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Featured researches published by Steven Baer.


Archive | 2008

Essentials of Interactive Computer Graphics : Concepts and Implementation

Kelvin Sung; Peter Shirley; Steven Baer

This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.


Archive | 2008

Essentials of Interactive Computer Graphics

Kelvin Sung; Peter Shirley; Steven Baer


Archive | 2008

Working with the Camera

Kelvin Sung; Peter Shirley; Steven Baer


Archive | 2008

Combining Transformation Operators

Kelvin Sung; Peter Shirley; Steven Baer


Archive | 2008

Applying to Real-World Applications

Kelvin Sung; Peter Shirley; Steven Baer


Archive | 2008

Working with GUI APIs

Kelvin Sung; Peter Shirley; Steven Baer


Archive | 2008

Attributes and Behaviors of Primitives

Kelvin Sung; Peter Shirley; Steven Baer


Archive | 2008

Essential Concepts: Presented in 2D

Kelvin Sung; Peter Shirley; Steven Baer


Archive | 2008

Elements of Interactive Programs

Kelvin Sung; Peter Shirley; Steven Baer


Archive | 2008

A Simple Graphics Program

Kelvin Sung; Peter Shirley; Steven Baer

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Kelvin Sung

University of Washington

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