Stephen V. Rice
University of Mississippi
Network
Latest external collaboration on country level. Dive into details by clicking on the dots.
Publication
Featured researches published by Stephen V. Rice.
southeastcon | 2008
James C. Church; Yixin Chen; Stephen V. Rice
In this paper, six different image filtering algorithms are compared based on their ability to reconstruct noise-affected images. The purpose of these algorithms is to remove noise from a signal that might occur through the transmission of an image. A new algorithm, the spatial median filter, is introduced and compared with current image smoothing techniques. Experimental results demonstrate that the proposed algorithm is comparable to these techniques. A modification to this algorithm is introduced to achieve more accurate reconstructions over other popular techniques.
winter simulation conference | 2005
Stephen V. Rice; A. Marjanski; H.M. Markowitz; S.M. Bailey
SIMSCRIPT III is a programming language for discrete-event simulation. It is a major extension of its predecessor, SIMSCRIPT II.5, providing full support for object-oriented programming and modular software development.
winter simulation conference | 2009
Charles M. Jenkins; Stephen V. Rice
Through 50 years of innovation, discrete-event simulation environments have offered similar approaches to modeling the resources that participate in simulations. These approaches involve “clients” and “servers” of varying activity levels that wait in queues of varying sophistication. While powerful enough for many applications, these models limit the complexity of the entities that may be represented. Analysis of more than thirty simulation environments provides the substrate for defining “levels” of modeling features from primitive foundations to advanced embellishment. This analysis not only supports comparison of existing resource models, but also informs the development of new approaches.
annual simulation symposium | 2004
Stephen V. Rice; Ana Marjanski; Harry M. Markowitz; Stephen M. Bailey
A new object-oriented version of the SIMSCRIPT programming language is under development. Incorporating modules and object classes, the new language is designed for modular, object-oriented simulation programming.
acm southeast regional conference | 2010
Peter Sonnek; Stephen V. Rice
We present the theory and implementation of the acoustic Doppler effect in which a sequence of digital audio samples recorded at a sound source is transformed into a sequence of samples to represent the sounds perceived by an observer. The computational model alters the frequencies and amplitude of the original sequence, taking into account the simultaneous effects of a moving source, a moving observer, and a moving medium of propagation. One application is the real-time generation of the sounds of moving objects in a computer game as perceived by players of the game.
international symposium on multimedia | 2006
Stephen V. Rice; Stephen M. Bailey
FindSounds Palette integrates audio recording, editing, and retrieval with advances in audio visualization and content-based queries of local and remote sound collections. Sound designers, musicians, filmmakers, and game developers require software tools for recording and editing audio, and for searching collections of audio files, including sound effects and musical instrument samples
Archive | 2008
Stephen V. Rice; Stephen M. Bailey
principles and practice of programming in java | 2006
Derek A. Park; Stephen V. Rice
international computer music conference | 2004
Stephen V. Rice; Stephen M. Bailey
annual simulation symposium | 2007
Charles M. Jenkins; Stephen V. Rice