solves general issues of latency of the response, accuracy of the data, and robustness of the transmission of digital signals to the host computer. Such issues are often left partially unanswered by solutions for which compactness, accessibility and cost are taken into primary consideration. By adopting widely used force sensing (Interlink) and analog-to-digital conversion and pre-processing (Arduino) components, the proposed system is expected to raise interest among interaction designers of interfaces, in which the reliable and sufficiently broadband acquisition of force signals is desired.


world haptics conference | 2015

Vibrotactile sensitivity in active finger pressing

Stefano Papetti; Hanna Järveläinen; Gian-Marco Schmid

An experiment was performed to study the effect of actively applied forces on vibrotactile thresholds. The task consisted in pressing the fingertip against a flat rigid surface which provided broadband vibration noise of varying amplitude. Three force levels were considered, ranging from light touch to hard press. Possibly due to the concurrent effect of large contact area, spectrally complex stimuli and active pressing force, the measured sensitivity thresholds are considerably lower than what is found in most of the previous literature. Moreover, significant differences in thresholds were found between the lowest and middle force level, and the highest and middle force level.


Journal of the Acoustical Society of America | 2017

Detection of keyboard vibrations and effects on perceived piano quality

Federico Fontana; Stefano Papetti; Hanna Järveläinen; Federico Avanzini

Two experiments were conducted on an upright and a grand piano, both either producing string vibrations or conversely being silent after the initial keypress, while pianists were listening to the feedback from a synthesizer through insulating headphones. In a quality experiment, participants unaware of the silent mode were asked to play freely and then rate the instrument according to a set of attributes and general preference. Participants preferred the vibrating over the silent setup, and preference ratings were associated to auditory attributes of richness and naturalness in the low and middle ranges. Another experiment on the same setup measured the detection of vibrations at the keyboard, while pianists played notes and chords of varying dynamics and duration. Sensitivity to string vibrations was highest in the lowest register and gradually decreased up to note D5. After the percussive transient, the tactile stimuli exhibited spectral peaks of acceleration whose perceptibility was demonstrated by tests conducted in active touch conditions. The two experiments confirm that piano performers perceive vibratory cues of strings mediated by spectral and spatial summations occurring in the Pacinian system in their fingertips, and suggest that such cues play a role in the evaluation of quality of the musical instrument.


International Journal of Human-computer Studies \/ International Journal of Man-machine Studies | 2016

Multisensory texture exploration at the tip of the pen

Davide Rocchesso; Delle Monache; Stefano Papetti

A tool for the multisensory stylus-based exploration of virtual textures was used to investigate how different feedback modalities (static or dynamically deformed images, vibration, sound) affect exploratory gestures. To this end, we ran an experiment where participants had to steer a path with the stylus through a curved corridor on the surface of a graphic tablet/display, and we measured steering time, dispersion of trajectories, and applied force. Despite the variety of subjective impressions elicited by the different feedback conditions, we found that only nonvisual feedback induced significant variations in trajectories and an increase in movement time. In a post-experiment, using a paper-and-wood physical realization of the same texture, we recorded a variety of gestural behaviors markedly different from those found with the virtual texture. With the physical setup, movement time was shorter and texture-dependent lateral accelerations could be observed. This work highlights the limits of multisensory pseudo-haptic techniques in the exploration of surface textures. HighlightsSketch-a-Scratch is an abstract interactive object for multisensory texture exploration.Only nonvisual feedback induces significant behavioral variations in a steering task over a texture.Regardless of the richness of feedback, a virtual texture is experienced differently from the real one.


Archive | 2018

Implementation and Characterization of Vibrotactile Interfaces

Stefano Papetti; Martin Fröhlich; Federico Fontana; Sébastien Schiesser; Federico Avanzini

While a standard approach is more or less established for rendering basic vibratory cues in consumer electronics, the implementation of advanced vibrotactile feedback still requires designers and engineers to solve a number of technical issues. Several off-the-shelf vibration actuators are currently available, having different characteristics and limitations that should be considered in the design process. We suggest an iterative approach to design in which vibrotactile interfaces are validated by testing their accuracy in rendering vibratory cues and in measuring input gestures. Several examples of prototype interfaces yielding audio-haptic feedback are described, ranging from open-ended devices to musical interfaces, addressing their design and the characterization of their vibratory output.

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Davide Rocchesso

Ca' Foscari University of Venice

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Hanna Järveläinen

Helsinki University of Technology

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Stefano Delle Monache

Ca' Foscari University of Venice

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Martin Fröhlich

Zurich University of the Arts

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Sébastien Schiesser

Zurich University of the Arts

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