Swee Liang Tan
Singapore Management University
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Publication
Featured researches published by Swee Liang Tan.
The Singapore Economic Review | 2009
Zheng Yi; Swee Liang Tan
Using a GARCH (1,1) model, this paper compares the extent to which financial sector liberalization in Singapore and Malaysia each has led to integration of its domestic equity market with external markets. The results show that the level of integration of the domestic markets with the external markets is higher when MSCI regional and global data are used, as compared to when individual country data are used to proxy regional and global markets. Inferences are made about the preferred pace of liberalization in Singapore, as well as, the impact of the Asian financial crisis and capital control measures imposed in Malaysia on financial integration, in the respective countries under study.
Journal of Policy Modeling | 2004
Hing-Man Leung; Swee Liang Tan; Zhenlin Yang
Abstract This paper critically reexamines the belief, currently gathering strength in the literature, that economic development depends on good luck rather than on good policy, and that Prometheus is “unchained by chance”. While it is impossible to disprove the role of luck in growth, we argue that luck is endogenous, and good luck is a function of good policy. Luck favours those who strive. Again contrary to common belief, we show that resurgent Asian economies have endured more, not less, than their fair share of economic volatility. They learned their lessons by success and failures, and luck is endogenous through learning-by-investing.
Research and Practice in Technology Enhanced Learning | 2017
Kok Yew Gary Chan; Swee Liang Tan; Khe Foon Hew; Bernie Grayson Koh; Li Siong Lim; Jose C. Yong
Game-based constructivist learning has gained considerable attention as educational institutions aim to move from traditional instructional teaching to interactive and collaborative methods. The question is less asked of whether games should be used in teaching but rather how games should be used to create deep learning in students. In light of this movement, the Grade Inflation Game, or GIGAME, was developed. This case study tackles the research question of how games may be designed to harness the benefits of constructivist learning. It first documents the conceptualization of GIGAME and next proposes theoretical frameworks that can be used to guide the development and evaluation of constructivist learning games. Through trial runs on two undergraduate law of torts classes, feedback was gathered from students and the instructor of these classes regarding their perceptions of GIGAME, including learning effectiveness and satisfaction. The feedback suggests that GIGAME can serve as a form of game-based constructivist learning as most students indicated that the game helped consolidate their course knowledge while having fun. These qualitative findings are useful for guiding the development of other games that similarly aim to promote socially interactive and constructivist learning environments. This case study recommends the use of GIGAME in classes, although refinements can still be made to its gameplay.
Archive | 2006
Swee Liang Tan
Archive | 2015
Gary Kok Yew Chan; Swee Liang Tan; Khe Foon Hew; Teck Chye Bernie Grayson Koh; Bernie Grayson Koh
Archive | 2014
Swee Liang Tan; Michael A. Netzley; Sarita Mathur
Archive | 2014
Swee Liang Tan; Sarita Mathur; S. N. Venkataramanan
Archive | 2013
Swee Liang Tan; Kevin Sproule; S. N. Venkataramanan
Archive | 2012
Swee Liang Tan; Kevin Sproule; S. N. Venkataramanan
business management review | 2007
Gilbert Yip Wei Tan; Swee Liang Tan