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Dive into the research topics where Takumi Kasai is active.

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Featured researches published by Takumi Kasai.


SIAM Journal on Computing | 1979

Classes of Pebble Games and Complete Problems

Takumi Kasai; Akeo Adachi; Shigeki Iwata

A “pebble game” is introduced and some restricted pebble games are considered. It is shown that in each of these games the problem to determine whether there is a winning strategy (two-person game) is harder than the solvability problem (one-person game). We also show that each of these problems is complete in well-known complexity classes. Several familiar games are presented whose winning strategy problems are complete in exponential time.


Journal of Computer and System Sciences | 1980

A characterization of time complexity by simple loop programs

Takumi Kasai; Akeo Adachi

There is general agreement that computations which are exponentially difficult in time are practically intractable. Thus, even the class L in the hierarchy of Meyer and Ritchie is still inclusive in the sense of practical computability. In this paper, we introduce the notion of simple loop programs, by which we characterize the class L which coincides with the class of Kalmars elementary functions. We also characterize two hierarchies B0⊆B1⊆B2⋯ and Eξp0⊆Eξp1⊆Eξp2⊆⋯ syntactically. Bk and Eξpk are the classes of languages which can be recognized in O(nκ) times and gκ(p(n)) time, respectively, where g0(n) = n, gκ+1(n) = 2gκ(n), p is a polynomial of n, and n is the length of input. Thus, Uk=0∞Bk=Eξp0 is the class of languages which can be recognized in polynomial time and Uk=0∞Eξpk is the class of elementary problems (i.e., L is in Uk=0∞Eξpk if and only if the characteristic function of L is in L2).


symposium on the theory of computing | 1981

Low level complexity for combinatorial games

Akeo Adachi; Shigeki Iwata; Takumi Kasai

There have been numerous attempts to discuss the time complexity of problems and classify them into hierarchical classes such as P, NP, PSPACE, EXP, etc. A great number of familiar problems have been reported which are complete in NP (nondeterministic polynomial time). Even and Tarjan considered generalized Hex and showed that the problem to determine who wins the game if each player plays perfectly is complete in polynomial space. Shaefer derived some two-person game from NP complete problems which are complete in polynomial space. A rough discussion such as to determine whether or not a given problem belongs to NP is independent of the machine model and the way of defining the size of problems, since any of the commonly used machine models can be simulated by any other with a polynomial loss in running time and by no matter what criteria the size is defined, they differ from each other by polynomial order. However, in precise discussion, for example, in the discussion whether the computation of a problem requires O(n k) time or O(nk+l) time, the complexity heavily depends on machine models and the definition of size of problems. From these points, we introduce somewhat stronger notion of the reducibility.


Journal of Computer and System Sciences | 1974

Translatability of flowcharts into while programs

Takumi Kasai


Publications of The Research Institute for Mathematical Sciences | 1977

Computational Complexity of Multitape Turing Machines and Random Access Machines

Takumi Kasai


Proceedings of the Japan Academy | 1971

Covering-languages of grammars

Takumi Kasai


IEICE Transactions on Information and Systems | 1994

Exhaustive Computation to Derive the Lower Bound for Sorting 13 Items

Shusaku Sawato; Takumi Kasai; Shigeki Iwata


IEICE Transactions on Information and Systems | 1993

Some EXPTIME Complete Problems on Context-Free Languages

Takumi Kasai; Shigeki Iwata


conference on scientific computing | 1978

Classes of pebble games and complete problems

Takumi Kasai; Akeo Adachi; Shigeki Iwata

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Shusaku Sawato

University of Electro-Communications

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