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Dive into the research topics where Stephanie M. Lukin is active.

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Featured researches published by Stephanie M. Lukin.


Knowledge Based Systems | 2014

Extracting relevant knowledge for the detection of sarcasm and nastiness in the social web

Raquel Justo; Thomas Chase Corcoran; Stephanie M. Lukin; Marilyn A. Walker; M. Inés Torres

Automatic detection of emotions like sarcasm or nastiness in online written conversation is a difficult task. It requires a system that can manage some kind of knowledge to interpret that emotional language is being used. In this work, we try to provide this knowledge to the system by considering alternative sets of features obtained according to different criteria. We test a range of different feature sets using two different classifiers. Our results show that the sarcasm detection task benefits from the inclusion of linguistic and semantic information sources, while nasty language is more easily detected using only a set of surface patterns or indicators.


international conference on interactive digital storytelling | 2013

Generating Different Story Tellings from Semantic Representations of Narrative

Elena Rishes; Stephanie M. Lukin; David K. Elson; Marilyn A. Walker

In order to tell stories in different voices for different audiences, interactive story systems require: (1) a semantic representation of story structure, and (2) the ability to automatically generate story and dialogue from this semantic representation using some form of Natural Language Generation (nlg). However, there has been limited research on methods for linking story structures to narrative descriptions of scenes and story events. In this paper we present an automatic method for converting from Scheherazades story intention graph, a semantic representation, to the input required by the personage nlg engine. Using 36 Aesop Fables distributed in DramaBank, a collection of story encodings, we train translation rules on one story and then test these rules by generating text for the remaining 35. The results are measured in terms of the string similarity metrics Levenshtein Distance and BLEU score. The results show that we can generate the 35 stories with correct content: the test set stories on average are close to the output of the Scheherazade realizer, which was customized to this semantic representation. We provide some examples of story variations generated by personage. In future work, we will experiment with measuring the quality of the same stories generated in different voices, and with techniques for making storytelling interactive.


annual meeting of the special interest group on discourse and dialogue | 2015

Generating Sentence Planning Variations for Story Telling

Stephanie M. Lukin; Lena Reed; Marilyn A. Walker

There has been a recent explosion in applications for dialogue interaction ranging from direction-giving and tourist information to interactive story systems. Yet the natural language generation (NLG) component for many of these systems remains largely handcrafted. This limitation greatly restricts the range of applications; it also means that it is impossible to take advantage of recent work in expressive and statistical language generation that can dynamically and automatically produce a large number of variations of given content. We propose that a solution to this problem lies in new methods for developing language generation resources. We describe the ES-TRANSLATOR, a computational language generator that has previously been applied only to fables, and quantitatively evaluate the domain independence of the EST by applying it to personal narratives from weblogs. We then take advantage of recent work on language generation to create a parameterized sentence planner for story generation that provides aggregation operations, variations in discourse and in point of view. Finally, we present a user evaluation of different personal narrative retellings.


Eurasip Journal on Wireless Communications and Networking | 2014

A machine learning framework for TCP round-trip time estimation

Bruno Astuto A. Nunes; Kerry Veenstra; William Ballenthin; Stephanie M. Lukin; Katia Obraczka

In this paper, we explore a novel approach to end-to-end round-trip time (RTT) estimation using a machine-learning technique known as the experts framework. In our proposal, each of several ‘experts’ guesses a fixed value. The weighted average of these guesses estimates the RTT, with the weights updated after every RTT measurement based on the difference between the estimated and actual RTT.Through extensive simulations, we show that the proposed machine-learning algorithm adapts very quickly to changes in the RTT. Our results show a considerable reduction in the number of retransmitted packets and an increase in goodput, especially in more heavily congested scenarios. We corroborate our results through ‘live’ experiments using an implementation of the proposed algorithm in the Linux kernel. These experiments confirm the higher RTT estimation accuracy of the machine learning approach which yields over 40% improvement when compared against both standard transmission control protocol (TCP) as well as the well known Eifel RTT estimator. To the best of our knowledge, our work is the first attempt to use on-line learning algorithms to predict network performance and, given the promising results reported here, creates the opportunity of applying on-line learning to estimate other important network variables.


intelligent virtual agents | 2015

Narrative Variations in a Virtual Storyteller

Stephanie M. Lukin; Marilyn A. Walker

Research on storytelling over the last 100 years has distinguished at least two levels of narrative representation (1) story, or fabula; and (2) discourse, or sujhet. We use this distinction to create Fabula Tales, a computational framework for a virtual storyteller that can tell the same story in different ways through the implementation of general narratological variations, such as varying direct vs. indirect speech, character voice (style), point of view, and focalization. A strength of our computational framework is that it is based on very general methods for re-using existing story content, either from fables or from personal narratives collected from blogs. We first explain how a simple annotation tool allows naive annotators to easily create a deep representation of fabula called a story intention graph, and show how we use this representation to generate story tellings automatically. Then we present results of two studies testing our narratological parameters, and showing that different tellings affect the reader’s perception of the story and characters.


arXiv: Computation and Language | 2017

Data-Driven Dialogue Systems for Social Agents

Kevin K. Bowden; Shereen Oraby; Amita Misra; JiaQi Wu; Stephanie M. Lukin; Marilyn A. Walker

In order to build dialogue systems to tackle the ambitious task of holding social conversations, we argue that we need a data driven approach that includes insight into human conversational chit chat, and which incorporates different natural language processing modules. Our strategy is to analyze and index large corpora of social media data, including Twitter conversations, online debates, dialogues between friends, and blog posts, and then to couple this data retrieval with modules that perform tasks such as sentiment and style analysis, topic modeling, and summarization. We aim for personal assistants that can learn more nuanced human language, and to grow from task-oriented agents to more personable social bots.


intelligent virtual agents | 2014

Building Community and Commitment with a Virtual Coach in Mobile Wellness Programs

Stephanie M. Lukin; G. Michael Youngblood; Honglu Du; Marilyn A. Walker

FittleBot is virtual coach provided as part of a mobile application named Fittle that aims to provide users with social support and motivation for achieving the user’s health and wellness goals. Fittle’s wellness challenges are based around teams, where each team has its own FittleBot to provide personalized recommendations, support team building and provide information or tips. Here we present a quantitative analysis from a 2-week field study where we test new FittleBot strategies to increase FittleBot’s effectiveness in building team community. Participants using the enhanced FittleBot improved compliance over the two weeks by 8.8% and increased their sense of community by 4%.


arXiv: Computation and Language | 2013

Really? Well. Apparently Bootstrapping Improves the Performance of Sarcasm and Nastiness Classifiers for Online Dialogue

Stephanie M. Lukin; Marilyn A. Walker


international conference on computer communications and networks | 2011

A Machine Learning Approach to End-to-End RTT Estimation and its Application to TCP

Bruno Astuto A. Nunes; Kerry Veenstra; William Ballenthin; Stephanie M. Lukin; Katia Obraczka


language resources and evaluation | 2016

PersonaBank: A Corpus of Personal Narratives and Their Story Intention Graphs.

Stephanie M. Lukin; Kevin K. Bowden; Casey Barackman; Marilyn A. Walker

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David R. Traum

University of Southern California

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Matthew Marge

Carnegie Mellon University

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Claire Bonial

University of Colorado Boulder

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Ron Artstein

University of Southern California

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Anton Leuski

University of Southern California

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Katia Obraczka

University of California

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