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Dive into the research topics where Sung-Hee Lee is active.

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Featured researches published by Sung-Hee Lee.


ACM Transactions on Graphics | 2009

Comprehensive biomechanical modeling and simulation of the upper body

Sung-Hee Lee; Eftychios Sifakis; Demetri Terzopoulos

We introduce a comprehensive biomechanical model of the human upper body. Our model confronts the combined challenge of modeling and controlling more or less all of the relevant articular bones and muscles, as well as simulating the physics-based deformations of the soft tissues. Its dynamic skeleton comprises 68 bones with 147 jointed degrees of freedom, including those of each vertebra and most of the ribs. To be properly actuated and controlled, the skeletal submodel requires comparable attention to detail with respect to muscle modeling. We incorporate 814 muscles, each of which is modeled as a piecewise uniaxial Hill-type force actuator. To simulate biomechanically-realistic flesh deformations, we also develop a coupled finite element model with the appropriate constitutive behavior, in which are embedded the detailed 3D anatomical geometries of the hard and soft tissues. Finally, we develop an associated physics-based animation controller that computes the muscle activation signals necessary to drive the elaborate musculoskeletal system in accordance with a sequence of target poses specified by an animator.


international conference on computer graphics and interactive techniques | 2006

Heads up!: biomechanical modeling and neuromuscular control of the neck

Sung-Hee Lee; Demetri Terzopoulos

Unlike the human face, the neck has been largely overlooked in the computer graphics literature, this despite its complex anatomical structure and the important role that it plays in supporting the head in balance while generating the controlled head movements that are essential to so many aspects of human behavior. This paper makes two major contributions. First, we introduce a biomechanical model of the human head-neck system. Emulating the relevant anatomy, our model is characterized by appropriate kinematic redundancy (7 cervical vertebrae coupled by 3-DOF joints) and muscle actuator redundancy (72 neck muscles arranged in 3 muscle layers). This anatomically consistent biomechanical model confronts us with a challenging motor control problem, even for the relatively simple task of balancing the mass of the head in gravity atop the cervical spine. Hence, our second contribution is a novel neuromuscular control model for human head animation that emulates the relevant biological motor control mechanisms. Incorporating low-level reflex and high-level voluntary sub-controllers, our hierarchical controller provides input motor signals to the numerous muscle actuators. In addition to head pose and movement, it controls the tone of mutually opposed neck muscles to regulate the stiffness of the head-neck multibody system. Employing machine learning techniques, the neural networks within our neuromuscular controller are trained offline to efficiently generate the online pose and tone control signals necessary to synthesize a variety of autonomous movements for the behavioral animation of the human head and face.


Autonomous Robots | 2012

A momentum-based balance controller for humanoid robots on non-level and non-stationary ground

Sung-Hee Lee; Ambarish Goswami

Recent research suggests the importance of controlling rotational dynamics of a humanoid robot in balance maintenance and gait. In this paper, we present a novel balance strategy that controls both linear and angular momentum of the robot. The controller’s objective is defined in terms of the desired momenta, allowing intuitive control of the balancing behavior of the robot. By directly determining the ground reaction force (GRF) and the center of pressure (CoP) at each support foot to realize the desired momenta, this strategy can deal with non-level and non-stationary grounds, as well as different frictional properties at each foot-ground contact. When the robot cannot realize the desired values of linear and angular momenta simultaneously, the controller attributes higher priority to linear momentum at the cost of compromising angular momentum. This creates a large rotation of the upper body, reminiscent of the balancing behavior of humans. We develop a computationally efficient method to optimize GRFs and CoPs at individual foot by sequentially solving two small-scale constrained linear least-squares problems. The balance strategy is demonstrated on a simulated humanoid robot under experiments such as recovery from unknown external pushes and balancing on non-level and moving supports.


IEEE Transactions on Robotics | 2005

Newton-type algorithms for dynamics-based robot movement optimization

Sung-Hee Lee; Junggon Kim; Frank C. Park; Munsang Kim; James E. Bobrow

This paper describes Newton and quasi-Newton optimization algorithms for dynamics-based robot movement generation. The robots that we consider are modeled as rigid multibody systems containing multiple closed loops, active and passive joints, and redundant actuators and sensors. While one can, in principle, always derive in analytic form the equations of motion for such systems, the ensuing complexity, both numeric and symbolic, of the equations makes classical optimization-based movement-generation schemes impractical for all but the simplest of systems. In particular, numerically approximating the gradient and Hessian often leads to ill-conditioning and poor convergence behavior. We show in this paper that, by extending (to the general class of systems described above) a Lie theoretic formulation of the equations of motion originally developed for serial chains, it is possible to recursively evaluate the dynamic equations, the analytic gradient, and even the Hessian for a number of physically plausible objective functions. We show through several case studies that, with exact gradient and Hessian information, descent-based optimization methods can be forged into an effective and reliable tool for generating physically natural robot movements.


Autonomous Robots | 2013

Centroidal dynamics of a humanoid robot

David E. Orin; Ambarish Goswami; Sung-Hee Lee

The center of mass (CoM) of a humanoid robot occupies a special place in its dynamics. As the location of its effective total mass, and consequently, the point of resultant action of gravity, the CoM is also the point where the robot’s aggregate linear momentum and angular momentum are naturally defined. The overarching purpose of this paper is to refocus our attention to centroidal dynamics: the dynamics of a humanoid robot projected at its CoM. In this paper we specifically study the properties, structure and computation schemes for the centroidal momentum matrix (CMM), which projects the generalized velocities of a humanoid robot to its spatial centroidal momentum. Through a transformation diagram we graphically show the relationship between this matrix and the well-known joint-space inertia matrix. We also introduce the new concept of “average spatial velocity” of the humanoid that encompasses both linear and angular components and results in a novel decomposition of the kinetic energy. Further, we develop a very efficient


international conference on robotics and automation | 2007

Reaction Mass Pendulum (RMP): An explicit model for centroidal angular momentum of humanoid robots

Sung-Hee Lee; Ambarish Goswami


intelligent robots and systems | 2010

Ground reaction force control at each foot: A momentum-based humanoid balance controller for non-level and non-stationary ground

Sung-Hee Lee; Ambarish Goswami

O(N)


international conference on computer graphics and interactive techniques | 2008

Spline joints for multibody dynamics

Sung-Hee Lee; Dernetri Terzopoulos


ACM Transactions on Graphics | 2014

Realistic Biomechanical Simulation and Control of Human Swimming

Weiguang Si; Sung-Hee Lee; Eftychios Sifakis; Demetri Terzopoulos

O(N) algorithm, expressed in a compact form using spatial notation, for computing the CMM, centroidal momentum, centroidal inertia, and average spatial velocity. Finally, as a practical use of centroidal dynamics we show that a momentum-based balance controller that directly employs the CMM can significantly reduce unnecessary trunk bending during balance maintenance against external disturbance.


ACM Transactions on Graphics | 2017

Data-driven physics for human soft tissue animation

Meekyoung Kim; Gerard Pons-Moll; Sergi Pujades; Seungbae Bang; Jinwook Kim; Michael J. Black; Sung-Hee Lee

A number of conceptually simple but behavior-rich inverted pendulum humanoid models have greatly enhanced the understanding and analytical insight of humanoid dynamics. However, these models do not incorporate the robots angular momentum properties, a critical component of its dynamics. We introduce the reaction mass pendulum (RMP) model, a 3D generalization of the better-known reaction wheel pendulum. The RMP model augments the existing models by compactly capturing the robots centroidal momenta through its composite rigid body (CRB) inertia. This model provides additional analytical insights into legged robot dynamics, especially for motions involving dominant rotation, and leads to a simpler class of control laws. In this paper we show how a humanoid robot of general geometry and dynamics can be mapped into its equivalent RMP model. A movement is subsequently mapped to the time evolution of the RMP. We also show how an inertia shaping control law can be designed based on the RMP.

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Changgu Kang

Gwangju Institute of Science and Technology

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Frank C. Park

Seoul National University

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Jinwook Kim

Korea Institute of Science and Technology

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