Takenobu Takizawa
Waseda University
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Featured researches published by Takenobu Takizawa.
annual conference on computers | 2000
Takenobu Takizawa; Reijer Grimbergen
Since the first computer shogi program was developed by the first author in 1974, more than a quarter century has passed. During that time, shogi programming has attracted both researchers and commercial programmers and playing strength has improved steadily. Currently, the best programs have a level that is comparable to that of a strong amateur player (about 4-dan), but the level of experts is still beyond the horizon. The basic structure of strong shogi programs is similar to chess programs. However, the differences between chess and shogi have led to the development of some shogi-specific methods. In this paper we will give an overview of the computer shogi history, summarise the most successful techniques and give some ideas for the future directions of research in computer shogi.
soft computing | 2010
Hsunhsun Chung; Takenobu Takizawa
The authors discuss membership functions in fuzzy reasoning, and also explain how to apply them to educational evaluation. In this paper, authors evaluate a students work (drawing) by fuzzy reasoning and obtain quite effective results.
international conference on knowledge based and intelligent information and engineering systems | 2008
Kimiaki Shinkai; Shuya Kanagawa; Takenobu Takizawa; Hajime Yamashita
We often use fuzzy graph to analyze inexact information such as sociogram structure ([1] and [2]). Concerning the hierarchical cluster analysis of a fuzzy graph ([3], [4] and [5] ), the number of clusters may have to be decided in the actual cluster analysis. In other word, we woud like to decide the optimal level with a partition tree. Concerning this problem, while AIC method in statistical analysis has been designed by us ([6] and [10]), we will now propose a fuzzy decision method which is based on the evaluation function paying attention to the size and number of clusters at each level.
north american fuzzy information processing society | 2010
Hsunhsun Chung; Takenobu Takizawa
It is known that approximate reasoning can be applied to educational evaluation. Especially, evaluation of works in calligraphy and drawing can be obtained more effectively using the approximate reasoning evaluation method than using the weighted mean evaluation method, and the authors use an example to explain why grading by approximate reasoning is more appropriate for grading creative work than grading by weighted mean. In this paper, the authors also propose a method of applying fuzzy numbers to educational evaluation in order to make approximate reasoning more generally applicable and also discuss the properties of the results.
SCIS & ISIS SCIS & ISIS 2006 | 2006
Hiroaki Uesu; Hajime Yamashita; Takenobu Takizawa; Michiko Yanai
バイオメディカル・ファジィ・システム学会大会講演論文集 : BMFSA | 2009
Hsunhsun Chung; Takenobu Takizawa
ゲームプログラミングワークショップ2014論文集 | 2005
Takenobu Takizawa
More Games of No Chance, 2002, ISBN 0-521-80832-4, págs. 107-124 | 2002
Takenobu Takizawa
Proceedings of the Annual Conference of Biomedical Fuzzy Systems Association 27 | 2014
Yuki Matsuzaki; Takenobu Takizawa
バイオメディカル・ファジィ・システム学会大会講演論文集 : BMFSA | 2013
Kenichi Nagashima; Takenobu Takizawa