Stéphane Bonardi
École Polytechnique Fédérale de Lausanne
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Publication
Featured researches published by Stéphane Bonardi.
IEEE Computational Intelligence Magazine | 2010
Alexander Spröwitz; Soha Pouya; Stéphane Bonardi; Jesse van den Kieboom; Rico Möckel; Aude Billard; Pierre Dillenbourg; Auke Jan Ijspeert
Imagine a world in which our furniture moves around like legged robots, interacts with us, and changes shape and function during the day according to our needs. This is the long term vision we have in the Roombots project. To work towards this dream, we are developing modular robotic modules that have rotational degrees of freedom for locomotion as well as active connection mechanisms for runtime reconfiguration. A piece of furniture, e.g. a stool, will thus be composed of several modules that activate their rotational joints together to implement locomotor gaits, and will be able to change shape, e.g. transforming into a chair, by sequences of attachments and detachments of modules. In this article, we firstly present the project and the hardware we are currently developing. We explore how reconfiguration from a configuration A to a configuration B can be controlled in a distributed fashion. This is done using meta-modules-two Roombots modules connected serially-that use broadcast signals and connections to a structured ground to collectively build desired structures without the need of a centralized planner. We then present how locomotion controllers can be implemented in a distributed system of coupled oscillators-one per degree of freedom-similarly to the concept of central pattern generators (CPGs) found in the spinal cord of vertebrate animals. The CPGs are based on coupled phase oscillators to ensure synchronized behavior and have different output filters to allow switching between oscillations and rotations. A stochastic optimization algorithm is used to explore optimal CPG configurations for different simulated Roombots structures.
Robotics and Autonomous Systems | 2014
Alexander Spröwitz; Rico Moeckel; Massimo Vespignani; Stéphane Bonardi; Auke Jan Ijspeert
In this work we provide hands-on experience on designing and testing a self-reconfiguring modular robotic system, Roombots (RB), to be used among others for adaptive furniture. In the long term, we envision that RB can be used to create sets of furniture, like stools, chairs and tables that can move in their environment and that change shape and functionality during the day. In this article, we present the first results towards that long term vision. We demonstrate locomotion and reconfiguration of single and metamodule RB over 3D surfaces, in a structured environment equipped with embedded connection ports. RB assemblies can move around in non-structured environments, by using rotational or wheel-like locomotion. We show a proof of concept for transferring a Roombots metamodule back into the structured grid, by aligning it in an entrapment mechanism. Finally, we analyze remaining challenges to master the full Roombots scenario, and discuss the impact on future Roombots hardware.
intelligent robots and systems | 2010
Alexander Sproewitz; Philippe Laprade; Stéphane Bonardi; Mikaël Mayer; Rico Moeckel; Pierre-André Mudry; Auke Jan Ijspeert
This paper presents our work towards a decentralized reconfiguration strategy for self-reconfiguring modular robots, assembling furniture-like structures from Roombots (RB) metamodules. We explore how reconfiguration by locomotion from a configuration A to a configuration B can be controlled in a distributed fashion. This is done using Roombots metamodules—two Roombots modules connected serially—that use broadcast signals, lookup tables of their movement space, assumptions about their neighborhood, and connections to a structured surface to collectively build desired structures without the need of a centralized planner.
intelligent robots and systems | 2013
Rico Moeckel; Yura N. Perov; Massimo Vespignani; Stéphane Bonardi; Soha Pouya; Alexander Sproewitz; Jesse van den Kieboom; Frédéric Wilhelm; Auke Jan Ijspeert
The design of efficient locomotion gaits for robots with many degrees of freedom is challenging and time consuming even if optimization techniques are applied. Control parameters can be found through optimization in two ways: (i) through online optimization where the performance of a robot is measured while trying different control parameters on the actual hardware and (ii) through offline optimization by simulating the robots behavior with the help of models of the robot and its environment. In this paper, we present a hybrid optimization method that combines the best properties of online and offline optimization to efficiently find locomotion gaits for arbitrary structures. In comparison to pure online optimization, both the number of experiments using robotic hardware as well as the total time required for finding efficient locomotion gaits get highly reduced by running the major part of the optimization process in simulation using a cluster of processors. The presented example shows that even for robots with a low number of degrees of freedom the time required for optimization can be reduced by a factor of 2.5 to 30, at least, depending on how extensive the search for optimized control parameters should be. Time for hardware experiments becomes minimal. More importantly, gaits that can possibly damage the robotic hardware can be filtered before being tried in hardware. Yet in contrast to pure offline optimization, we reach well matched behavior that allows a direct transfer of locomotion gaits from simulation to hardware. This is because through a meta-optimization we adapt not only the locomotion parameters but also the parameters for simulation models of the robot and environment allowing for a good matching of the robot behavior in simulation and hardware. We validate the proposed hybrid optimization method on a structure composed of two Roombots modules with a total number of six degrees of freedom. Roombots are self-reconfigurable modular robots that can form arbitrary structures with many degrees of freedom through an integrated active connection mechanism.
intelligent robots and systems | 2015
Massimo Vespignani; Kamilo Melo; Stéphane Bonardi; Auke Jan Ijspeert
This paper presents the results of a study on the effect of in-series compliance on the locomotion of a simulated 8-DoF Lola-OP™ Modular Snake Robot with added compliant elements. We explore whether there is an optimal stiffness for gait, terrain type, or several gaits and several terrains (i.e. a good “general-purpose” stiffness). Compliance was simulated using ball joints with eight different levels of stiffness. Two snake locomotion gaits (rolling and sidewinding) were tested over flat ground and three different types of rough terrains. We performed grid search and Particle Swarm Optimization to identify the locomotion parameters leading to fast locomotion and analyzed the best candidates in terms of locomotion speed and energy efficiency (cost of transport). Contrary to our expectations, we did not observe a clear trend that would favor the use of compliant elements over rigid structures. For sidewinding, compliant and stiff elements lead to comparable performances. For rolling gait, the general rule seems to be “the stiffer, the better”.
intelligent robots and systems | 2013
Massimo Vespignani; Emmanuel Senft; Stéphane Bonardi; Rico Moeckel; Auke Jan Ijspeert
This paper presents the results of a study on the exploitation of compliance in structures made of self-reconfigurable modular robots - Roombots. This research was driven by the following three hypotheses: (1) compliance can improve locomotion performance; (2) different types of compliance will result in diverse locomotion behaviors; (3) control parameters optimized for a medium level of compliance will perform better for other values of compliance than parameters optimized for extremal compliance. Two types of in-series compliant elements were tested, with five different stiffness values for each of them, on a structure made of two Roombots modules. We ran dedicated on-line locomotion parameter optimizations for six different configurations and evaluated their performance for different stiffness values. Hypothesis 1 was confirmed for both types of compliant elements, with a peak of performance for an optimal level of compliance. The variety of locomotion strategies obtained for the different structures confirms hypothesis 2. Hypothesis 3 was only partially confirmed.
human-robot interaction | 2012
Alessandro Giusti; Jawad Nagi; Luca Maria Gambardella; Stéphane Bonardi; Gianni A. Di Caro
The video presents the first results of a Swiss-funded project focusing on symbiotic peer-to-peer interaction and cooperation between humans and robot swarms. As a first step, we considered human-swarm interaction, and selected the use of hand gestures to let a human communicate with a swarm of relatively simple mobile robots. In our scenario, a hand gesture encodes a command, that the swarm will execute. The robots that we used are the foot-bots, developed in the Swarmanoid project [1].
robotics: science and systems | 2014
Stéphane Bonardi; Massimo Vespignani; Rico Möckel; Jesse van den Kieboom; Soha Pouya; Alexander Spröwitz; Auke Jan Ijspeert
The design of efficient locomotion controllers for arbitrary structures of reconfigurable modular robots is challenging because the morphology of the structure can change dynamically during the completion of a task. In this paper, we propose a new method to automatically generate reduced Central Pattern Generator (CPG) networks for locomotion control based on the detection of bio-inspired sub-structures, like body and limbs, and articulation joints inside the robotic structure. We demonstrate how that information, coupled with the potential symmetries in the structure, can be used to speed up the optimization of the gaits and investigate its impact on the solution quality (i.e. the velocity of the robotic structure and the potential internal collisions between robotic modules). We tested our approach on three simulated structures and observed that the reduced network topologies in the first iterations of the optimization process performed significantly better than the fully open ones.
intelligent robots and systems | 2013
Stéphane Bonardi; Massimo Vespignani; Rico Moeckel; Auke Jan Ijspeert
Manipulation and transport of objects using mobile robotic platforms is a well studied field with several successful approaches. The main difficulty while using such platforms is the lack of adaptation capabilities to changes in the environment and the restriction to flat working areas. In this paper, we present a novel manipulation and transport framework using the self-reconfigurable modular robots Roombots to collaboratively carry arbitrarily shaped passive elements in a non-regular 3D environment equipped with passive connectors. A hierarchical planner based on the notion of virtual kinematic chain is used to generate collision-free and hardware-friendly paths as well as sequences of collaborative manipulations. To the best of our knowledge, this is the first example of manipulation of fully passive elements in an arbitrary 3D environment using mobile self-reconfigurable robots. The simulated results show that the planner is robust to arbitrary complex environments with randomly distributed connectors. In addition to simulation results, a proof of concept of the manipulation of one passive element with two real Roombots meta-modules is described.
robot and human interactive communication | 2012
Stéphane Bonardi; Jérémy Blatter; Julia Fink; Rico Moeckel; Patrick Jermann; Pierre Dillenbourg; Auke Jan Ijspeert
We present the design and evaluation of an iPad application that will be used to operate the modular robots “Roombots”. Roombots are the building blocks for adaptive pieces of furniture. The application allows a user to arrange adaptive furniture within a room. We conducted a user study with 24 participants to evaluate our approach and to freely explore peoples interaction. Data suggests that the ability to move with the tablet leads to a better precision of the furniture arrangement. No significant difference has been observed between using the application through a virtual representation of the room in contrast to an augmented reality environment, even if participants mentioned in a post-study questionnaire their preference for the augmented condition. Users described the interface as intuitive and easy to use.
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Dalle Molle Institute for Artificial Intelligence Research
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