Takahiro Nakadai
Tokyo University of Science
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Publication
Featured researches published by Takahiro Nakadai.
robotics and biomimetics | 2014
Takahiro Nakadai; Tomoki Taguchi; Hiroshi Mizoguchi; Ryohei Egusa; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki
We developed a sound separation system that uses a microphone array to separate childrens voices from background noise in general living environments. Our focus in the development of this system is on “a clear separation of the human voice” so that it will be easy for children to use. Evaluations conducted of sound separation performance in previous research have not always measured how easily listeners hear separate sounds. In this paper, we examine the validity of our system design by evaluating this factor from the perspectives of engineering and psychology.
international conference on computer supported education | 2015
Takahiro Nakadai; Tomoki Taguchi; Ryohei Egusa; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda; Hiroshi Mizoguchi
A learning support system with a body experience has a favorable influence on learning in children because they obtain a sense of immersion. It is important to evaluate the learning effect of a learning support system. However, the learning effect of the learning support system was almost evaluated manually in previous research. The authors propose an evaluation system called “KIKIMIMI” for automating the post-evaluation of a learning support system by reactions from the learner’s voice. In this paper, we report the validity of KIKIMIMI as a system for automating a post-evaluation.
international conference on intelligent systems, modelling and simulation | 2014
Tomoki Taguchi; Takahiro Nakadai; Ryohei Egusa; Miki Namatame; Fusako Kusunoki; Masanori Sugimoto; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda; Hiroshi Mizoguchi
This paper presents a spherical microphone array design which can be used for capturing a sound selectivity and locally. Capturing a sound by microphone array is achieved by method of Delay and Sum Beam Forming (DSBF). In this method, microphone arrangement has a large effect on the directivity. Using beam forming simulation, the authors investigated on the optimal arrangement of concentrically spherical microphone array which improves the basic performance of beam forming. As a result, we obtained a high directional quality arrangement consisted of truncated icosahedron and regular icosahedron. By comparing the uniformity scattered method, we confirmed the effectiveness of proposed method.
international workshop on social computing | 2015
Ryohei Egusa; Takahiro Nakadai; Tomohiro Nakayama; Fusako Kusunoki; Miki Namatame; Hiroshi Mizoguchi; Shigenori Inagaki
In this study, we developed a full-body interaction game that assists children with hearing disabilities in experiencing a puppet show by immersing in it. The full-body interaction game presents a type of puppet show that offers opportunities for the audience to interact with the drama. It is designed so that children with hearing disabilities can participate through known communicative movements; it allows children to easily grasp how their movements affect the progress of the story. The experiment results indicate that participating children enjoy the interaction game, and that the system allows the world of the story in the puppet show seem more real.
interaction design and children | 2014
Takahiro Nakadai; Tomoki Taguchi; Ryohei Egusa; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda; Hiroshi Mizoguchi
This study proposes a system for supporting the Shotoku Taishi game, which is a language play game that uses the voice of children. The Shotoku Taishi game is a group game in which multiple people presenting a problem vocalize different words at the same time and the respondents are required to guess what the combination of the words is. The authors developed and implemented a system using a microphone array to extract the voice of a specific person presenting a problem in this game. The participants were 36 elementary school students whose native language was Japanese. The results showed that the participants were enjoying the Shotoku Taishi game and that this group activity was a creative activity that deepened their awareness of the Japanese language.
international conference on sensing technology | 2015
Ryuichi Yoshida; Haruya Tamaki; Tsugunosuke Sakai; Takahiro Nakadai; Takeki Ogitsu; Hiroshi Takemura; Hiroshi Mizoguchi; Miki Namatame; Machi Saito; Fusako Kusunoki; Shinichi Kamiyama; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda; Masanori Sugimoto; Ryohei Egusa
Global Learn | 2015
Ryohei Egusa; Tomohiro Nakayama; Takahiro Nakadai; Fusako Kusunoki; Miki Namatame; Hiroshi Mizoguchi; Shigenori Inagaki
conference on advances in computer entertainment technology | 2014
Tomohiro Nakayama; Ryuichi Yoshida; Takahiro Nakadai; Takeki Ogitsu; Hiroshi Mizoguchi; Kaori Izuishi; Fusako Kusunoki; Keita Muratsu; Shigenori Inagaki
international conference on sensing technology | 2015
Takahiro Nakadai; Motohiko Hano; Hiroshi Mizoguchi; Ryohei Egusa; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki
international conference on sensing technology | 2015
Takahiro Nakadai; Ryuichi Yoshida; Tomoki Taguchi; Hiroshi Mizoguchi; Ryohei Egusa; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki